Is anybody else giving Bioware a last Chance with this?
#201
Posté 06 novembre 2013 - 04:35
#202
Posté 06 novembre 2013 - 04:44
Why should I deny this pleasure because the game isn't 'perfect".
Anyway, the perfect game, I am sure, I will have to make myself.
#203
Posté 06 novembre 2013 - 04:47
In summary, they've done nothing to earn Capcom status from me. Even DA2 was better than most games coming out at the time.
Modifié par CronoDragoon, 06 novembre 2013 - 04:48 .
#204
Posté 06 novembre 2013 - 04:49
#205
Posté 06 novembre 2013 - 05:07
spirosz wrote...
Teddie Sage wrote...
No. Mass Effect's Team isn't related to Dragon Age's Team so why should I link both together and punish one team because the other one failed to feed my expectations?
Oh, how you have that wrong, haha.
I don't really believe you, but whatever.
#206
Posté 06 novembre 2013 - 05:16
Even though i disliked ME3's ending and DA2 i simply can't ignore all the great time i had/ have with KOTOR, Baldurs Gate, Jade Empire, Mass Effect 1 & 2 and Origins.
#207
Posté 06 novembre 2013 - 05:21
#208
Posté 06 novembre 2013 - 05:23
#209
Posté 06 novembre 2013 - 05:29
Also, I'm not married to Bioware. I'll buy their games if they look good and appear to cater to my preferences, and won't buy them otherwise. Only if they lie to me outright will that change, and yet again ME3 was the only one where they did.
#210
Posté 06 novembre 2013 - 05:42
#211
Guest_The Mad Hanar_*
Posté 06 novembre 2013 - 05:52
Guest_The Mad Hanar_*
One huge issue I have with fandoms is they will be the first to bash COD for never changing, but they will also rip apart Bioware for making changes in the same breath. They will bash Bioware for making a DLC that panders exclusively to fans, but they will, in the same breath, claim that Bioware doesn't care about fans.
Overall, people who constantly complain about games annoy me. They are rarely consistent or reasonable in their complaints. "Last chance"? No. "Read reviews before getting it"? Yes.
Just like every other game.
#212
Posté 06 novembre 2013 - 06:13
#213
Posté 06 novembre 2013 - 06:35
Modifié par deuce985, 06 novembre 2013 - 06:35 .
#214
Posté 06 novembre 2013 - 06:48
The problem with drawing lines in the sand is how silly you'll look when you cross over them.
#215
Posté 06 novembre 2013 - 07:28
A number of reasons, at least to my own personal tastes.Xilizhra wrote...
Why was DA2's ending so bad?Fast Jimmy wrote...
Knight of Dane wrote...
I loved Mass Effect 3 except the last mission. This is not their last chance, but I feel like they have to prove they can end a game properly.
I agree wholeheartedly.
In older days, endings were never Bioware's real strong suit (Jade Empire notwithstanding), but DA:O was a masterpiece in my eyes when it came to how they handled the entire endgame sequence. Since then, I believe Bioware has released two of its WORST endings to date (DA2 and ME3), which was quite a transitional shock. An ending that offered a level of closure, accomplishment and coherency would be welcome at this point.
The entire Mage/Templar infighting that was the focus of Act 3, which many feel was the weakest act of the game, was a poor climax to the events leading up to it. Instead of an ending that worked to tie the various quest lines that consisted of the "main plot" of the game, making Meredith and Orsino, two characters the PC has barely seen or met into the primary drivers of the conflict, made all the more tacked on in appearance given the Arishok was featured prominently throughout the entire game up to that point as a much stronger character and villain. I, literally, started cussing at my TV when Act 3 (which I knew was the last Act) started up and made it abundantly clear that Mage v. Templar was going to be the final culmination of the game. It was that "seriously, we already did an Annuled circle choice in DA:O, they are just going to rehash this plot point again as the Big Ending for the game?"
But Act 3 and the set up for entire endgame aside, the actual ENDING endings were pretty subpar as well. Almost no choices made throughout the game were acknowledged or had any effect on how things played out, and the "big choice" at the end, of annuling the circle or fighting for the Mages, resulted in two or three dialogue line changes in the ending and little else. Its "Meredith was killed... and Hawke escaped" of "Meredith was killed... then the Templars made Hawke Viscount... and then {for no given reason at all}, Hawke escapes." The game makes no attempt at making anything that plays out in either he endgame or the epilogue reflect in game player choices (of which there were already exceptionally few).
