zMataxa wrote...
The Flying Grey Warden wrote...
zMataxa wrote...
Jedi Master of Orion wrote...
The Maker fits just fine into the World of Dragon Age. But the nature of the gods of the setting are not the central theme of Dragon Age. The story is not about them. It's about their worshipers.
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Not so far. But it could be setting up for it.
ME series - that Bioware studio in general is not afraid to tackle the biggest questions.
At the very least, it sure got people talking.
I think people forget - that at the end of the day - they're just looking for stimulation.
And the best kind is sometimes in line with Nietsche's expression "what deson't kill you makes you stronger".
That's how I see the ME3 ending and possibly how this whole Maker theme could play out.
That which doesn't kill you makes you stronger, but that deosn't mean you should actively find things that kill you and try to get more of them.
Mass effect had a terrible ending, arguably one of the most rushed and incoherent since AI, but without the foced warm and fuzzies so you're just left with wondering what the creators were smoking when they came up with this.
I really don't want dragon age to become the next big dissapointment in gaming.
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I don't want that disappointment either.
I honestly can't see that happening.
It would only possibly be a disappointement to some fans - depending how much they evolve the story behind the various factions. Some people consider it more than a game.
It affirms there whole view of life and how it should be.
The double-edged sword of Bioware games. 
"Some fans" so you mean an overwhealming number of them?
If bioware could write a WTF ending really well, that left people feeling confused in a good way, there wouldn't have been such a negative backlash. As it stands, bioware's method for WTF-ery is for the main character to stand akwardly in place while another character exposites to them, with minimal input from the player and no right to actually question anything in the game all about picking what you say to people.
And that's just the delivery, which is done in shot reverse shot conversation of exposition, character walks here, protag character follows, stop, pan, shot reverse shot again conversation again. Not to mention I feel the way they'd deliver ther message is,
Maker: Hello
Protag: Who are you?
Maker: I'm the maker.
Protag: The maker? A. No way. B. Can't be. C. Don't believe it.
Maker: Yes, I am the maker.
Protag: What is it you do.
Maker: Well, I do this, and that, and some of this, and some of that. Allow me to explain it to you in vague, yet horribly blade dialouge in a monotone, just to show how I little I actually care.
Protag: Wha? No Way! A. Tell me about the darkspawn, B. Tell me about the chantry. C. Tell me about andraste.
Maker: I have no time to answer, but let me answer you anyway with half an answer.