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On the nature of the Fade - a unifying theory


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#1
Ieldra

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"The Veil is an idea. [...] There is no "this side" and "that side" when it comes to the Veil. One cannot think of it as a physical thing. [...] Think of the Veil, instead, as opening one's eyes" (Enchanter Mareno, Minrathous, 6:55 Steel [WoT I, 141])

It appears to be the day for Thedas scholarschip. Let me add a contribution of my own.  This is an attempt to explain all Fade-related phenomena on the basis of a single statement about its nature, extrapolating and creating appropriate terms for the description if needed. In order to understand the basics better, I have underlined statements taken directly from primary sources. I have written this as an in-world document because - don't laugh - it was easier, and also more fun. Feel free to reply in the same style or not.


**Start in-world document**

On the nature of the Fade

by Eorlin Amell

In my recent mage manifesto, I made statements about the Fade and the Veil which have drawn some attention. Since that document was political, I could not explain those statements in depth there, but I am very glad to share my theory about the Fade and its nature with others, so that it may be refined and extended, and possibly rejected through scholarly debate and experimentation.

The Premise:
There have been various attempts to explain the Fade. Of them all, I have selected the well-known statement by Magister Mareno as the only one with no religious bias to provide the fundament of my theory. The Fade is not a different dimension. It is an aspect of the one reality which people can connect to by altering their mental state. Most people do that while dreaming, mages can do it deliberately with the help of lyrium, Dreamers can do it naturally.

Everything in the Fade is subject to being shaped by the mental activity of living beings. That means that everything in the Fade is made of a substance which can be shaped thusly, as opposed to material reality. Because it co-exists with material reality, we can conclude that this substance is insubstantial to matter and will not displace it, and that matter will not displace it in turn.  
I will call this substance "aether" and define it by these two characteristics: that it and matter do not displace each other and that it is subject to being shaped by the mental activity of living beings. It will remain to be seen if we can discover additional attributes that distinguish aether from matter.

The Veil:
That (see above) means the Fade is all around us all the time, but because aether reacts to thoughts, memories and passions, we can shut ourselves off from it by conditioning ourselves to be unaware of it. While awake, the normal person is unaware of the Fade, and thus the Fade is blind to them. While dreaming, we lose that conditioning and thus regain the connection to the Fade we naturally have.
Some mages who have looked far into the Fade are convinced that the Veil did not always exist, that there was a time before the Veil. If so, then that means there was a time before people were conditioned to be unaware of the Fade while awake. Which brings me to my first important hypothesis: The Veil is an artifact of cultural conditioning. If it fails, then the Veil will fail and we will see increasing interaction between the Fade and material reality, manifesting as more intense dreams, a higher prevalence of chaotic mental states and demonic possession, and holes in people's perception which appear as if a "Veil of Light" was physically torn - because that's the image most people have when thinking of the Veil. The Fade will no longer be blind to the waking world.

The Dreamers:
My second hypothesis: the Veil was created as civilization arose and became more complex, and order was increasingly needed to keep it intact. The Fade is a chaotic realm, and a structured life is impossible if creatures from your dreams and nightmares are present all the time. I contend that it was the ancient Dreamers who created the Veil by conditioning the minds of people in order to blind the Fade against them while they were awake. This process would have needed a long time and was more a natural, progressive development than based on a conscious decision by the Dreamers. In time, the Dreamers were revered for "dispersing the primeval nightmares" and bring order. Of course, some would abuse the power they had gained, and from that come the stories about Dreamers as god-kings and tyrants.

Interaction between the Fade and material reality:
Normally, we only enter the Fade with our minds. Our bodies remain unaffected. But Tevinter sources which have lately acquired significant credibility claim that it is possible to "physically enter the Fade". This appears to contradict my premise. My hypothesis is that the expression "physically entering the Fade" means "transmuting your body into aether". This would explain why this is said to be so hard that the ancient magisters needed the blood of hundreds of slaves for their attempt. It would also explain....the appearance of the higher darkspawn. If you transmute your body into aether, you become subject to the laws of the Fade, namely your aether body will be subject to being reshaped by the mental activity of living beings. We now know that the ancient magisters indeed entered the Fade to search for a golden city, that it wasn't what they expected when they arrived there, and that at least some of them were transformed into what we now know as darkspawn(*1). No doubt the ancient magisters had a formidable mental resilience, still whatever happened at the City, whether it was golden or black at the time, was likely of an order of magnitude sufficient to overcome it. If you consider the accounts of those who have seen a higher darkspawn - unfortunately only two encounters are reported, one of them my own - you will notice that they look as if their matter has been mixed with that of some object. If their first generation lost control of their form while in aether form and then transformed back before control was reestablished, this is one of several plausible outcomes. 

*1 Note that I give no credence at all to the religious dimension of the tale. Religious tales are written to be instructive and compromise truth in order to achieve that purpose. Scholarship must be based on descriptive accounts.

