What if unknown difficulty gave an experience bonus?
#26
Posté 02 novembre 2013 - 10:49
#27
Posté 02 novembre 2013 - 10:50
The fact is a bronze player can max their manifest without ever having to leave bronze. Maxing your manifest only takes credits and an investment of time. Bronze awards credits and time investment is up to the discretion of the player.Dala Kaar wrote...
Tokenusername wrote...
You can't disagree with a fact. A rough estimate to acquire all possible items from the store (excluding consumables) is a minimum of 44,577,500 credits. If an average bronze game takes 15 minutes and gives 15,000 credits, it would take a bronze player roughly 2972 games and 743 hours of playtime to max their manifest.Dala Kaar wrote...
Tokenusername wrote...
Yes.Dala Kaar wrote...
Do you really think someone only capable of doing bronze has the capacity to max out their UR's in this lifetime? They already do it.
Well that makes it simple then. I disagree.
If you state a fact instead of an erroneously large amount of assumptive statistics then you might be right.
Also you used the word erroneously wrong.
#28
Posté 02 novembre 2013 - 10:57
For that to be interesting the experience bonus would have to be greater than the penalty for not playing platinum (on average, playing the game on random difficulty with a boost would have to give you more experience than platinum for players to choose this option).What if unknown difficulty gave an experience bonus?
Secondly, I predict that people would leave games immediately if the difficulty is less than platinum (unlike random opfor/map, there is a massive EXP advantage in playing platinum with bonus over, say, bronze with bonus).
I very much doubt that working around these massive problems would be worth the payoff.
And there is a small chance that all the molecules in your door will spontaneously rearrange themselves in such a way to allow you to pass through it but that doesn't make "phasing through the door" a viable option.The fact is a bronze player can max their manifest without ever having to leave bronze. Maxing your manifest only takes credits and an investment of time
Modifié par AlexMBrennan, 02 novembre 2013 - 10:59 .
#29
Posté 02 novembre 2013 - 11:12
Tokenusername wrote...
The fact is a bronze player can max their manifest without ever having to leave bronze. Maxing your manifest only takes credits and an investment of time. Bronze awards credits and time investment is up to the discretion of the player.
agree, that's me3mp reward system in a nutshell regardless of the difficulty chosen. there's no logical stand to argue this point. player may choose to remain within single difficulty level. RNG store exists to introduce standard deviation value to later part to make it more "entertaining", but that's about it.
#30
Posté 02 novembre 2013 - 11:15
Tokenusername wrote...
The fact is a bronze player can max their manifest without ever having to leave bronze. Maxing your manifest only takes credits and an investment of time. Bronze awards credits and time investment is up to the discretion of the player.Dala Kaar wrote...
Tokenusername wrote...
You can't disagree with a fact. A rough estimate to acquire all possible items from the store (excluding consumables) is a minimum of 44,577,500 credits. If an average bronze game takes 15 minutes and gives 15,000 credits, it would take a bronze player roughly 2972 games and 743 hours of playtime to max their manifest.Dala Kaar wrote...
Tokenusername wrote...
Yes.Dala Kaar wrote...
Do you really think someone only capable of doing bronze has the capacity to max out their UR's in this lifetime? They already do it.
Well that makes it simple then. I disagree.
If you state a fact instead of an erroneously large amount of assumptive statistics then you might be right.
I think you've missed the entire point of pragmatism I'm making. (or are just trying to for sake argument, which I am beginning to suspect is your M.O.)
Cadence of the Planes wrote...
Tokenusername wrote...
You
can't disagree with a fact. A rough estimate to acquire all possible
items from the store (excluding consumables) is a minimum of 44,577,500
credits. If an average bronze game takes 15 minutes and gives 15,000
credits, it would take a bronze player roughly 2972 games and 743 hours
of playtime to max their manifest.
At this point, if someone were to troll, s/he would say something to the extent of:
The virginity is strong in this one.
This guy got it.
***
If I award 10 times the credits from bronze to platinum I am in effect discriminating, simply put. By having the capacity to obtain that many credits that quickly, comparably to bronze, the game already discriminates between player skill. Back to the original point...
An entirely different dynamic which incorporates a worthwhile leveling system and different reward dynamic due to player skill would be preferable to me.
Right now the game has a half arsed attempt at an RPG-style character system, I'd like to see more done with it.
Would I want unknown difficulty to give me more experience? No, I'd want something completely different in it's place.
#31
Posté 02 novembre 2013 - 11:30
Let's not encourage it.
#32
Posté 02 novembre 2013 - 11:33
Tokenusername wrote...
You can't disagree with a fact. A rough estimate to acquire all possible items from the store (excluding consumables) is a minimum of 44,577,500 credits. If an average bronze game takes 15 minutes and gives 15,000 credits, it would take a bronze player roughly 2972 games and 743 hours of playtime to max their manifest.
Where did you get this number?
Modifié par ComradeShepard7, 02 novembre 2013 - 11:33 .
