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Best and Worst


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#126
Seboist

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Ravensword wrote...

I like how Shepard has to rely on a bunch of people whose individual psychological states are not conducive to the success of the mission.


Not as bad as recruiting said people for a complete unknown because TIM said so.

#127
Guest_The Mad Hanar_*

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David7204 wrote...

Uh, no. 'Daddy issues' are not there for the purpose of connecting characters to the audience by similarities. That's silly.


They are there to make the characters compelling. What usually connects people to other people? Sympathy or empathy. So these deep psychological horrors were presented to us to create one of two simple reactions.

1.) I feel so BAD for him/her.
2.) I can relate.

Even if it's not the sole purpose of writing it like that, it is certainly a reaction that the writer has to anticipate while writing it in.

#128
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Mr.House wrote...

My Shepard has the biggest daddy issues, batarians killed him.


Did you play Ruthless too?

#129
dreamgazer

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David7204 wrote...

Uh, no. 'Daddy issues' are not there for the purpose of connecting characters to the audience by similarities. That's silly.


Why is it silly, Professor 7204? Please educate me with your infinite wisdom. 

#130
David7204

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No, I don't think that's the reason either.

#131
Seboist

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dreamgazer wrote...

Mr.House wrote...

sH0tgUn jUliA wrote...

ME2 not dark or edgy? Ask this guy if it wasn't dark or edgy

How is that dark or edgy? Is pushing killers out windows dark and edgy now?


By that point, Shepard has the option of quite literally being responsible for genocide and recklessly mowing down Zhu's Hope. That's nothing but loose change, isn't it?


It's not only that but after slaughtering dozens upon dozens of his buddies in an unprovoked attack,what's the big deal with killing one more?

#132
Mr.House

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StreetMagic wrote...

Mr.House wrote...

My Shepard has the biggest daddy issues, batarians killed him.


Did you play Ruthless too?

You where able to commit genocide, wipe out a whole colony, betray a STG team by not helping them and sending enamies their way and allowing a power vacum to open in ME. Sorry but pushing somebody out the window is nothing compared to that.

#133
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I'll just say that Wrex has the best daddy issue story. I'm not against or anything. It's just overdone with a lot of the characters. The first time I cured the genophage though, it really hit me when Wrex pointed to the spot where he shot his dad. It was cool seeing that whole story reach that point from the first game.

Modifié par StreetMagic, 04 novembre 2013 - 04:04 .


#134
Ravensword

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Seboist wrote...

Ravensword wrote...

I like how Shepard has to rely on a bunch of people whose individual psychological states are not conducive to the success of the mission.


Not as bad as recruiting said people for a complete unknown because TIM said so.


Shepard just wanted to cruise around the galaxy in the SSV Daddy Issues, so he had to accept TIM's mystery mission in order to do so.

#135
Darks1d3

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dreamgazer wrote...

David7204 wrote...

Uh, no. 'Daddy issues' are not there for the purpose of connecting characters to the audience by similarities. That's silly.


Why is it silly, Professor 7204? Please educate me with your infinite wisdom. 


You may regret those words......

#136
dreamgazer

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Seboist wrote...

dreamgazer wrote...

Mr.House wrote...

sH0tgUn jUliA wrote...

ME2 not dark or edgy? Ask this guy if it wasn't dark or edgy

How is that dark or edgy? Is pushing killers out windows dark and edgy now?


By that point, Shepard has the option of quite literally being responsible for genocide and recklessly mowing down Zhu's Hope. That's nothing but loose change, isn't it?


It's not only that but after slaughtering dozens upon dozens of his buddies in an unprovoked attack,what's the big deal with killing one more?


I can respect the situation being slightly different than taking out his buddies during a firefight, since you're making an active choice to somewhat sadistically shove 'em out the window when you don't have to.  But a ReneShepard has far more significant notches on his/her belt. 

#137
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David7204 wrote...

No, I don't think that's the reason either.


So, not going to explain it, huh? Well...

Modifié par The Mad Hanar, 04 novembre 2013 - 04:07 .


#138
Seboist

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StreetMagic wrote...

I'll just say that Wrex has the best daddy issue story. I'm not against or anything. It's just overdone with a lot of the characters. The first time I cured the genophage though, it really hit me when Wrex pointed to the spot where he shot his dad. It was cool seeing that whole story reach that point from the first game.


That occured? Sounds like a nice touch(he was killed in 1 in my game).

#139
dreamgazer

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Darks1d3 wrote...

dreamgazer wrote...

David7204 wrote...

Uh, no. 'Daddy issues' are not there for the purpose of connecting characters to the audience by similarities. That's silly.


