Ravensword wrote...
I like how Shepard has to rely on a bunch of people whose individual psychological states are not conducive to the success of the mission.
Not as bad as recruiting said people for a complete unknown because TIM said so.
Ravensword wrote...
I like how Shepard has to rely on a bunch of people whose individual psychological states are not conducive to the success of the mission.
Guest_The Mad Hanar_*
David7204 wrote...
Uh, no. 'Daddy issues' are not there for the purpose of connecting characters to the audience by similarities. That's silly.
Guest_StreetMagic_*
Mr.House wrote...
My Shepard has the biggest daddy issues, batarians killed him.
David7204 wrote...
Uh, no. 'Daddy issues' are not there for the purpose of connecting characters to the audience by similarities. That's silly.
dreamgazer wrote...
Mr.House wrote...
How is that dark or edgy? Is pushing killers out windows dark and edgy now?sH0tgUn jUliA wrote...
ME2 not dark or edgy? Ask this guy if it wasn't dark or edgy
By that point, Shepard has the option of quite literally being responsible for genocide and recklessly mowing down Zhu's Hope. That's nothing but loose change, isn't it?
You where able to commit genocide, wipe out a whole colony, betray a STG team by not helping them and sending enamies their way and allowing a power vacum to open in ME. Sorry but pushing somebody out the window is nothing compared to that.StreetMagic wrote...
Mr.House wrote...
My Shepard has the biggest daddy issues, batarians killed him.
Did you play Ruthless too?
Guest_StreetMagic_*
Modifié par StreetMagic, 04 novembre 2013 - 04:04 .
Seboist wrote...
Ravensword wrote...
I like how Shepard has to rely on a bunch of people whose individual psychological states are not conducive to the success of the mission.
Not as bad as recruiting said people for a complete unknown because TIM said so.
dreamgazer wrote...
David7204 wrote...
Uh, no. 'Daddy issues' are not there for the purpose of connecting characters to the audience by similarities. That's silly.
Why is it silly, Professor 7204? Please educate me with your infinite wisdom.
Seboist wrote...
dreamgazer wrote...
Mr.House wrote...
How is that dark or edgy? Is pushing killers out windows dark and edgy now?sH0tgUn jUliA wrote...
ME2 not dark or edgy? Ask this guy if it wasn't dark or edgy
By that point, Shepard has the option of quite literally being responsible for genocide and recklessly mowing down Zhu's Hope. That's nothing but loose change, isn't it?
It's not only that but after slaughtering dozens upon dozens of his buddies in an unprovoked attack,what's the big deal with killing one more?
StreetMagic wrote...
I'll just say that Wrex has the best daddy issue story. I'm not against or anything. It's just overdone with a lot of the characters. The first time I cured the genophage though, it really hit me when Wrex pointed to the spot where he shot his dad. It was cool seeing that whole story reach that point from the first game.
Darks1d3 wrote...
dreamgazer wrote...
David7204 wrote...
Uh, no. 'Daddy issues' are not there for the purpose of connecting characters to the audience by similarities. That's silly.
Why is it silly, Professor 7204? Please educate me with your infinite wisdom.
You may regret those words......

Well he's not saying anything, no point to waste chance and take the risk he'll warn his buddies.dreamgazer wrote...
Seboist wrote...
dreamgazer wrote...
Mr.House wrote...
How is that dark or edgy? Is pushing killers out windows dark and edgy now?sH0tgUn jUliA wrote...
ME2 not dark or edgy? Ask this guy if it wasn't dark or edgy
By that point, Shepard has the option of quite literally being responsible for genocide and recklessly mowing down Zhu's Hope. That's nothing but loose change, isn't it?
It's not only that but after slaughtering dozens upon dozens of his buddies in an unprovoked attack,what's the big deal with killing one more?
I can respect the situation being slightly different than taking out his buddies during a firefight, since you're making an active choice to somewhat sadistically shove 'em out the window when you don't have to. But a ReneShepard has far more significant notches on his/her belt.
dreamgazer wrote...
