Boiny Bunny wrote...
Plaintiff wrote...
I don't want the Maker to be an antagonist.
I want him to not be real.
I'm curious - why don't you want Him to be real (as opposed to say, just being ambiguous about it as DA:O and DA2 have been so far)?
Well, if they leave it ambiguous, I'm going to assume "not real", so I bundle the two ideas together in my head. Either way, the Maker's existence won't have any relevance to the narrative.
I don't like 'God' characters (by which I mean actual deity characters with omnipotence) in fiction generally, and I'm not fond of characters with 'god-level' powers, either.
When people include gods in their stories, one of two things happen:
1) The god acts as a literal deus ex machina, solving all narrative conflict instantly. This rarely works well.
2) To prevent the first thing from happening, the author pulls some arbitrary rule out of their ass to explain how gods are prevented from directly interfering in mortal affairs. In effect, this renders the god character pointless.
As for the whole "Haha deity is secretly evil and/or not really omnipotent" plot twist, I have nothing in particular against it, except that it comes up
a lot. Especially in JRPGs. Final Fantasy X, XII and XIII all did it. Tales of Xillia did it. Thats four just off the top of my head.
You have to be careful with the power you give any character; if you give them too much, you disrupt the logic of the setting and create plotholes in the narrative. When I played Bioshock Infinite, for instance, I spent a lot of time wondering why Elizabeth needed anyone's help to escape at all. It was established early in the plot that she wasn't capable of opening
new tears in reality, but there was nothing at all stopping her from opening a pre-existing tear and simply walking through it. In fact, she states that she's done it before, multiple times, but always chose to come back because.... no reason.
Modifié par Plaintiff, 04 novembre 2013 - 04:54 .