What if unknown difficulty gave an experience bonus?
#1
Posté 02 novembre 2013 - 08:21
#2
Posté 02 novembre 2013 - 08:23
#3
Posté 02 novembre 2013 - 08:24
#4
Posté 02 novembre 2013 - 08:28
Tokenusername wrote...
What if you came home and someone had turned all the furniture in your house backward?
That happened once.
#5
Posté 02 novembre 2013 - 08:58
#6
Posté 02 novembre 2013 - 09:01
#7
Posté 02 novembre 2013 - 09:08
No! You've exposed my dark secret!Rotward wrote...
What if Tokenusername really wore a suite and monocle?
#8
Posté 02 novembre 2013 - 09:09
What if only lvl 20's could queue for platinum? And platinum didn't reward experience at all, but was the only method to acquire the 99k packs.
Or something to such effect. Essentially giving something more than just "MOAR CREDITS FOR BOSSSPAM".
#9
Posté 02 novembre 2013 - 09:12
It's not usually a good idea to discriminate against your own playerbase.Dala Kaar wrote...
I still would have rather seen a more definitive level/tier system.
What if only lvl 20's could queue for platinum? And platinum didn't reward experience at all, but was the only method to acquire the 99k packs.
Or something to such effect. Essentially giving something more than just "MOAR CREDITS FOR BOSSSPAM".
#10
Posté 02 novembre 2013 - 09:16
By having platinum at all you're discriminating against playerbase.
#11
Posté 02 novembre 2013 - 09:18
#12
Posté 02 novembre 2013 - 09:19
RPGs typically maintain a character progression requirement over a player progression requirement. You are also comparing single player design to multiplayer design.Dala Kaar wrote...
Look at it from the standpoint of most RPG's throughout history. A player needs to reach a certain level to become capable of entering (Successfully) an instance/dungeon/heroic zone/etc. The rewards are tuned accordingly.
By having platinum at all you're discriminating against playerbase.
Withholding content (ie packs) based on skill level makes you look like a dick.
#13
Posté 02 novembre 2013 - 09:22
Tokenusername wrote...
Withholding content (ie packs) based on skill level makes you look like a dick.
Do you really think someone only capable of doing bronze has the capacity to max out their UR's in this lifetime? They already do it.
#14
Posté 02 novembre 2013 - 09:23
OperatingWookie wrote...
Wouldn't that be both a blessing and a curse of roulette?
Listen, I have to ask. You and NuclearTech aren't from research (or marketing) dept with BioWare are ya? Nothing wrong with brainstorming, quite like it and some ideas are like "I want them now"... but you two guys take it almost to a pro level
#15
Posté 02 novembre 2013 - 09:25
Yes.Dala Kaar wrote...
Tokenusername wrote...
Withholding content (ie packs) based on skill level makes you look like a dick.
Do you really think someone only capable of doing bronze has the capacity to max out their UR's in this lifetime? They already do it.
#16
Posté 02 novembre 2013 - 09:27
Tokenusername wrote...
RPGs typically maintain a character progression requirement over a player progression requirement. You are also comparing single player design to multiplayer design.
While true the fact that they have a character progression system in place sort of invalidates this part of your argument.
As it is having the 20 levels in ME3MP are kind of a waste of time comparable to the rest of the multiplayer experience.
#17
Posté 02 novembre 2013 - 09:27
Modifié par OperatingWookie, 02 novembre 2013 - 09:36 .
#18
Posté 02 novembre 2013 - 09:28
Tokenusername wrote...
Yes.Dala Kaar wrote...
Tokenusername wrote...
Withholding content (ie packs) based on skill level makes you look like a dick.
Do you really think someone only capable of doing bronze has the capacity to max out their UR's in this lifetime? They already do it.
Well that makes it simple then. I disagree.
#19
Posté 02 novembre 2013 - 10:07
You can't disagree with a fact. A rough estimate to acquire all possible items from the store (excluding consumables) is a minimum of 44,577,500 credits. If an average bronze game takes 15 minutes and gives 15,000 credits, it would take a bronze player roughly 2972 games and 743 hours of playtime to max their manifest.Dala Kaar wrote...
Tokenusername wrote...
Yes.Dala Kaar wrote...
Do you really think someone only capable of doing bronze has the capacity to max out their UR's in this lifetime? They already do it.
Well that makes it simple then. I disagree.