Seboist wrote...
dreamgazer wrote...
Mr.House wrote...
How is that dark or edgy? Is pushing killers out windows dark and edgy now?sH0tgUn jUliA wrote...
ME2 not dark or edgy? Ask this guy if it wasn't dark or edgy
By that point, Shepard has the option of quite literally being responsible for genocide and recklessly mowing down Zhu's Hope. That's nothing but loose change, isn't it?
It's not only that but after slaughtering dozens upon dozens of his buddies in an unprovoked attack,what's the big deal with killing one more?
I can respect the situation being slightly different than taking out his buddies during a firefight, since you're making an active choice to somewhat sadistically shove 'em out the window when you don't have to. But a ReneShepard has far more significant notches on his/her belt.
Seboist wrote...
StreetMagic wrote...
I'll just say that Wrex has the best daddy issue story. I'm not against or anything. It's just overdone with a lot of the characters. The first time I cured the genophage though, it really hit me when Wrex pointed to the spot where he shot his dad. It was cool seeing that whole story reach that point from the first game.
That occured? Sounds like a nice touch(he was killed in 1 in my game).
Guest_Imanol de Tafalla_*
dreamgazer wrote...
Best: The one you dislike.
Worst: The one you like.
Modifié par Imanol de Tafalla, 04 novembre 2013 - 04:19 .
Seboist wrote...
Problem is, it's a choice between killing him and foolishly letting letting an enemy roam free in the middle of the battle. Between those two options, the former is a no brainer.
Should have been an incapacitate option there.
Modifié par dreamgazer, 04 novembre 2013 - 04:18 .
Guest_StreetMagic_*
Darks1d3 wrote...
Seboist wrote...
StreetMagic wrote...
I'll just say that Wrex has the best daddy issue story. I'm not against or anything. It's just overdone with a lot of the characters. The first time I cured the genophage though, it really hit me when Wrex pointed to the spot where he shot his dad. It was cool seeing that whole story reach that point from the first game.
That occured? Sounds like a nice touch(he was killed in 1 in my game).
Sucks for you, Wrex was a more interesting character than Wreav. Though if you usually go for a renegade shep, I guess sabotaging the genophage with Wreav in power makes a lot more sense and is a little more satisfying.
Modifié par StreetMagic, 04 novembre 2013 - 04:16 .
Seboist wrote...
dreamgazer wrote...
Seboist wrote...
dreamgazer wrote...
Mr.House wrote...
How is that dark or edgy? Is pushing killers out windows dark and edgy now?sH0tgUn jUliA wrote...
ME2 not dark or edgy? Ask this guy if it wasn't dark or edgy
By that point, Shepard has the option of quite literally being responsible for genocide and recklessly mowing down Zhu's Hope. That's nothing but loose change, isn't it?
It's not only that but after slaughtering dozens upon dozens of his buddies in an unprovoked attack,what's the big deal with killing one more?
I can respect the situation being slightly different than taking out his buddies during a firefight, since you're making an active choice to somewhat sadistically shove 'em out the window when you don't have to. But a ReneShepard has far more significant notches on his/her belt.
Problem is, it's a choice between killing him and foolishly letting letting an enemy roam free in the middle of the battle. Between those two options, the former is a no brainer.
Should have been an incapacitate option there.
David7204 wrote...
The hero follows a pattern. A path.
One of the tenets of that path is loneliness. The hero is a lonely man. Separate from the world around him, as if he's somehow crooked. In fact, it's the world that's crooked. The hero is honest.
You see no patten? Liara admits Shepard is the only friend she has left. Garrus outright tells Shepard she's his only friend. Thane admits he's never made a friend in 10 years. Shepard herself appears to have no friends at the start of the story.
The hero is lonely.
Having no family is simply one step further to cement that.
Modifié par HYR 2.0, 04 novembre 2013 - 04:19 .