Demonic visits:
If if is possible to transmute the matter of living beings into aether and back, it follows that it should also be possible for denizens of the Fade to transform their bodies into matter. Thus, demons can enter material reality as physical beings, and because aether is much more mutable than matter, this would probably not be nearly as difficult. Nonetheless, as a rule demons would not want to do this, due to the difficulty of transforming back. In most cases, what we perceive as a physical demon is a being or object possessed by the demon and changed by its whims. 

Summary:
The Fade is an aspect of the one reality which people can "enter" by adjusting their perception, whether through a dream, with the help of lyrium or by natural abiity. It is made of a substance I call aether, which is characterized as being subject to being shaped by the mental activity of living beings, and by not displacing matter. The Veil is an artifact of mental conditioning created by the ancient Dreamers through cultural conditioning in order to protect the growing civilization from the Fade's chaotic effects. It blinds the Fade to people's presence while awake. If it fails, we will see a drastic increase in Fade-related phenomena. It is possible to transform the bodies of living entities from matter to aether and back, which can be described as physically moving between the two aspects of reality.

**End in-world document**

I will say this in modern language because Thedas lacks the terms: this means that the Veil can be made to fail by the spreading of cultural memes. I contend that this is how the mage revolution contributes to the failing of the Veil we see happening in DAI, and whoever orchestrated the events is using a technique we would call memetic engineering.

====================================================================

The following is an in-world style reply to the posts of TheConstantOne and others, first posted further down in the thread and copied here for the consolidation of ideas:

***start in-world document***

Addendum 1:
With this, I am replying to several comments and objections which have been raised regarding my theory.

First, I should clarify that cultural conditioning goes deeper than mere learning. Here's an example (which may be related or not): it is very hard to escape the teachings of the Chantry if you live anywhere in Ferelden or Orlais. You may even be hostile to the Chantry, but you are still aware of its teachings and know that they have dominion. To test the hypothesis that the Chantry's teachings have a particular influence on one's perceptions, you'd have to find people who've lived their whole lives in isolation from the Chantry's dominion and expose them to the phenomenon you suspect of being influenced by people's conditioning.

I will, however, concede this: while the Veil as an artifact of cultural condition comes *from* our minds, and while it has influences *on* our minds by conditioning us to be unaware of the Fade while awake, whether or not it is fully *of* our minds is an open question. It may be some sort of pervasive area influence, not unlike the Fade itself, perhaps even an attribute of the Fade itself. In fact, the latter appears rather plausible considering that all people (I'll get to the dwarves later) have a natural connection to the Fade unless made Tranquil, so there would already be a mechanism through which the conditioning could be applied. I propose an experiment akin to the example above to test this hypothesis but will, for now, adopt the hypothesis that the Veil is an attribute of the Fade.

Second, with regard to mages and Dreamers: yes, evidently there are attributes which influence how easy it is to change your perception and "enter the Fade". However, if the theory applies, mages and Dreamers still have distinct abilities: mages can channel "something" from the Fade, possibly transforming aether, in order to power their very real effects, and Dreamers have extended abilities to consciously shape aether within the Fade. Both are distinct from simply being able to enter the Fade (adjust your perception), which could be made possible for non-mages were the Veil to fail.

Third, with regard to apparently local differences in the strength of the Veil, I think it is plausible to assume that different entities have a different weight with regard to their influence on Fade-related phenomena like the Veil. It is also plausible to assume that all conscious beings have an influence on it, not just those of material reality. So an Old God might have an aura which enables it to influence people's conditioning on a large scale and thus weaken the Veil locally. Powerful spirits may be able to do the same on a smaller scale.(*1)

Fourth, with regard to the hypothesis that everything is immersed in the Fade, that is a more metaphysical question because if matter and aether can be transformed into each other, there is no way to infer one as being more primeval than the other, unless you can prove that defining attributes of the primary are present after being transmuted into the secondary, but not vice versa. 

Fifth, about the concept of order: when I am speaking of order, I mean the order that naturally arises as civilization becomes more complex. This order and the desire for it exists regardless of whether it is conceptualized as an idea or not. I realize that this is a philosophical argument that neither side can win, but I do not believe that ideas can be primeval. I rather believe that they do not exist independently from the minds they rest in (*A), and it is impossible to conceptualize the idea without something material (or aetherial) to inspire it. 

Sixth, at this moment I do not see a necessity to assume that the primeval origin of anything lies in the conscious act of some entity. Considering that no known entity has ever made much a claim, nor have we observed entites with that kind of power on a scale large enough to validate it, we do not have the knowledge to even judge the general validity of such an idea. It is usually considered good scholarschip not to introduce unknown entities into a debate unless they explain more problems than they cause. This is not the case here, especially since as I said, any hypothesis I would make about such things would be based on the assumption that ideas cannot be primeval.

