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What Would You have Changed About Your Favorite Character(s)?


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#276
AresKeith

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DeinonSlayer wrote...

Xilizhra wrote...

You wanna know what's scarier? Fan art.

Don't say you weren't warned.

Good grief, that's scary to you? Aside from it being rather lovely, that's incredibly tame.

:pinched:

Why am I not surprised...


I don't think it's scary :innocent:

#277
Br3admax

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Robosexual wrote...

Br3ad wrote...

Robosexual wrote...

MassivelyEffective0730 wrote...

The safety of US military personnel comes before the safety of civilians in a combat zone. The only thing keeping Ray from giving the order to let us do what it takes is the public media and civilian distaste with what we do.


It's incredibly disturbing that you don't consider morals as being something to stop you from commiting war crimes.

What war crimes? Morals are not something that should be factored into this anyway. 


You're right, wars are meant to be won quickly. If the enemy is on the run just grab his daughter from school and kill her unless he turns himself in. Don't waste bullets though, just grab a bottle of alchohol, a rag, and a match, it's cheaper. Once he turns himself in just kill them both.

Morals are not something that should be factored into this anyway.

A strawman if I have ever seen one. This wasn't even the case presented, but good job throwing fallacy over fallacy; it really helps stroke the old ego, doesn't it? 

#278
dreamgazer

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Xilizhra wrote...

dreamgazer wrote...

The Normandy counts as a character.

Therefore, discussion about where the armory would go is relevant to the thread's topic.

Carry on.

So presumably you agree with Adams about EDI?


Not exactly.  The Normandy was its own character starting in ME1.

#279
Obadiah

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Holy crap, this thread got weird!

Er, I would have liked to have been able to recruit Capt. Matsuo on Noveria as part of my team. Pretty much everything others have mentioned (before the weirdness into military "history?").

I always wanted more time with the Rachni and the queen. I would have liked to have encountered that colony that the Asari in ME2 spoke of -maybe even have made it a hub in ME3. The whole idea of big intelligent insects in space (though ripped off from several other IPs) that you can work with is just mind-blowing. Too bad they only show up in that Destroy Rannoch slide.

#280
MassivelyEffective0730

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Mr.House wrote...

MassivelyEffective0730 wrote...

dreamgazer wrote...

Guys, Jacob obviously deserves to take the room from Liara. Use your heads here.


I'd rather let Jacob have the Armory back.

Don't know what the alliance techs were thinking putting it at the single most vulnerable point of intrusion on the ship, away from where the crew can easily access it in the event of an emergency.

I don't know what Cerberus was thinking about putting the armoy in a place where peopel who have to leave for a mission have to take a detour. It works both ways.


Seemed to make perfect sense to me (And U.S. Navy doctrine): Keep the armory close to where the crew is and keep it in a secure area of the ship that's hard to access. And grab your gear, walk 4 steps to the elevator, ride down to the shuttle bay, and bam, on your way. Instead, the armory is, as I said, in the most easily accessible point of intrusion, as well as out of the way of most of the crew in event of a ship-wide disaster or boarding. 

#281
dreamgazer

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Mr.House wrote...

dreamgazer wrote...

The Normandy counts as a character.

Therefore, discussion about where the armory would go is relevant to the thread's topic.

Carry on.

I thought it was to resolve daddy issues.


That is one of its functions, yes.

And something I'm sure you'd love to change.

#282
DeinonSlayer

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MassivelyEffective0730 wrote...

Mr.House wrote...

Ah so now this thread will turn into a Liara hate thread, then a Tali hate thread. Good to see the bsn thread lifespan never changes.


I'm not trying to change this into a hate thread. I'm simply saying what I wish I could do.

Tali would stay in the Engineering deck. As much as a I dislike her, she's a prodigious engineer. So she's useful, and therefore gets necessary quarters.

I always thought she'd be more fitting in an "Anna Grimsdottir" role, considering her skillset and the additional dangers from a weak immune system. Maybe use that drone of hers to scout ahead, hack doors, that kind of thing. Not to say she wouldn't see combat, but it wouldn't be her primary function.

#283
spirosz

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dreamgazer wrote...

Xilizhra wrote...

dreamgazer wrote...

The Normandy counts as a character.

