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Make Battle Axes and Mauls a Little Less...Colossal, Please.


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#26
Lotion Soronarr

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but...but... IF YOU CAN'T SEE THEM FROM SPACE, HOW WILL THE PLAYER KNOW WHAT'S GOING ON?!?!?!

We can't do that. The player can't be expected to have good eyesight or to remember what weapons his party is packing!

#27
Shadow Fox

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Lotion Soronnar wrote...

but...but... IF YOU CAN'T SEE THEM FROM SPACE, HOW WILL THE PLAYER KNOW WHAT'S GOING ON?!?!?!

We can't do that. The player can't be expected to have good eyesight or to remember what weapons his party is packing!

If it bothers you that much that weapons/armor/combat aren't realistic enough for you then just play a mage.<_<

#28
Nightdragon8

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Arcane Warrior Mage Hawke wrote...

Plaintiff wrote...

I think they should make the two-handed weapons much, much bigger. Characters who equip them will be bent double under the weight and forced to move extremely slowly. Occasionally they will lose their balance and fall backwards, at which point players will be forced to wiggle the joystick back and forth in order to have the character rock back onto their feet like a turtle.

Sure and let's have mages get burned hands from their fire spells..:bandit:


and no fingers from frostbite from useing cold spells, and scard skin from using acid spells. sounds fun and realistic

#29
Uccio

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Arcane Warrior Mage Hawke wrote...

Ukki wrote...

Plaintiff wrote...

What's wrong with 'kiddie' games?


Absolutely nothing. DA however is supposed to be a mature game.

Define "mature" please.


You can Google for a specific definition, but short, adult theme and realism is included. And no, magic fits in the realism since it is included in the laws of fysics of Thedas.

#30
Dova

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iakus wrote...

I think this should be extended to swords as well. Especially the two-handers.

Some of those things look like they were purchased at a Final Fantasy yard sale.

^

#31
metatheurgist

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Arcane Warrior Mage Hawke wrote...

Plaintiff wrote...
I think they should make the two-handed weapons much, much bigger. Characters who equip them will be bent double under the weight and forced to move extremely slowly. Occasionally they will lose their balance and fall backwards, at which point players will be forced to wiggle the joystick back and forth in order to have the character rock back onto their feet like a turtle.

Sure and let's have mages get burned hands from their fire spells..:bandit:

I remember that happened when the Warden meets Anders. But no such scene for warriors...must be a conspiracy. Image IPB

#32
cJohnOne

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I'm all for lighter and shorter but still impactful Mauls and Battle Axes.

#33
Beerfish

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I agree with the op, huge weapons look totally stupid.

#34
Savber100

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Beerfish wrote...

I agree with the op, huge weapons look totally stupid.


Unless you're a Kossith of which go for it... :wizard:

#35
Am1vf

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I prefer reasonable weapons too. But BioWare seems to like them huge and bulky, what can we do? (other than using Adonnay's weapon replacers for swords and daggers).

Modifié par Am1_vf, 04 novembre 2013 - 06:46 .


#36
happy_daiz

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Mayhap everyone is trying to be Pyramid Head, ala Silent Hill? I don't blame them; he's badass.

Image IPB

But I'd rather they be a bit more realistic in the DA verse. At least size-wise.

Modifié par happy_daiz, 04 novembre 2013 - 07:19 .


#37
The Xand

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iakus wrote...

I think this should be extended to swords as well. Especially the two-handers.

Some of those things look like they were purchased at a Final Fantasy yard sale.


Funny how my character in DA:O could barely lift or swing his claymore.

#38
Shadow Fox

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Ukki wrote...

Arcane Warrior Mage Hawke wrote...

Ukki wrote...

Plaintiff wrote...

What's wrong with 'kiddie' games?


Absolutely nothing. DA however is supposed to be a mature game.

Define "mature" please.


You can Google for a specific definition, but short, adult theme and realism is included. And no, magic fits in the realism since it is included in the laws of fysics of Thedas.

And how do you know the denizens of Thedas aren't simply stronger than  us?:whistle:

Modifié par Arcane Warrior Mage Hawke, 04 novembre 2013 - 08:39 .


#39
Schneidend

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Keep in mind, folks, I think the weapons are more or less reasonably sized. I just want the grips of the axes and hammers to be shorter.

#40
Uccio

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Or weapons could be made from aluminium. That is the reason why I could never play final fantasy. There is just something very wrong with swooshy white hair and a toyota size swords. It eats away all the realism and totally breaks immersion for me even if the story would be mature.

Modifié par Ukki, 04 novembre 2013 - 09:12 .


#41
Sylvius the Mad

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Arcane Warrior Mage Hawke wrote...

Lotion Soronnar wrote...

but...but... IF YOU CAN'T SEE THEM FROM SPACE, HOW WILL THE PLAYER KNOW WHAT'S GOING ON?!?!?!

We can't do that. The player can't be expected to have good eyesight or to remember what weapons his party is packing!

If it bothers you that much that weapons/armor/combat aren't realistic enough for you then just play a mage.<_<

Lotion is paraphrasing the actual justification BioWare gave for the oversized weapons in DAO.  Because of the overhead camera, they said, weapons needed to be bigger so the players could tell what they were even from a distance.

DA2, of course, took away the overhead camera, thus eliminating that justification.

Modifié par Sylvius the Mad, 04 novembre 2013 - 10:39 .


#42
Schneidend

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MisanthropePrime wrote...

I think the reason the weapons are so long is because the animations for hammers, mauls and battleaxes are the same, and so they have to have roughly the same dimensions- the haft of the mauls and axes have to be roughly the same length as the blade of the greatsword.


Yeah, you're more than likely right. Part of why I want the axes and hammers to have different animations.

EranasPeace wrote...

I agree that a lot of the issue for me is how easily those massive things are waved about. Seeing lanky little Fenris throw Hayder's Razor around like it's a rhythmic gymnastics ribbon made of candy floss is a little bit jarring.


Going by the footage I've seen so far, DA2's much-too-fast two-handed animations have been corrected. Two-handers have some heft to them again.

#43
Former_Fiend

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I'd like to see hammers and axes on a similar scale to what Skyrim did. They were big enough that it looked like it would cause serious damage, but not so big that the head of the weapon looked like it should fall off from sheer weight if held off the ground.