Why is it silly, Professor 7204? Please educate me with your infinite wisdom. 


You may regret those words......


Image IPB

Nevah.

#140
Mr.House

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dreamgazer wrote...

Seboist wrote...

dreamgazer wrote...

Mr.House wrote...

sH0tgUn jUliA wrote...

ME2 not dark or edgy? Ask this guy if it wasn't dark or edgy

How is that dark or edgy? Is pushing killers out windows dark and edgy now?


By that point, Shepard has the option of quite literally being responsible for genocide and recklessly mowing down Zhu's Hope. That's nothing but loose change, isn't it?


It's not only that but after slaughtering dozens upon dozens of his buddies in an unprovoked attack,what's the big deal with killing one more?


I can respect the situation being slightly different than taking out his buddies during a firefight, since you're making an active choice to somewhat sadistically shove 'em out the window when you don't have to.  But a ReneShepard has far more significant notches on his/her belt. 

Well he's not saying anything, no point to waste chance and take the risk he'll warn his buddies.

#141
Seboist

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dreamgazer wrote...

Seboist wrote...

dreamgazer wrote...

Mr.House wrote...

sH0tgUn jUliA wrote...

ME2 not dark or edgy? Ask this guy if it wasn't dark or edgy

How is that dark or edgy? Is pushing killers out windows dark and edgy now?


By that point, Shepard has the option of quite literally being responsible for genocide and recklessly mowing down Zhu's Hope. That's nothing but loose change, isn't it?


It's not only that but after slaughtering dozens upon dozens of his buddies in an unprovoked attack,what's the big deal with killing one more?


I can respect the situation being slightly different than taking out his buddies during a firefight, since you're making an active choice to somewhat sadistically shove 'em out the window when you don't have to.  But a ReneShepard has far more significant notches on his/her belt. 


Problem is, it's a choice between killing him and foolishly letting letting an enemy roam free in the middle of the battle.  Between those two options, the former is a no brainer.

Should have been an incapacitate option there.

#142
Darks1d3

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Seboist wrote...

StreetMagic wrote...

I'll just say that Wrex has the best daddy issue story. I'm not against or anything. It's just overdone with a lot of the characters. The first time I cured the genophage though, it really hit me when Wrex pointed to the spot where he shot his dad. It was cool seeing that whole story reach that point from the first game.


That occured? Sounds like a nice touch(he was killed in 1 in my game).


Sucks for you, Wrex was a more interesting character than Wreav. Though if you usually go for a renegade shep, I guess sabotaging the genophage with Wreav in power makes a lot more sense and is a little more satisfying.

#143
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Best Plot: ME1 (More coherent than its successors)
Best Characters: ME2 (Only because it had a larger quantity of characters that I liked)
Best Main Enemy: ME2 (Even though they are technically of subset of ME3's main enemy)
Best Locations: ME3
Best Atmosphere: ME2 (ME3 comes behind because ME2 was more varied)
Best Gameplay: ME3
Best Sidequests: ME2 (ME3 deserves an honorable mention because crewmembers actually acknowledge them)
Best Narrative: ME3
Best Exploration: ME3 (Exploration in ME is that bad IMO. I was glad it was axed.)

Worst Plot: ME2
Worst Characters: ME1 (Only becuase there is a lesser quantity of characters that I actually like compared to its successors)
Worst Main Enemy: ME1
Worst Locations: ME1
Worst Atmosphere: ME1
Worst Gameplay: ME1
Worst Sidequests: ME1
Worst Narrative: ME2
Worst Exploration: ME1

dreamgazer wrote...

Best: The one you dislike.
Worst: The one you like.


I love you.

Modifié par Imanol de Tafalla, 04 novembre 2013 - 04:19 .


#144
dreamgazer

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Seboist wrote...

Problem is, it's a choice between killing him and foolishly letting letting an enemy roam free in the middle of the battle.  Between those two options, the former is a no brainer.

Should have been an incapacitate option there.


I agree, but that falls in the realm of meta-gaming. My Paragon Shepard would have done the bolded, had it been an option after deciding not to kill. I mean, we're in the business of punching salarians, so ...

(Melisandre and Cid Shepard, however, don't take any chances).

Modifié par dreamgazer, 04 novembre 2013 - 04:18 .


#145
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Darks1d3 wrote...

Seboist wrote...

StreetMagic wrote...

I'll just say that Wrex has the best daddy issue story. I'm not against or anything. It's just overdone with a lot of the characters. The first time I cured the genophage though, it really hit me when Wrex pointed to the spot where he shot his dad. It was cool seeing that whole story reach that point from the first game.