*1
As an aside, I hypothesize that this power to influence large numbers of people at the same time was exactly that "power of the gods themselves" the ancient magisters were seeking, and that we are seeing an expression of it in the way the sleeping Old Gods call to the darkspawn, and the way the higher darkspawn can subtly influence those around them. In some way, the ancient magisters found what they sought.
 
Summary (without the metaphysical arguments):
*Cultural conditioning goes deeper than mere learning. It is a collective influence you can only escape by having lived in complete isolation from the dominant culture.
*It is possible that the Veil is some kind of pervasive area influence, maybe an attribute of the Fade itself, instead of being fully and only of our minds. This does not change that originates there and its main influence is on our minds.
*The collective perception of all conscious living beings influence the Veil's strength, from both "sides", and certain entities have different weights regarding this influence. Apparent local differences in the Veil's strength may be the result of that.
*The metaphysical arguments should be debated as a separate topic.

***End in-world document***

(*A) This means that Eorlin rejects philosophical idealism. Note that "idealism" in this context carries a very different meaning from the term as used in everyday life. The problem in question is also related to the "problem of universals" in metaphysics. Eorlin's position would be called "Nominalism" in the real world (Which I personally hold to be the only reasonable one. I'm always surprised there are intelligent people who think otherwise).

Modifié par Ieldra2, 07 novembre 2013 - 11:48 .

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#2
Helena Tylena

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I very much want to see the face of whoever claimed that the Veil isn't something physical when he sees it physically tear open, and demons physically pour through...

#3
Ieldra

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Helena Tylena wrote...
I very much want to see the face of whoever claimed that the Veil isn't something physical when he sees it physically tear open, and demons physically pour through...

Read the document. I have provided some answers. Of course, this may be totally off. But it explains too much to not discuss it.

Modifié par Ieldra2, 06 novembre 2013 - 12:40 .


#4
Xiltas

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Really, that was awesome. One can see you put much work into it, though there was one point that specifically caught my interest: that the taint could merely be the effect of the Fade on an ethereal-turned human body is something I hadn't considered yet.

Modifié par Xiltas, 06 novembre 2013 - 01:07 .


#5
Ieldra

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Xiltas wrote...
Really, that was awesome. One can see you put much work into it, though there was one point that specifically caught my interest: that the taint could merely be the effect of the Fade on an ethereal-turned human body is something I hadn't considered yet.

Thank you :)

Perhaps not "the" effect, but one possible effect. It appears to be a communicable disease, but the source is something natural or magical, and the trigger event appears like an accident to me because none of the known participants could have reasonably intended it. Of course I don't count the Maker as a known participant. I discount the religious dimension of the tale altogether.

Modifié par Ieldra2, 06 novembre 2013 - 01:26 .


#6
TKavatar

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That's quite an interesting idea, but how do you explain the weakening of the Veil due to excessive death and bloodshed?

#7
Ieldra

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TKavatar wrote...
That's quite an interesting idea, but how do you explain the weakening of the Veil due to excessive death and bloodshed?

I guess the theory needs refinement, but this actually supports the idea that the Veil is a thing of the mind. Pain, after all, only exists in the mind of the affected, and it appears that the countless natural deaths happening everywhere don't count. Furthermore, "death of intelligent beings" and "death of non-intelligent beings" should really have the same effect if it wasn't a thing of the mind, yet I get the impression that destroying an anthill won't have much of an effect, while blood sacrifice of a hundred humans appears to have a noticeable one.

Edit:
Hmm..mental conditional doesn't hold up very well in the presence of pain or when people fear death. You're reduced to your basic human nature, all artifacts of civilization become unimportant. This appears to fit rather neatly. The problem is that the effect lingers..... There must be something that retains an imprint of what happened, so that people visiting are mentally affected. That they're affected appears to be true. How, that's an unresolved question.

Modifié par Ieldra2, 06 novembre 2013 - 01:52 .


#8
yakaman91

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Freaking superb read. One thought: if we, in the physical aspect, can shape the fade aspect...might the reverse be true? I understand that you have defined aether to be more malleable than physical matter, but perhaps the fade aspect might also shape the physical aspect, albeit on a much smaller scale. Lyrium may be fade apsect in the physical realm. Ingesting thus would improve connection to the fade.

Love the explanation regarding the appearances of the Architect and Corypheus. They do indeed to be fade/physical aspect versions smeared together.

#9
Ieldra

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yakaman91 wrote...
Freaking superb read. One thought: if we, in the physical aspect, can shape the fade aspect...might the reverse be true? I understand that you have defined aether to be more malleable than physical matter, but perhaps the fade aspect might also shape the physical aspect, albeit on a much smaller scale. Lyrium may be fade apsect in the physical realm. Ingesting thus would improve connection to the fade.

