The answer to both your questions is yes but the your hope about lines being skipped in
dwarfquest1 would be in vain.

If you are planning several modules and are concerned about the total size then you could, for example, create a common base module which contains all the shared resources and then have each of your content add-ons inherit from it but remain independent of each other. It might be that
dwarfcompanions is your base and then
dwarfquest1,
dwarfquest2,
dwarfquest3, etc. all inherit from that but NOT from each other.
An interesting exception is that through scripting (and only through scripting) you can get and set plot flags using there literal values without having to inherit from the module containing the plot (I think I've mentioned this too you previously). This allows you to, for example, have a script in
dwarfquest1 check if
dwarfquest2 was installed and then update one of its plot flags so that the player can't inadvertently start the second quest while in the middle of the first quest. Alternatively a
dwarfquest2 script could check a
dwarfquest1 flag to achieve the same effect.
Modifié par Sunjammer, 06 novembre 2013 - 06:48 .