Maria Caliban wrote...
Couple issues here:
1. Romance, if it's going to be included in a story, should have some element of drama in it.
2. Companions, if they're included, should serve a dramatic purpose. If they are all mild-mannered, well-adjusted types then they're bad characters. This doesn't mean that have to be outlandish - look at Persona 4 for a cast of characters who are (mostly) regular teenagers, yet still have very different personalities and problems.
3. In DA II, the default options for a straight, female PC were Anders and Fenris. Awesome if you like the moody, angry, obsessed about specific political/social problems, and psychologically damaged types. Not so awesome if you'd like some variety in your LIs.
I agree with you for the most part and it seems like relationships will be vastly different then they were previously and as a few people mentioned depending on your choices we might get locked out of some romances or they just might not be interested in you and only like certain type of characters which lines up with what Gaider said earlier in the year and what Jonathan Pery said recently.
www.xbox360achievements.org/news/news-16239-Dragon-Age--Inquisition-Interview-----Jonathan-Perry-Talks-Sex--Mounts--Demons-and-Destruction.htmlthis from Gaider on his tumblr about what you were talking about.
I would, however, resist making the romance elements of our games more prominent without also changing the nature of that content.
Adding an element of failure, for instance, or by having not all characters be available to all player characters (they’re attracted only to certain types, for instance).
Adding different types of romance: tragic romances, romances where your partner cheats on you, romances where the character is already involved in another relationship, characters that don’t know how to relate to someone else on a romantic level or aren’t interested in such.
It needn’t all be unhappy, of course, but were I to cross the threshold of making all followers possible to romance I’d at least want to change the approach into something more plausible. To me, the idea that a player should get their followers and then simply select one or more companions to be their romance, and that romance is their cuddly bunny for the entirety of the game and plays out exactly as they wish, would be the worst of both worlds.
It would be wish fulfillment on a level that reduced the characters into romantic playthings— sex dolls, really. And I have no interest in creating that, even if there are people who think it’d be grand.
He also said there that he doesn't like player sexual relationships and wants fewer relationship that have more depth, which is something I agree with since I really didn't like the player sexual romances in DA2, anyway here's the link.
dgaider.tumblr.com/post/40361886357/on-romances-in-gamesHere's some more links about romance.
www.gameinformer.com/b/features/archive/2013/08/28/romance-in-dragon-age.aspx
Modifié par Spectre slayer, 03 novembre 2013 - 10:06 .