Star fury wrote...
Maybe because NWN criticism was justified? As were mostly justified critics of ME2, also we need cut some slack cause fans always have very exaggerated reaction towards their passion.
NWN had a lacklustre main campaign, which has a one bright spot - Aribeth romance. It's story was too simple, cliche and even childish. Big letdown from BG2 as Ieldra already mentioned. Addons were miles better, especially the second one.
ME2 lost too many RPG features and drifted towards shooter. Oversimplification and pandering to casuals was also bad - lack of customization, streamlined RPG system, main campaign was too short.
The Aribeth romance was a bright spot? Really?
And what do you mean by lack of customization? Compared to AD&D, any 3E game has better customization. (Of course, this has nothing to do with Bio since they didn't design either system)
But sure, some criticism was justified. The hysteria was not.
@Ieldra2: for some aspects, it's not so much that NWN was a step backward as it was a step in a different direction. The original vision seems to have been that there would have been a lot of co-op party play. SP was something of an afterthought, and I'm not sure the PW concept had ever occurred to anyone at Bio. If you want a game where a DM can throw together a module in time for next week's session, tiles are the way to go even if they're ugly. And companoins are only necessary in SP.
Bio wasn't as data-driven back then as they are now, if only because they didn't have the data. I wonder if they were shocked when the authentication server data made it plain that the playstyle NWN was designed for was by far the least popular way to use it.
Modifié par AlanC9, 07 novembre 2013 - 06:29 .





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