Modifié par Tokenusername, 02 novembre 2013 - 10:07 .
#20
Posté 02 novembre 2013 - 10:15
Tokenusername wrote...
You can't disagree with a fact. A rough estimate to acquire all possible items from the store (excluding consumables) is a minimum of 44,577,500 credits. If an average bronze game takes 15 minutes and gives 15,000 credits, it would take a bronze player roughly 2972 games and 743 hours of playtime to max their manifest.
At this point, if someone were to troll, s/he would say something to the extent of:
The virginity is strong in this one.
I, however, would beg to differ, as I notice that your suit and monocle really add to the mystery and depth surrounding your character.
Modifié par Cadence of the Planes, 02 novembre 2013 - 10:15 .
#21
Posté 02 novembre 2013 - 10:19
Tokenusername wrote...
You can't disagree with a fact. A rough estimate to acquire all possible items from the store (excluding consumables) is a minimum of 44,577,500 credits. If an average bronze game takes 15 minutes and gives 15,000 credits, it would take a bronze player roughly 2972 games and 743 hours of playtime to max their manifest.Dala Kaar wrote...
Tokenusername wrote...
Yes.Dala Kaar wrote...
Do you really think someone only capable of doing bronze has the capacity to max out their UR's in this lifetime? They already do it.
Well that makes it simple then. I disagree.
That's rather opportunistic statistics you use there, in the game there's no sampling tool (i.e. pack) that allows you for exclusion of consumables. That alone would skew number of samples/time required. However that doesn't negate your point, order of the skew will be affected by outside parameters (like changing to higher difficulty, if allowed, or spending money to acquire packs) and should still remain achievable.
#22
Posté 02 novembre 2013 - 10:23
You can't can't create an objective value for an RNG, so this is infact the most optimistic estimate possible. But impossibility only has one circumstance.MPApr2012 wrote...
Tokenusername wrote...
A rough estimate to acquire all possible items from the store (excluding consumables) is a minimum of 44,577,500 credits. If an average bronze game takes 15 minutes and gives 15,000 credits, it would take a bronze player roughly 2972 games and 743 hours of playtime to max their manifest.
That's rather opportunistic statistics you use there, in the game there's no sampling tool (i.e. pack) that allows you for exclusion of consumables. That alone would skew number of samples/time required. However that doesn't negate your point, order of the skew will be affected by outside parameters (like changing to higher difficulty, if allowed, or spending money to acquire packs) and should still remain achievable.
#23
Posté 02 novembre 2013 - 10:33
#24
Posté 02 novembre 2013 - 10:41
Tokenusername wrote...
You can't disagree with a fact. A rough estimate to acquire all possible items from the store (excluding consumables) is a minimum of 44,577,500 credits. If an average bronze game takes 15 minutes and gives 15,000 credits, it would take a bronze player roughly 2972 games and 743 hours of playtime to max their manifest.Dala Kaar wrote...
Tokenusername wrote...
Yes.Dala Kaar wrote...
Do you really think someone only capable of doing bronze has the capacity to max out their UR's in this lifetime? They already do it.
Well that makes it simple then. I disagree.
If you state a fact instead of an erroneously large amount of assumptive statistics then you might be right.
#25
Posté 02 novembre 2013 - 10:43
Tokenusername wrote...
You can't can't create an objective value for an RNG, so this is infact the most optimistic estimate possible. But impossibility only has one circumstance.MPApr2012 wrote...
Tokenusername wrote...
A rough estimate to acquire all possible items from the store (excluding consumables) is a minimum of 44,577,500 credits. If an average bronze game takes 15 minutes and gives 15,000 credits, it would take a bronze player roughly 2972 games and 743 hours of playtime to max their manifest.
That's rather opportunistic statistics you use there, in the game there's no sampling tool (i.e. pack) that allows you for exclusion of consumables. That alone would skew number of samples/time required. However that doesn't negate your point, order of the skew will be affected by outside parameters (like changing to higher difficulty, if allowed, or spending money to acquire packs) and should still remain achievable.
Seeing how this is how I unlocked most everything up until reckoning it would be slightly discrimitory to withhold packs based on whether you play platinum or not but if you were to unlock weapons based on this premiss then said weapons should only work in platinum .
Back on topic if you are level 20 experience bonus would be a moot point 15% credit bonus maybe .





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