Indeed I have found that the theory will not work without the Fade influencing material reality in turn. Some demons might force material reality to become aware of the Fade, for instance, just as a mage can make the Fade become aware of him and thus enter it. This would explain things like the Blackmarsh. Then, demons attracted by places of excessive death and bloodshed could weaken the Veil from their side.

Lyrium could be a composite substance.

#10
dragonflight288

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Very interesting. I'm nearly inspired to write a similar article on my own theory about the relation between the Fade and Lyrium.

#11
TheConstantOne

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I do love your posts, Ieldra.  I think you are on the mark about the Fade being part of the same reality as the material world but I differ in your interpretation of the Veil's origins, but not in its substantive nature.

I agree that the Veil does exist on the basis of a collective perception but its creation does have a physical meaning.  If it did not, then those who chose to reject social beliefs (of which you there are many) and those who are unaware of them (children) would exihibt very deviant behavior, on the level of what Dreamers experience.  Yet, there are few Dreamers in the world.  The Veil must be more intrinsic to the material world than that or someone could train to become magical or train to become a Dreamer.  This is not seen.  You are a mage or a Dreamer or you are not.

In order to more appropriately capture what is going on, I think that we need to dispense with talking about two separate aspects of reality (Fade and Material) and treat everything as if it were immersed in the Fade.  I consider the Fade to be more fundamental simply on the basis that its flexibility allows for the most possibilities and that to me seems more intuitive. 

Assuming that the universe began as a purely aether construct and that all current observations of the Fade were still true eons ago, the behaviors we mages see in the Fade now would still apply.  Objects can be created simply by will.  Would it not be possible, then, for matter to be formed from aether?  I think yes and you evidently do as well.  You mention the magisters being able to transmute their bodies to aether and back.  The same should be true for inanimate objects to be willed into being as well... but keep in mind that I am not making a distinction between Fade and material aspects.  Matter must obey the laws of aether as well, it is simply a limiting case of an aether "particle" being acted upon overwhelmingly by one thought to the exclusion of all other thoughts for a very long time.  This leads to the next point: In order for the order of the material objects to be maintained, consistent focus must be bent on keeping the order intact.  

My hypothesis is that a powerful spirit (or, more likely, several powerful spirits) sought to will the order into existence.  Order itself is an idea, after all, and as such would have dominanace over aether.  The Veil exists as a sort of boundary conditon, anything that is not sufficiently "ordered" falls outside the purview of the "matter idea" and as such is reduced to generic aether.  When we dream (by "we" I mean humans and elves) our mental focus is such that our "essence" no longer qualifies as an ordered spirit and so we lose our ability to perceive reality.  Yet our material bodies are still bound by order to exist in consideration of everyone else.  It is the collective acknowledgement of the entire world that keeps our bodies material and thus makes foray into the Fade brief and bizarre.  While we sleep, we are "pseudo spirits of order."  

These are some thoughts I have at present... I'd elaborate on some other parts of your post but I am sadly out of time.

#12
Vulpe

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  This Eorlin Amell guy seems like the Ser Isaac Newton of the DA setting. I think that he has some interesting theories and that they are only the tip of the iceberg, so he shouldn't stop investigating them and other asspects of the world that didn't make an appearance in his original manifest and might be connected to them. Smart guy ;)

#13
Ieldra

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LOL, thank you! I've always envisioned my main Warden as much more of a mage and a scholar than a politician. These things are really fun to write about, only he's smarter than I am, that makes things a tad difficult at times.

@TheConstantOne:
Hmm....your arguments are rather convincing. I'll think about it and see if I should adapt the theory. I'll let your ideas settle in my mind and answer you later.

Modifié par Ieldra2, 06 novembre 2013 - 08:31 .


#14
TheConstantOne

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Ieldra2 wrote...

LOL, thank you! I've always envisioned my main Warden as much more of a mage and a scholar than a politician. These things are really fun to write about, only he's smarter than I am, that makes things a tad difficult at times.

@TheConstantOne:
Hmm....your arguments are rather convincing. I'll think about it and see if I should adapt the theory. I'll let your ideas settle in my mind and answer you later.


I look forward to your reply.

On the note of things moving between both "sides" of the Veil, I'm entertaining the idea that there is somehow a dynamic equilibrium that exists between the two states.  If the state of the overall system were abruptly disrupted somehow though...the Veil could be drastically redefined or "torn" in regions where the perturbation occured.  I'd be inclined to think the cause is lyrium.  But this is an idea for *after* your reply haha

#15
yakaman91

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Let's define TheConstantOne's theory as Physical Separation per Order Function
Let's define OP's theory as Virtual Separation per Cultural Function

These may actually be complimentery.  OP's theory is based on the statement by the Magister, that the fade is really just "a change of perception" away.  TheConstantOne brings up a good point: if only "believing" was necessary, wouldn't children and the uneducated far more commonly be able to access the Fade?

