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Gaming the System: How I became a Battlemage


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#26
Zjarcal

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I'm just gonna say I like dis thread.
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#27
Tremere

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I'm just gonna say I like dis thread.

:) I'm glad Zjarcal!



#28
Dabrikishaw

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Okay, I played around with editing companion armor and I found that doing so disables the level scaling ability on whichever armor I modded. Any runeslots I added were cosmetic, even Bethany only got 1 that works when I meant to give her 5.



#29
Dabrikishaw

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Cracked the code. Aveline is now able to be both Sword-and-Board and Two-Handed warrior. She has both trees now. I need to test if she can use the skills but damn this is a major breakthrough.


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#30
Dabrikishaw

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Yeah, any edited in skills can be used properly. Varric can't use Assassinate however.


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#31
Tremere

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Yeah, any edited in skills can be used properly. Varric can't use Assassinate however.

I'm glad you managed to figure it out at all. Every time I come back here and read this, it makes me want to play the game again. I'm currently going through a Mass Effect playthrough, so it'll likely happen after that. This is just too much fun! :)


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#32
Dabrikishaw

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Cool update today.

 

- Varric can use Assassinate just fine after all.

- Varric can use Daggers and Dagger talents just fine. Bianca remains on Varric's back instead of being removed from his model.

- A Mage Hawke can use the sword skills from Both the Weapon and Shield and Two-Handed Weapon tree just fine. Mana is use instead of stamina to activate the talents.



#33
Joseph Warrick

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This was interesting to read and I'll try to apply it next time I play. It´s good storywise to try to make a Hawke sneaky about being a mage, but no matter your clothes, the moment you start throwing magic balls through the staff that's it. So to be clear, when using the mod to remove class restrictions you're able to use the dagger's basic attack and cast mage abilities but no rogue abilities, right?


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#34
Dabrikishaw

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This was interesting to read and I'll try to apply it next time I play. It´s good storywise to try to make a Hawke sneaky about being a mage, but no matter your clothes, the moment you start throwing magic balls through the staff that's it. So to be clear, when using the mod to remove class restrictions you're able to use the dagger's basic attack and cast mage abilities but no rogue abilities, right?

Actually, it's possible to give a Mage Hawke the Dagger and Bow weapon trees without any issues. This means you can use talents like Backstab and Birst Arrow normally, your mana is used to activate the talent instead. Also, without a staff equipped all your spells have a lightning fast cast speed on top of single-target spells like Winter's Grasp and Chain Lightning have no cooldowns.



#35
Tremere

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Actually, it's possible to give a Mage Hawke the Dagger and Bow weapon trees without any issues. This means you can use talents like Backstab and Birst Arrow normally, your mana is used to activate the talent instead. Also, without a staff equipped all your spells have a lightning fast cast speed on top of single-target spells like Winter's Grasp and Chain Lightning have no cooldowns.

*nods* I'm not sure what configuration or mod you used, but my mage did have cooldowns and honestly, I wouldn't have it any other way. I understand why folks would want the skill trees of other categories, but I didn't. I just wanted my Hawke to be a mage who used a sword/shield. Having said this, I did give my Hawke two daggers in order to see how much I liked that. I'll say again... It was nasty. Nasty, nasty, nasty! ;)



#36
Tremere

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This was interesting to read and I'll try to apply it next time I play. It´s good storywise to try to make a Hawke sneaky about being a mage, but no matter your clothes, the moment you start throwing magic balls through the staff that's it. So to be clear, when using the mod to remove class restrictions you're able to use the dagger's basic attack and cast mage abilities but no rogue abilities, right?

In truth, you don't have to remove class restrictions. If you use the console to choose a weapon without any restrictions, your player can use it. There's really no mod required outside of one that lets you use the console. Of course, you can always edit your savegame to remove restrictions on items in the game. This is what I did. I simply removed the warrior/rogue specifier and that was it. The (normal) combat animations kick in automatically.

 

Click on my signatures and you'll see videos of my Hawke as a sword-bearing mage.



#37
Dabrikishaw

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*nods* I'm not sure what configuration or mod you used, but my mage did have cooldowns and honestly, I wouldn't have it any other way. I understand why folks would want the skill trees of other categories, but I didn't. I just wanted my Hawke to be a mage who used a sword/shield. Having said this, I did give my Hawke two daggers in order to see how much I liked that. I'll say again... It was nasty. Nasty, nasty, nasty! ;)

It's a quirk of giving a mage character any weapon that isn't a staff. Nothing I did was intentionally trying to do that. You'll also want the skill trees because they give you the ability to equip any sword or shield without needing to edit out that talent requirement each time.