That occured? Sounds like a nice touch(he was killed in 1 in my game).


Sucks for you, Wrex was a more interesting character than Wreav. Though if you usually go for a renegade shep, I guess sabotaging the genophage with Wreav in power makes a lot more sense and is a little more satisfying.


Sabotaging with Wrex is well written too. His lines on the Citadel are heartbreaking, but well done at least. If all of ME3 was like Tuchanka and it's side missions, I'd be praising it up and down. Whether it's Wreav or Wrex or Padok or Mordin, it works in many ways.

Modifié par StreetMagic, 04 novembre 2013 - 04:16 .


#146
David7204

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The hero follows a pattern. A path.

One of the tenets of that path is loneliness. The hero is a lonely man. Separate from the world around him, as if he's somehow crooked. In fact, it's the world that's crooked. The hero is honest.

You see no patten? Liara admits Shepard is the only friend she has left. Garrus outright tells Shepard she's his only friend. Thane admits he's never made a friend in 10 years. Shepard herself appears to have no friends at the start of the story.

The hero is lonely.

Having no family is simply one step further to cement that.

#147
rekn2

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Best Plot: ME1
Best Characters: ME2 though i like a lot of the me1 characters as they were in me1
Best Main Enemy (Geth in ME1,
Collectors in ME2, and Reapers in ME3. Secondary elements like Cerberus
or mercenaries does not count here.): me1 geth but the collectors in me2 were awesome as well. of course outside the context of me3 (being worthless and in the end  a filler). after speaking with legion after the SM i felt the reapers were actually scary
Best Locations (Both hubs and non-hubs count): ME2- my only gripe of me2 was over all plot but everything else including design was better in me2
Best Atmosphere: ME1 and me2
Best Gameplay: me2...FUN and replayability.
Best Sidequests (UNC, N7): ME2- enjoyed the loyalties and i felt the quests fit their characters but i thought it was odd with such a powerful enemy. with extinction as the  penalty for failure it was tough for me to accept this.
Best Narrative (The structure of The Story; The way it is presented): me1
Best Exploration (I remind you all that exploration does not only consist of driving around in the Mako or Hammerhead): ME2- though me1 was awesome for the planets, i hated the handling of the vehicle but finding stuff was cool.

And then the worst, which can also mean least best if you want to;

Worst Plot: ME3, but me2 is pretty bad as well
Worst Characters: ME3, they changed a lot of them, fundamentally
Worst Main Enemy: me3, changing the reapers into robots, as apposed to the cthulu-esque entities they were
Worst Locations: i dont feel like i was every really disappointed
Worst Atmosphere: same
Worst Gameplay: same
Worst Sidequests: same
Worst Narrative: me3 by far
Worst Exploration: me3 some of the locations seemed to "on rails"

#148
Darks1d3

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Seboist wrote...

dreamgazer wrote...

Seboist wrote...

dreamgazer wrote...

Mr.House wrote...

sH0tgUn jUliA wrote...

ME2 not dark or edgy? Ask this guy if it wasn't dark or edgy

How is that dark or edgy? Is pushing killers out windows dark and edgy now?


By that point, Shepard has the option of quite literally being responsible for genocide and recklessly mowing down Zhu's Hope. That's nothing but loose change, isn't it?


It's not only that but after slaughtering dozens upon dozens of his buddies in an unprovoked attack,what's the big deal with killing one more?


I can respect the situation being slightly different than taking out his buddies during a firefight, since you're making an active choice to somewhat sadistically shove 'em out the window when you don't have to.  But a ReneShepard has far more significant notches on his/her belt. 


Problem is, it's a choice between killing him and foolishly letting letting an enemy roam free in the middle of the battle.  Between those two options, the former is a no brainer.

Should have been an incapacitate option there.


Honestly, I usually let him live. Not a very alert mercenary, so I figure darwinism will take it's course later anyways.

#149
rekn2

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David7204 wrote...

The hero follows a pattern. A path.

One of the tenets of that path is loneliness. The hero is a lonely man. Separate from the world around him, as if he's somehow crooked. In fact, it's the world that's crooked. The hero is honest.

You see no patten? Liara admits Shepard is the only friend she has left. Garrus outright tells Shepard she's his only friend. Thane admits he's never made a friend in 10 years. Shepard herself appears to have no friends at the start of the story.

The hero is lonely.

Having no family is simply one step further to cement that.



ok that makes no sense, you just named 4 friends shep has...thats not lonely

#150
teh DRUMPf!!

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dammit... double post.

Modifié par HYR 2.0, 04 novembre 2013 - 04:19 .