So let there be a real barrier...let the ability to connect to the fade be defined as "magical ability", which is typically associated with mages (commonly) and dreamers (exceptionally).  This manifests itself as a physical difference in people...mages can easily connect to the fade, non-mages less so (but not impossible).  Let cultural norms influence the frequency of occurance of "magical ability", perhaps based on the value a specific culture places on rigid thinking (i.e. logic, science) vs free-form thinking (i.e. art, mystery, wonder).

Let dwarves be the example of a rigid thinking culture, and elves the example of a free-form thinking culture.  In this way, dwarves (presumably over many generations) have stamped out their magical ability, while elves exhibit a much more frequent occurance.  Qunari (perhaps) provide an example of a culture moving down the dwarven path (i.e. mages are outcasts, and occurrence is diminishing).

Consider Sandal an exception that proves the rule...as a child-like savant he may have the best chance to exhibit coincidental magical ability within the dwarven population.

Cultural norms impact perception which impacts ability which impacts perception which impacts cultural norms.

Modifié par yakaman91, 06 novembre 2013 - 11:22 .


#16
Ieldra

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TheConstantOne wrote...

I do love your posts, Ieldra.  I think you are on the mark about the Fade being part of the same reality as the material world but I differ in your interpretation of the Veil's origins, but not in its substantive nature.

I agree that the Veil does exist on the basis of a collective perception but its creation does have a physical meaning.  If it did not, then those who chose to reject social beliefs (of which you there are many) and those who are unaware of them (children) would exihibt very deviant behavior, on the level of what Dreamers experience.  Yet, there are few Dreamers in the world.  The Veil must be more intrinsic to the material world than that or someone could train to become magical or train to become a Dreamer.  This is not seen.  You are a mage or a Dreamer or you are not.

In order to more appropriately capture what is going on, I think that we need to dispense with talking about two separate aspects of reality (Fade and Material) and treat everything as if it were immersed in the Fade.  I consider the Fade to be more fundamental simply on the basis that its flexibility allows for the most possibilities and that to me seems more intuitive. 

Assuming that the universe began as a purely aether construct and that all current observations of the Fade were still true eons ago, the behaviors we mages see in the Fade now would still apply.  Objects can be created simply by will.  Would it not be possible, then, for matter to be formed from aether?  I think yes and you evidently do as well.  You mention the magisters being able to transmute their bodies to aether and back.  The same should be true for inanimate objects to be willed into being as well... but keep in mind that I am not making a distinction between Fade and material aspects.  Matter must obey the laws of aether as well, it is simply a limiting case of an aether "particle" being acted upon overwhelmingly by one thought to the exclusion of all other thoughts for a very long time.  This leads to the next point: In order for the order of the material objects to be maintained, consistent focus must be bent on keeping the order intact.  

My hypothesis is that a powerful spirit (or, more likely, several powerful spirits) sought to will the order into existence.  Order itself is an idea, after all, and as such would have dominanace over aether.  The Veil exists as a sort of boundary conditon, anything that is not sufficiently "ordered" falls outside the purview of the "matter idea" and as such is reduced to generic aether.  When we dream (by "we" I mean humans and elves) our mental focus is such that our "essence" no longer qualifies as an ordered spirit and so we lose our ability to perceive reality.  Yet our material bodies are still bound by order to exist in consideration of everyone else.  It is the collective acknowledgement of the entire world that keeps our bodies material and thus makes foray into the Fade brief and bizarre.  While we sleep, we are "pseudo spirits of order."  

These are some thoughts I have at present... I'd elaborate on some other parts of your post but I am sadly out of time.


***start in-world document***

Addendum 1:
With this, I am replying to several comments and objections which have been raised regarding my theory.

First, I should clarify that cultural conditioning goes deeper than mere learning. Here's an example (which may be related or not): it is very hard to escape the teachings of the Chantry if you live anywhere in Ferelden or Orlais. You may even be hostile to the Chantry, but you are still aware of its teachings and know that they have dominion. To test the hypothesis that the Chantry's teachings have a particular influence on one's perceptions, you'd have to find people who've lived their whole lives in isolation from the Chantry's dominion and expose them to the phenomenon you suspect of being influenced by people's conditioning.

I will, however, concede this: while the Veil as an artifact of cultural condition comes *from* our minds, and while it has influences *on* our minds by conditioning us to be unaware of the Fade while awake, whether or not it is fully *of* our minds is an open question. It may be some sort of pervasive area influence, not unlike the Fade itself, perhaps even an attribute of the Fade itself. In fact, the latter appears rather plausible considering that all people (I'll get to the dwarves later) have a natural connection to the Fade unless made Tranquil, so there would already be a mechanism through which the conditioning could be applied. I propose an experiment akin to the example above to test this hypothesis but will, for now, adopt the hypothesis that the Veil is an attribute of the Fade.