Therefore, discussion about where the armory would go is relevant to the thread's topic.

Carry on.

So presumably you agree with Adams about EDI?


Not exactly.  The Normandy was its own character starting in ME1.


Someone finally gets it.

Image IPB

#284
Mr.House

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MassivelyEffective0730 wrote...

Mr.House wrote...

MassivelyEffective0730 wrote...

dreamgazer wrote...

Guys, Jacob obviously deserves to take the room from Liara. Use your heads here.


I'd rather let Jacob have the Armory back.

Don't know what the alliance techs were thinking putting it at the single most vulnerable point of intrusion on the ship, away from where the crew can easily access it in the event of an emergency.

I don't know what Cerberus was thinking about putting the armoy in a place where peopel who have to leave for a mission have to take a detour. It works both ways.


Seemed to make perfect sense to me (And U.S. Navy doctrine): Keep the armory close to where the crew is and keep it in a secure area of the ship that's hard to access. And grab your gear, walk 4 steps to the elevator, ride down to the shuttle bay, and bam, on your way. Instead, the armory is, as I said, in the most easily accessible point of intrusion, as well as out of the way of most of the crew in event of a ship-wide disaster or boarding. 

Say that to Grunt and Tali, who have to take a massive detour so they can leave. It's stupid. Then again, the Normandy design in ME2/3 is stupid to begin with. *sigh* I miss the old Normandy which felt like a combat ship.

#285
Br3admax

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Seboist wrote...

Br3ad wrote...

I wish that Traynor wouldn't deny my MaleShep's awesomeness. It would be a huge improvement if I was allowed to romance her without having to be female.


It would be very inclusive if she did.

Exactly. BioWare shouldn't have made her say no. It's not fair to the male gender. 

#286
SlottsMachine

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Seboist wrote...

I'd move Shisk to Liara's room and Liara to the airlock....


Shisk: We know Gavorn's tricks.
Shepard: Good work. Carry on. 

#287
Seboist

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DeinonSlayer wrote...

MassivelyEffective0730 wrote...

Mr.House wrote...

Ah so now this thread will turn into a Liara hate thread, then a Tali hate thread. Good to see the bsn thread lifespan never changes.


I'm not trying to change this into a hate thread. I'm simply saying what I wish I could do.

Tali would stay in the Engineering deck. As much as a I dislike her, she's a prodigious engineer. So she's useful, and therefore gets necessary quarters.

I always thought she'd be more fitting in an "Anna Grimsdottir" role, considering her skillset and the additional dangers from a weak immune system. Maybe use that drone of hers to scout ahead, hack doors, that kind of thing. Not to say she wouldn't see combat, but it wouldn't be her primary function.


ME really could have used "support" roles for certain squadmates. It was kinda lame how we recruited characters like Kasumi and Thane only to use them as just another wingman with a gun.

#288
DeinonSlayer

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Mr.House wrote...

MassivelyEffective0730 wrote...

Mr.House wrote...

MassivelyEffective0730 wrote...

dreamgazer wrote...

Guys, Jacob obviously deserves to take the room from Liara. Use your heads here.


I'd rather let Jacob have the Armory back.

Don't know what the alliance techs were thinking putting it at the single most vulnerable point of intrusion on the ship, away from where the crew can easily access it in the event of an emergency.

I don't know what Cerberus was thinking about putting the armoy in a place where peopel who have to leave for a mission have to take a detour. It works both ways.


Seemed to make perfect sense to me (And U.S. Navy doctrine): Keep the armory close to where the crew is and keep it in a secure area of the ship that's hard to access. And grab your gear, walk 4 steps to the elevator, ride down to the shuttle bay, and bam, on your way. Instead, the armory is, as I said, in the most easily accessible point of intrusion, as well as out of the way of most of the crew in event of a ship-wide disaster or boarding. 

Say that to Grunt and Tali, who have to take a massive detour so they can leave. It's stupid. Then again, the Normandy design in ME2/3 is stupid to begin with. *sigh* I miss the old Normandy which felt like a combat ship.

With those massive spiral staircases and that... elevator?

#289
dreamgazer

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General Slotts wrote...

Seboist wrote...

I'd move Shisk to Liara's room and Liara to the airlock....


