The snow textures are white by default, and I wanted tints to show easily for demo purposes. Fixing the tile tinting is a straightforward but relatively time consuming process (lots of tiles, each has to be done manually).rjshae wrote...
Woah, those are some freakishly strange looking tiles...
Nice demonstration of the possibilities!
One improvement I think I am going to make is replace the single color tint maps I made with random noise tintmaps so we can have flecks of color, mostly color, and solid color. Should be straightforward and an improvement that doesn't require doing tile specific tintmaps that might look strange depending on textures being used.





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