Second, with regard to mages and Dreamers: yes, evidently there are attributes which influence how easy it is to change your perception and "enter the Fade". However, if the theory applies, mages and Dreamers still have distinct abilities: mages can channel "something" from the Fade, possibly transforming aether, in order to power their very real effects, and Dreamers have extended abilities to consciously shape aether within the Fade. Both are distinct from simply being able to enter the Fade (adjust your perception), which could be made possible for non-mages were the Veil to fail.

Third, with regard to apparently local differences in the strength of the Veil, I think it is plausible to assume that different entities have a different weight with regard to their influence on Fade-related phenomena like the Veil. It is also plausible to assume that all conscious beings have an influence on it, not just those of material reality. So an Old God might have an aura which enables it to influence people's conditioning on a large scale and thus weaken the Veil locally. Powerful spirits may be able to do the same on a smaller scale.(*1)

Fourth, with regard to the hypothesis that everything is immersed in the Fade, that is a more metaphysical question because if matter and aether can be transformed into each other, there is no way to infer one as being more primeval than the other, unless you can prove that defining attributes of the primary are present after being transmuted into the secondary, but not vice versa. 

Fifth, about the concept of order: when I am speaking of order, I mean the order that naturally arises as civilization becomes more complex. This order and the desire for it exists regardless of whether it is conceptualized as an idea or not. I realize that this is a philosophical argument that neither side can win, but I do not believe that ideas can be primeval. I rather believe that they do not exist independently from the minds they rest in (*A), and it is impossible to conceptualize the idea without something material (or aetherial) to inspire it. 

Sixth, at this moment I do not see a necessity to assume that the primeval origin of anything lies in the conscious act of some entity. Considering that no known entity has ever made much a claim, nor have we observed entites with that kind of power on a scale large enough to validate it, we do not have the knowledge to even judge the general validity of such an idea. It is usually considered good scholarschip not to introduce unknown entities into a debate unless they explain more problems than they cause. This is not the case here, especially since as I said, any hypothesis I would make about such things would be based on the assumption that ideas cannot be primeval.

*1
As an aside, I hypothesize that this power to influence large numbers of people at the same time was exactly that "power of the gods themselves" the ancient magisters were seeking, and that we are seeing an expression of it in the way the sleeping Old Gods call to the darkspawn, and the way the higher darkspawn can subtly influence those around them. In some way, the ancient magisters found what they sought.

Summary (without the metaphysical arguments):
*Cultural conditioning goes deeper than mere learning. It is a collective influence you can only escape by having lived in complete isolation from the dominant culture.
*It is possible that the Veil is some kind of pervasive area influence, maybe an attribute of the Fade itself, instead of being fully and only of our minds. This does not change that originates it there and its main influence is on our minds.
*The collective perception of all conscious living beings influence the Veil's strength, from both "sides", and certain entities have different weights regarding this influence. Apparent local differences in the Veil's strength may be the result of that.
*The metaphysical arguments should be debates as a separate topic.

***End in-world document***

(*A) This means that Eorlin rejects philosophical idealism. Note that "idealism" in this context carries a very different meaning from the term as used in everyday life. The problem in question is also related to the "problem of universals" in metaphysics. Eorlin's position would be called "Nominalism" in the real world (Which I personally hold to be the only reasonable one. I'm always surprised that there are intelligent people who think otherwise).

Modifié par Ieldra2, 07 novembre 2013 - 11:47 .


#17
Hellion Rex

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Dear God, OP. This is extremely prolific and well-written.

#18
vehzeel

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The Fade is the Warp and the Eluvians are the Webways.

#19
TheConstantOne

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I have been meaning to reply to this again... my week has been extremely busy however. Stay tuned!

#20
Ieldra

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In the light of recent debate on other threads, I am bringing this one up. Perhaps even TheConstantOne is present and will post his long-promised reply.

Various arguments on the nature of the Fade have been brought up in the thread about Morrigan and the attitude towards gods. The OP of this thread and my reply to TheConstantOne may serve as a refutation of those claims. Note that I, as a matter of course, can't say if my hypothesis is true. What I can say is that with this hypothesis being internally consistent and compatible with the observed evidence, it is one possible explanation unconnected to any higher powers or hypotheses about "other dimensions". My argument in the other thread was that these things are not necessarily connected, which is hereby shown.

Modifié par Ieldra2, 24 janvier 2014 - 04:20 .


#21
CaptainBlackGold

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Thanks for resurrecting this thread - I missed it when it first appeared and enjoyed the speculation.

However, with all due respect, making it an "in-world" document, "breaks my immersion." And that actually ties in with what I see to be the same underlying problems in the "No Atheism in Thedas" thread.