Shisk: We know Gavorn's tricks.
Shepard: Good work. Carry on. 


Oh, sweet baby Jeebus.  Dat growth in characterization.

#290
Clayless

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Br3ad wrote...

Robosexual wrote...

You're right, wars are meant to be won quickly. If the enemy is on the run just grab his daughter from school and kill her unless he turns himself in. Don't waste bullets though, just grab a bottle of alchohol, a rag, and a match, it's cheaper. Once he turns himself in just kill them both.

Morals are not something that should be factored into this anyway.

A strawman if I have ever seen one. This wasn't even the case presented, but good job throwing fallacy over fallacy; it really helps stroke the old ego, doesn't it? 


Nice rebuttal, that totally showed the error in my argument. I don't think it's humanly possible break through your stellar counter-argument, man how silly I feel.

#291
Iakus

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dreamgazer wrote...

Not exactly.  The Normandy was its own character starting in ME1.


Too bad that one died horribly and pointlessly at the start of ME2, eh? ;)

#292
MassivelyEffective0730

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Mr.House wrote...

MassivelyEffective0730 wrote...

Mr.House wrote...

MassivelyEffective0730 wrote...

dreamgazer wrote...

Guys, Jacob obviously deserves to take the room from Liara. Use your heads here.


I'd rather let Jacob have the Armory back.

Don't know what the alliance techs were thinking putting it at the single most vulnerable point of intrusion on the ship, away from where the crew can easily access it in the event of an emergency.

I don't know what Cerberus was thinking about putting the armoy in a place where peopel who have to leave for a mission have to take a detour. It works both ways.


Seemed to make perfect sense to me (And U.S. Navy doctrine): Keep the armory close to where the crew is and keep it in a secure area of the ship that's hard to access. And grab your gear, walk 4 steps to the elevator, ride down to the shuttle bay, and bam, on your way. Instead, the armory is, as I said, in the most easily accessible point of intrusion, as well as out of the way of most of the crew in event of a ship-wide disaster or boarding. 

Say that to Grunt and Tali, who have to take a massive detour so they can leave. It's stupid. Then again, the Normandy design in ME2/3 is stupid to begin with. *sigh* I miss the old Normandy which felt like a combat ship.


Having been on many warrships in my life, the SR-2 in ME2 was the most realistic IMO. Granted, none of them had a standard that was to be met.

#293
Mr.House

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DeinonSlayer wrote...

Mr.House wrote...

MassivelyEffective0730 wrote...

Mr.House wrote...

MassivelyEffective0730 wrote...

dreamgazer wrote...

Guys, Jacob obviously deserves to take the room from Liara. Use your heads here.


I'd rather let Jacob have the Armory back.

Don't know what the alliance techs were thinking putting it at the single most vulnerable point of intrusion on the ship, away from where the crew can easily access it in the event of an emergency.

I don't know what Cerberus was thinking about putting the armoy in a place where peopel who have to leave for a mission have to take a detour. It works both ways.


Seemed to make perfect sense to me (And U.S. Navy doctrine): Keep the armory close to where the crew is and keep it in a secure area of the ship that's hard to access. And grab your gear, walk 4 steps to the elevator, ride down to the shuttle bay, and bam, on your way. Instead, the armory is, as I said, in the most easily accessible point of intrusion, as well as out of the way of most of the crew in event of a ship-wide disaster or boarding. 

Say that to Grunt and Tali, who have to take a massive detour so they can leave. It's stupid. Then again, the Normandy design in ME2/3 is stupid to begin with. *sigh* I miss the old Normandy which felt like a combat ship.

With those massive spiral staircases and that... elevator?

You mean those two small staircases and that one hsort elevator ride that brought you to only one place?

#294
Seboist

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General Slotts wrote...

Seboist wrote...

I'd move Shisk to Liara's room and Liara to the airlock....


Shisk: We know Gavorn's tricks.
Shepard: Good work. Carry on. 


Would have liked Gavorn as a replacement for Garrus in 3.

#295
dreamgazer

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iakus wrote...

dreamgazer wrote...

Not exactly.  The Normandy was its own character starting in ME1.


Too bad that one died horribly and pointlessly at the start of ME2, eh? ;)


And it was "reconstructed", just like a certain Commander we know.

