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Bugged Module and Campaign Run


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#1
andysks

andysks
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Every time I try to run a module from the toolset, the 4th one that is included in my campaign, it takes me to another module, and not to the one I am working on. Let me elaborate. The module I want to tun has 25 areas, the one loading has 3. The area I end up to, is just an open area, test area it seems, where I see a hostile Aldanon, a curb, a windmill and some rocks. The mill turns round and round I think(Yes it's true).

Also, earlier I wanted to test a quest line on the same module, so I run it, and it loaded fine. Journal entry was blank though. So I go to test on another module of the campaign, the first one, since you get a quest the moment you start, just to see if the bug is global or just bad luck of the moment. So I start the game, press new campaign, select mine, and I end in the 3 area module again...

All I can say, is that the first 3 modules that are used in the campaign(The prologue), are .mod files. The 4th that I am working on now, is a directory. I attached it to the campaign as a directory, to have access to all the recourses, and been meaning to change all the previous 3 to directories as well. Could that be a problem or... is it something else out there?

Haks installed(Actually put int ofolders in the campaign folder), when I started working on the 4th module:
Attoms Armory
Barrel of Monkeys Hair
BTH Weapon Pack
Aleane Clothes
Ixions Vagabond Pack
Legends Info Plug in
RWS Creature conversion pack
Weapons of Legacy

Just in case one of them has proved problematic.

#2
andysks

andysks
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Solved. It was an override thing.