Your in-game author presupposes philosophical constructs that have not been shown to be true for Thedas. For example, you repeatedly use the word "conditioning." I am unaware that anyone in Thedas has done the equivalent work of Pavlov, Watson and Skinner to demonstrate that the very concept of "conditioning" exists. Skinner especially was trying to demonstrate that there was no need for a philosophy of mind/body duality to explain personality just because he was a strict materialist. Thus his working hypothesis that all behavior is a result of non-conscious response to external stimuli.

And the reason of course, why the concept of "conditioning," has not been discovered is that in so far as we know, nobody in Thedas has yet discovered the scientific method which itself depends on certain philosophical concepts that in our world, directly arose from the attempt to find non-religious explanations due to the conflicts that arose between various factions during the Reformation.

Hence, the connection between your thread, and the "No Atheist" thread. Before the modern era, there was no way to objectively determine the validity of competing claims of truth, other than by sheer force of arms (Protestant vs. Catholic, Christianity vs. Islam, Catholic vs. Orthodox). The Enlightenment offered an end run around religious warfare by offering a strict materialism as a viable alternative - it reduced "reality" to what could be detected with the senses, essentially declaring that the metaphysical was unimportant or unnecessary. But in Thedas, they have evidence right before their eyes that the supernatural exists.

We are not even sure if the phenomenon known as "magic" in Thedas could even be studied scientifically, presuming they had developed the concept. People can use things, without understanding how things work- we all do it all the time when using the computer; very few people can write code but we can all use the programs made from that code. It is possible that there is a chaotic aspect to magic and the fade that can never be adequately conceptualized into a series of discrete scientifically verifiable statements.

So while the speculation is interesting, it does not work for me as an in-game analysis. On the meta-gaming level though, it offers a reasonable hypothesis when we players try to make sense of the in-game phenomenon.

#22
Medhia Nox

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@CaptainBlackGold: Well said.

#23
Ieldra

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@CaptainBlackGold:
Indeed, you put the finger on the most problematic issue regarding this theory as an in-world document. I was aware of it while I wrote it, but I chose to go on with it nonetheless, and here is why:

We have no means to estimate the effect of things like magic on the Thedosian history of ideas. If a Tevinter magister can come up with the idea that entering the Fade means adjusting your perceptions, and if mind-control is possible through the use of magic, I consider it plausible that systematic inquiries into the workings of the human mind have actually been made.

Also, Thedas is not Earth, as I'm repeating rather often. It's a fictional world made for the entertainment of people of the 21st century, and it is impossible that it remains "untainted" by modern ideas, even were it not much closer to Europe's early modern and late renaissance period than to the middle ages. Prominent examples are the rather enlightened attitude to sex, comparable gender equality and Anders' idea of freedom as a human right, which also appears in in-world documents I have quoted in Eorlin Amell's mage manifesto. With regard to the workings of the human body, there is healing magic, and Anders's dialogue heavily suggests that he knows more than was ever known to real-world medicine until deep into the 19th century.  

For these two reasons, I do not feel compelled to restrict my ideas to what may have been thought in and up to the European renaissance. What I should have done, perhaps, is to use different terminology in the case of "conditioning". In any case, I am rather convinced that something akin to "brainwashing" has existed in human civilization for far longer than we are aware of, even if it wasn't studied systematically.  

As for the scientific method, its history is a little more complicated than people are usually aware of. People have made experiments under controlled conditions in antiquity and in the middle ages, and the only real hindrance was that the human body and mind was regarded as off-limits for much of Earth's human history. However, as I said above, I think it is plausible that such studies have taken place in the Tevinter Imperium.

In the related case of atheism, I agree that it does not exist as a systematically developed philosophy speaking about religion in a general sense, but as several NPCs show us, people do express disbelief in the existence of higher powers and specific gods. I see no reason why a Thedosian scholar should not be able to elaborate on that. Certainly the proven existence of entities like Flemeth would rather motivate people to more intense inquiry since it means that the nature of super-powerful beings is open to a reality check, so to speak. One would think that someone who is aware of Flemeth's nature might have asked her if she knew anything about the Maker.

Edit:
This problem is embedded in the bigger question of which elements comprise the defining identity of Thedas as a fictional world. I do not think a restriction of philosophical ideas expressed is part of it, as opposed to a restriction on scientific ideas expressed. These areas overlap in the study of magic, where of course more varied ideas would be expressed than in the real world.

Edit2:
Of course the developers may attempt to restrict the expression of ideas to what they consider appropriate, but as odd as it sounds, as has been amply demonstrated rather close to home for Bioware, authors do not have sovereignity of interpretation over their own works. If they want me to accept such restrictions against my preference, they need to present a consistent picture. Which they have already failed to do by giving NPCs lines that express disbelief in gods and the presence of other modern ideas as outlined above. David Gaiders attempt at restricting the expression of certain ideas appears thus unjustified to me. Even more than that, I could claim that the already existing works present a consistent picture that conclusively invalidates their stated intention to restrict the expression of certain ideas as a means of maintaining world integrity. Maintaining world integrity, that would mean to build on what already exists. 

