rjshae wrote...
Yep they can, although I find the base texture is perhaps a little too dark.
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If you want additional textures, there's a whole slew of free ones here: http://opengameart.org/textures/all
For example, some of the metal textures could perhaps be used to produce a sci-fi interior look.
I personally didn't want to get into adding new textures, but there's no reason you couldn't as long as you have the texture, normal map and the optional tint map, and basic knowledge of 2da editing. A tutorial for adding textures to the options would be a page or two at most if you didn't cover making normal maps. I could probably add a pack of those textures in 20-30 minutes as long as they had their maps, but right now I'm looking into the non-texturable parts of the tiles and seeing if I can get them to adopt the textures somehow. May have to adjust the models of the underlying tiles for that though.
The new texture options are available to any tileset that allows texture swapping, so any community tileset such as RWS ones that allow texture swaps will be able to take advantage of this as well.
What would be really cool and I'd want to include with this would be fixing the stock tilesets that don't allow tinting or texture swapping. Baron explains how to do this here, but I lack Max. For those of you with Max, take this as a hint on how you can contribute to this...

(Fixing other tilesets would be nice too, but I wouldn't include here as they are not stock.)
RWS Forums
Modifié par kamal_, 06 novembre 2013 - 09:03 .