The only part of the game that acknowledges any choice the player makes in the ending is your companion relationships. Fenris will side with the Templars, or Merril with the Mages. And then the game gives a "all your companions leave you... except one {show cartoon caricature of LI}. Even if I liked all or most of the companions in DA2 (hint, I didn't), having the only focus any of them get is "they left" is pretty lame.
All in all, the ending to DA2 was disjointed, lacking in much of any player agency and really only served, in my mind, as a teaser into future DA content, rather than an attempt to bring a story to a close or bring the player any sense of accomplishment. Some may say this is exactly what. Bioware was going for in making the character feel powerless, but I feel it is just a poor ending, especially when compared to the near perfection with which DA:O has the entire end game, from saving Anora prior to the Landsmeet right to when the credit rolls. This was perfect pacing, foreshadowing, storytelling, interjection of surprise, giving choices and player agency and having tons of varied endings and results of the choices the player made throughout the entire game. It could have been done better in some areas..: But not by much. DA2 falls far short of that mark.
#216
Posté 06 novembre 2013 - 08:21
I know BioWare isn't the only one subject this this issue. Videogame writers can't even write something "out of the ordinary" without causing a massive controversy. Videogame narrative still has long ways to go...
I also want to comment about those who claim that they cannot relate to their characters if they are not the same gender. How does it really, truly, effect your experience? I could understand if the game allows you almost absolutely full control of the narrative but the reality is that most games do not even give you that option. To me this just seem like a conflict between BioWare trying to tell a story and YOU making a story. I really much prefer if BioWare took more initiative in the narrative.
#217
Guest_Faerunner_*
Posté 06 novembre 2013 - 08:25
Guest_Faerunner_*
However, if DAI also doesn't work out, I'll still give future BioWare games a chance. I won't punish them just because I didn't like the game features of one title. If a future game has game features I like, I'll reward the company by buying it. I won't punish them because "Nnneh, I didn't like that one game you made years ago!"
#218
Posté 06 novembre 2013 - 10:14
I will not pre-order a game again, ever, on principle. I will wait until a week or two after launch, browse the forums, read some reviews, and then decide if I want it at full price or when it goes on sale. I will buy this game no matter what. It's just a question of how much it's gonna cost me.
#219
Posté 06 novembre 2013 - 10:26
#220
Posté 06 novembre 2013 - 10:59
I did like DA2, I will admit it was not as great as DAO and it had flaws, but then it didn't really have a long development time. And I loved ME3, (I played all the ME games one after the other). I cried at the end and no other video game has ever done that to me.
#221
Posté 06 novembre 2013 - 11:06
Even if I didn't, I wouldn't have felt so betrayed as to think "only one more chance, Bioware." I'd continue to decide whether to buy their games on a game by game basis, just as with other developers.
#222
Posté 06 novembre 2013 - 11:18
#223
Posté 06 novembre 2013 - 11:18
PrussianBlue wrote...
Well, its a colour im referring too. I just recently found out about the little girls who keep insulting people with racist songs and such. Didn´t even know them when I called myself like that.
Neither did I, until this topic.
But now whenever I hear the term "prussian blue", I'll think of you.

(And this gentlemen, is why I have seven girlfriends)
#224
Posté 07 novembre 2013 - 12:20
#225
Posté 07 novembre 2013 - 04:40
AlanC9 wrote...
Right. You weren't around here when NWN shipped, were you? It got kinda ugly. Partly because there were some questionable design decisions, but also because NWN wasn't BG3.
Maybe because NWN criticism was justified? As were mostly justified critics of ME2, also we need cut some slack cause fans always have very exaggerated reaction towards their passion.
NWN had a lacklustre main campaign, which has a one bright spot - Aribeth romance. It's story was too simple, cliche and even childish. Big letdown from BG2 as Ieldra already mentioned. Addons were miles better, especially the second one.
ME2 lost too many RPG features and drifted towards shooter. Oversimplification and pandering to casuals was also bad - lack of customization, streamlined RPG system, main campaign was too short.
Modifié par Star fury, 07 novembre 2013 - 04:43 .





Retour en haut