Modifié par Ieldra2, 24 janvier 2014 - 07:33 .


#24
CaptainBlackGold

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Ieldra2 wrote...

@CaptainBlackGold:
Indeed, you put the finger on the most problematic issue regarding this theory as an in-world document. I was aware of it while I wrote it, but I chose to go on with it nonetheless, and here is why:
SNIP


Oh, I "knew" that you knew that... :-) I was just having a little fun because I have a lot of boring work to do and was putting it off by responding to your very interesting post. It's just that when these issues come up, too often, too many people assume way too much and your post gave me the opportunity to vent.

For example, there is a real world psychological phenomenon wherein we tend to try and find patterns, meanings and relationships between things that in fact, can be demonstrated to have no actual relationship. The writers of the DA universe give us bits and pieces of lore, codex entries, and of course, we have our own experience playing through the game. We then try to organize all that information into a coherent system. Some do that better than others but we all try to make sense of it one way or the other.

The problem is that sometimes, the writers themselves are not necessarily working from a systematic, coherent and consistent in-game worldview; e.g., the lore itself can take second place to dramatic tension. The more ardent fan tries to account for the discrepancies with ever more complex explanations; the more vocal critics cry, "Plot hole!" As the inconsistencies mount, the explanations have to become ever more fanciful.

Then the Great Gaider comes along and makes a statement such as "there are no atheists in Thedas;" some people cry "Foul!" while others try to make that statement fit in with their own experience (statements from Morrigan, Aveline, etc.). And others, try to read into it their own real world beliefs. "Why can't I be an atheist?"

So as players, we are often confused because the writers themselves may not always understand their own lore. Then, complicating matters, plot takes precedence over a coherent and consistent in-game worldview; i.e., the lead developer tells the writers, "I want this, this and this to happen" and they have to somehow make that happen, despite the fact that they have already established in the lore that such things cannot happen (DA:O - no such thing as teleportation - DA:2, teleporting mages). The fan attempts to come up with an explanation (they are not really teleporting, just using illusion spells to hide their movement - spells which we the play though never get to use) while the critic cries, "Retcon!"

With the "Fade Tear" issue you brought up, and the nature of the fade itself, you are trying to make sense of the data we've been given. Your analysis might be smack on the money; even the writers might say, "Yeah, that's how we envisioned it would work" but then, plot demands might then nullify everything they've already established and we are left with a mess. I would bet though, that the writers themselves have not really worked through all the implications of their own lore (and that is not a criticism, just a reasonable guess as to the limitations of a commercial enterprise).

For what it is worth, I think this complexity and inconsistency mirrors real life, more than we often appreciate. Reality does not come to us in discrete, easily interpreted bits of data that we can then, logically put together into one over arching worldview that can be demonstrated unambiguously to be "true." We are all victims of inconsistencies, prejudices, group-think, lack of cognitive processing power as we struggle to make sense of it all. The DA universe mirrors this. We may have theories about how things work in-game but ultimately, it is up to the Developer to determine what actually happens, regardless of whether that fits within our presuppositions of what ought to happen.

Hey, did I just make an argument for Intelligent Design there? Image IPB

Edited for grammatical mistakes...

Modifié par CaptainBlackGold, 24 janvier 2014 - 07:49 .


#25
Ieldra

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CaptainBlackGold wrote...
With the "Fade Tear" issue you brought up, and the nature of the fade itself, you are trying to make sense of the data we've been given. Your analysis might be smack on the money; even the writers might say, "Yeah, that's how we envisioned it would work" but then, plot demands might then nullify everything they've already established and we are left with a mess. I would bet though, that the writers themselves have not really worked through all the implications of their own lore (and that is not a criticism, just a reasonable guess as to the limitations of a commercial enterprise).

Yes, that is probably true. Yet, I think that "think things through to the end" is one thing I can expect from professional worldbuilders and storytellers. As for the demands of the plot: don't make plots that would nullify everything already established. If worldbuilding has any meaning at all, it absolutely must restrict the kinds of stories you can tell, and accepting that means to strengthen the identity and integrity of the fictional world and all plots that take place within those confines.

Of course nobody is perfect and getting *all* the implications is probably unlikely, so there will always be some mistakes and sacrifices, but a cavalier attitude to your own lore, resulting in major inconsistencies, and overuse of the principle that drama is more important than consistency are hugely damaging to your world and the stories told within it, as the example of ME3 amply demonstrates.

However, I have little tolerance for wilful restrictions applied retroactively against what is already established, especially if there is no visible need and I must suspect that it's caused by real-world controversy rather than concern about the effects on the stories told.

With regard to my theory of the Fade, of course I hope I have touched on something but it would be just as interesting to see a different picture emerging. What I think I can rightly expect, though, is a halfway consistent picture that isn't thrown away for short-term considerations.