andysks wrote...
I may have a stupid question here. I only use the tilesets for RWS all in one at the moment. From what I got, will I need to drop their 2da and use yours right? In order to tint tiles etc.
However, I don't use the high ceilings, or tupoun sewers for example. I won't be able to use them without the hak, but will they be added to my toolset nevertheless as tiles with no model?
My tilesets 2da uses the same 2da entries as the rws all in one (I just checked), so if you replaced your tiles/tilesets 2das with mine nothing would change in your module, except you'd have a bunch of new tilesets showing in the toolset you couldn't use because you didn't grab the models.
Tldr:
Only want to tint a tileset? Grab the tiles/your tileset folder. Nothing else necessary
Want
to retexture a tileset you already have but can't retexture? Only my
texture 2das are strictly necessary, but you might not be able to
retexture every surface without my tiles/"your tileset" folder. My
texture 2das would also refer to some textures you won't have because
you didn't download them.
Want a tileset you don't already use?
You need my tiles, tilesets, and metatiles 2das, and the tiles/"your
tileset" and textures/"your tileset" folder. Your existing tilesets are
supported as RWS stuff uses reserved 2da ranges.
Want everything I am showing, tilesets, textures, tinting? Use all my stuff.
Longer:
In order to retexture tiles with the new options, you need my texturestilefloor/wall/ceiling 2das. You also need the textures folders you want.
In order to tint tiles but not retexture, you only need the tile folders of the tilesets you want to tint. The folders contain the tile models, with tintmaps added to them. You replace your original version of the tiles with these. You do not need to change any 2das to tint. For example the only change affecting the stock cave tileset is I added tint support (the cave tileset already supported changing the textures), so if you only wanted tint caves, you can download my pack, go to the tiles/cave folder and copy that folder to your hak or campaign folder.
In order to use the additional tilesets (such as Tupoun Sewer), you need my tiles, tilesets, metatiles 2das., and the tiles and textures folders for the given tileset. If you're using the additional tilesets, you may as well get the texturestilefloor/wall/ceiling 2das to allow the tilesets to be retextured, but this is not strictly necessary. New tilesets will automatically be tintable as I added tint support to the tile models.
If you only want one of the additional tilesets, my tiles and tilesets 2das will give you extra options you won't use. Placing a "tile" from a tileset you don't have results in a nothing happening. In fact my tileset 2da currently refers to a set I don't have and have been unable to find (Cerea Towers), but there is a 2da reservation for. Similarly, if you use my texture 2das but don't have a given texture set, basically nothing happens (I haven't tested it, you might just get generic textures or an error message).
Modifié par kamal_, 03 décembre 2013 - 05:07 .