#296
AresKeith

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Robosexual wrote...

Br3ad wrote...

Robosexual wrote...

You're right, wars are meant to be won quickly. If the enemy is on the run just grab his daughter from school and kill her unless he turns himself in. Don't waste bullets though, just grab a bottle of alchohol, a rag, and a match, it's cheaper. Once he turns himself in just kill them both.

Morals are not something that should be factored into this anyway.

A strawman if I have ever seen one. This wasn't even the case presented, but good job throwing fallacy over fallacy; it really helps stroke the old ego, doesn't it? 


Nice rebuttal, that totally showed the error in my argument. I don't think it's humanly possible break through your stellar counter-argument, man how silly I feel.


Maybe you shouldn't have used a strawman 

#297
Mr.House

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MassivelyEffective0730 wrote...

Mr.House wrote...

MassivelyEffective0730 wrote...

Mr.House wrote...

MassivelyEffective0730 wrote...

dreamgazer wrote...

Guys, Jacob obviously deserves to take the room from Liara. Use your heads here.


I'd rather let Jacob have the Armory back.

Don't know what the alliance techs were thinking putting it at the single most vulnerable point of intrusion on the ship, away from where the crew can easily access it in the event of an emergency.

I don't know what Cerberus was thinking about putting the armoy in a place where peopel who have to leave for a mission have to take a detour. It works both ways.


Seemed to make perfect sense to me (And U.S. Navy doctrine): Keep the armory close to where the crew is and keep it in a secure area of the ship that's hard to access. And grab your gear, walk 4 steps to the elevator, ride down to the shuttle bay, and bam, on your way. Instead, the armory is, as I said, in the most easily accessible point of intrusion, as well as out of the way of most of the crew in event of a ship-wide disaster or boarding. 

Say that to Grunt and Tali, who have to take a massive detour so they can leave. It's stupid. Then again, the Normandy design in ME2/3 is stupid to begin with. *sigh* I miss the old Normandy which felt like a combat ship.


Having been on many warrships in my life, the SR-2 in ME2 was the most realistic IMO. Granted, none of them had a standard that was to be met.

You're compairing our warships to a space warships that should not have that many windows or feel like a luxtury yacht.

#298
Iakus

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dreamgazer wrote...

iakus wrote...

dreamgazer wrote...

Not exactly.  The Normandy was its own character starting in ME1.


Too bad that one died horribly and pointlessly at the start of ME2, eh? ;)


And it was "reconstructed", just like a certain Commander we know.


I've got a DLC that says otherwise.  Dog tags everywhere. smashed galaxy map and everything.

#299
Br3admax

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Robosexual wrote...

Br3ad wrote...

Robosexual wrote...

You're right, wars are meant to be won quickly. If the enemy is on the run just grab his daughter from school and kill her unless he turns himself in. Don't waste bullets though, just grab a bottle of alchohol, a rag, and a match, it's cheaper. Once he turns himself in just kill them both.

Morals are not something that should be factored into this anyway.

A strawman if I have ever seen one. This wasn't even the case presented, but good job throwing fallacy over fallacy; it really helps stroke the old ego, doesn't it? 


Nice rebuttal, that totally showed the error in my argument. I don't think it's humanly possible break through your stellar counter-argument, man how silly I feel.

1. An enemy on the run is not a threat to the soldier so how is it related to protecting the soldier's life.
2. Morals have nothing to do with fending for one's life.
3. Torturing little girls was not even implied in the scenario given.

Stop trying to comment just to comment. Actually read. Then, when you have actually read the information given, processed it, and finally understood it, then make a comment that has nothing to do with the situation. Until then, just sit back and say nothing if it is going to be almost entirely irrelevant and only antagonistic. You throwing insults only shows that you really had no idea what you were talking about.  

Modifié par Br3ad, 06 novembre 2013 - 02:47 .


#300
Clayless

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AresKeith wrote...

Robosexual wrote...

Nice rebuttal, that totally showed the error in my argument. I don't think it's humanly possible break through your stellar counter-argument, man how silly I feel.


Maybe you shouldn't have used a strawman 


It's sarcasm. His post boiled down to "I read your post and I have an opinion on it, but importantly I have no defense against it, so I'll say something about your ego to hopefully distract from that".