#33
Posté 02 novembre 2013 - 11:38
You said that a bronze level player (the effective lowest acceptable level of skill) would not be able to max their manifest and thus was having content withheld from them based on their skill (or lack there of). I disproved that. Everything you've said after that point has equated to, "Nuh-uh".Dala Kaar wrote...
Also i'm glad we've progressed to the point of personal attacks. Now it's a real argument.
Don't get me started on quantum physics.AlexMBrennan wrote...
And there is a small chance that all the molecules in your door will spontaneously rearrange themselves in such a way to allow you to pass through it but that doesn't make "phasing through the door" a viable option.
Multiplication. Simply multiplied the number of items by the price of the packs you would be most likely to receive them in.ComradeShepard7 wrote...
Tokenusername wrote...
You can't disagree with a fact. A rough estimate to acquire all possible items from the store (excluding consumables) is a minimum of 44,577,500 credits. If an average bronze game takes 15 minutes and gives 15,000 credits, it would take a bronze player roughly 2972 games and 743 hours of playtime to max their manifest.
Where did you get this number?
Modifié par Tokenusername, 02 novembre 2013 - 11:42 .
#34
Posté 02 novembre 2013 - 11:57
Tokenusername wrote...
Multiplication. Simply multiplied the number of items by the price of the packs you would be most likely to receive them in.ComradeShepard7 wrote...
Tokenusername wrote...
You can't disagree with a fact. A rough estimate to acquire all possible items from the store (excluding consumables) is a minimum of 44,577,500 credits. If an average bronze game takes 15 minutes and gives 15,000 credits, it would take a bronze player roughly 2972 games and 743 hours of playtime to max their manifest.
Where did you get this number?
Alright but from the data that has been collected a more plausible minimum for maxing a manifest would be in the range of 112,000,000 credits which would take quite a while with bronze but could certainly be done with enough time put in. Either way, I think restricting packs based on difficulty is silly. Just let players spend their credits on whatever packs they please.
Modifié par ComradeShepard7, 02 novembre 2013 - 11:57 .
#35
Posté 03 novembre 2013 - 12:05
There's no such thing as the "plausible minimum", there is only the minimum. 44,577,500 credits is certainly not a plausible estimate, but that's because it is the minimum. Virtually everyone will require a significant amount more to max their manifest, but no one can max it with any less.ComradeShepard7 wrote...
Tokenusername wrote...
Multiplication. Simply multiplied the number of items by the price of the packs you would be most likely to receive them in.ComradeShepard7 wrote...
Tokenusername wrote...
You can't disagree with a fact. A rough estimate to acquire all possible items from the store (excluding consumables) is a minimum of 44,577,500 credits. If an average bronze game takes 15 minutes and gives 15,000 credits, it would take a bronze player roughly 2972 games and 743 hours of playtime to max their manifest.
Where did you get this number?
Alright but from the data that has been collected a more plausible minimum for maxing a manifest would be in the range of 112,000,000 credits which would take quite a while with bronze but could certainly be done with enough time put in.
#36
Posté 03 novembre 2013 - 12:18
Tokenusername wrote...
There's no such thing as the "plausible minimum", there is only the minimum. 44,577,500 credits is certainly not a plausible estimate, but that's because it is the minimum. Virtually everyone will require a significant amount more to max their manifest, but no one can max it with any less.ComradeShepard7 wrote...
Tokenusername wrote...
Multiplication. Simply multiplied the number of items by the price of the packs you would be most likely to receive them in.ComradeShepard7 wrote...
Tokenusername wrote...
You can't disagree with a fact. A rough estimate to acquire all possible items from the store (excluding consumables) is a minimum of 44,577,500 credits. If an average bronze game takes 15 minutes and gives 15,000 credits, it would take a bronze player roughly 2972 games and 743 hours of playtime to max their manifest.
Where did you get this number?
Alright but from the data that has been collected a more plausible minimum for maxing a manifest would be in the range of 112,000,000 credits which would take quite a while with bronze but could certainly be done with enough time put in.
Yes, I should have said value or something similar instead of minimum.
#37
Posté 03 novembre 2013 - 03:47
ComradeShepard7 wrote...
*maths* *terms* *apology*
I remember when I thought Weeping Angels were genuinely scary. Then they showed one moving that one time and now I look at them all like that.
Modifié par silencekills, 03 novembre 2013 - 03:47 .
#38
Posté 03 novembre 2013 - 04:59
silencekills wrote...
ComradeShepard7 wrote...
*maths* *terms* *apology*
I remember when I thought Weeping Angels were genuinely scary. Then they showed one moving that one time and now I look at them all like that.
I just went with them because I recently rewatched season 5 and they make a fitting avatar for halloween. I agree that the little bit with them moving on the Byzantium did take away from them but they are still one of my favorite DW monsters. The Silence are my personal favorites though I haven't seen series 7 yet. I just hope it's on Netflix before the 50th special.
Modifié par ComradeShepard7, 03 novembre 2013 - 05:18 .





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