I need to create a bunch of commoners. I was looking for a tool that might easily generate a bunch of random ones for me, but I cannot find such a tool and doubt one exists.
My next choice is to filch a bunch of commoners from some other mods...
Is there an easy way to generate random commoner blueprints?
Débuté par
ColorsFade
, nov. 06 2013 03:03
#1
Posté 06 novembre 2013 - 03:03
#2
Posté 06 novembre 2013 - 03:38
I don't know of a tool or plugin to generate blueprints of random NPCs, but there are packs of blueprints of NPCs on the Vault that you can import and use. Some are grouped by theme.
There's also this, that randomises the head/hair/clothes/names of the NPCs whenever the module is loaded, but does not generate blueprints.
http://nwvault.ign.c...s.Detail&id=162
There's also this, that randomises the head/hair/clothes/names of the NPCs whenever the module is loaded, but does not generate blueprints.
http://nwvault.ign.c...s.Detail&id=162
#3
Posté 06 novembre 2013 - 09:20
What I did, was get some packages from the vault. Storyteller has Norse Npcs, and Desert Folks and many others. Also, there is a commoner pack, I don't remember from whom... I am not in my building PC now. Once I have the basic blueprint, I make some small modification to it if needed. For example use a Desert Folk by just changing the name to my preference, but giving credit to Storyteller for the blueprint. It saves some time.
#4
Guest_Iveforgotmypassword_*
Posté 06 novembre 2013 - 10:10
Guest_Iveforgotmypassword_*
What I do is stick different hats and clothes in their inventorys then make a few blueprints of males and females, dot them around the place and swap clothing and appearance. After the first blueprints each one will take you less than a minute to make and if you give them a generic conversation like peasant_1 then make a whole heap of conversations (peasant_1,peasant_2 etc ) and swap the last number then they're all different.
#5
Posté 07 novembre 2013 - 01:27
Thanks you guys. I appreciate it. I just looked at the vault and saw some of the packages referenced. It will get the job done, for sure.
I like the one that is somewhat randomized, at least as far as clothes, etc. I think I'll probably use that with some tweaks.
I also like the adolescent pack....
I like the one that is somewhat randomized, at least as far as clothes, etc. I think I'll probably use that with some tweaks.
I also like the adolescent pack....
#6
Posté 08 novembre 2013 - 09:50
In my King's Festival campaign I have a spawn script that can be set on commoners so that it randomizes their skin color, height, and clothing when spawned. You occasionally get a duplicate, but it works pretty well. Look in the campaign folder for the bb_setspawnflags_sp.NSS script.
Regards
Regards
#7
Posté 09 novembre 2013 - 12:06
If in doubt, looking for any useful scripts, check Kaldor Silverwands' campaigns.
Lots of innovations there. I regret that I forgot about seeing those randomised characters.
Modifié par Tchos, 09 novembre 2013 - 12:06 .
#8
Posté 09 novembre 2013 - 12:39
Apeps package is what I used for Crimmor to randomize my commoners., in addition to what tchos said, it also will randomize voices.Tchos wrote...
I don't know of a tool or plugin to generate blueprints of random NPCs, but there are packs of blueprints of NPCs on the Vault that you can import and use. Some are grouped by theme.
There's also this, that randomises the head/hair/clothes/names of the NPCs whenever the module is loaded, but does not generate blueprints.
http://nwvault.ign.c...s.Detail&id=162
#9
Posté 09 novembre 2013 - 02:14
kamal_! Nice, I like the Apep stuff. Simple and easy.
First try they worked, but they produce names when I don't want them to. I have the flag set proper... not sure of the issue at the moment. Going to try restarting the toolset.
But I like. Easy, simple. Good deal.
First try they worked, but they produce names when I don't want them to. I have the flag set proper... not sure of the issue at the moment. Going to try restarting the toolset.
But I like. Easy, simple. Good deal.
#10
Posté 09 novembre 2013 - 06:52
kamal_
Thanks for the suggestion man. I had time to work with Apep's this morning and it was perfect. Exactly what I was looking for.
Thanks for the suggestion man. I had time to work with Apep's this morning and it was perfect. Exactly what I was looking for.
#11
Posté 09 novembre 2013 - 06:55
That's the one I suggested up top. Kamal quoted me.
#12
Posté 09 novembre 2013 - 11:19
Credit to you then Tchos!





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