Modifié par meteorswarm, 06 novembre 2013 - 02:48 .
Bioware,I want to attack and kill NPCs free in DAI.
#1
Posté 06 novembre 2013 - 02:46
#2
Posté 06 novembre 2013 - 02:47
#3
Posté 06 novembre 2013 - 02:49
I know,but this makes a game much more fun.Wulfram wrote...
Well, this isn't GTA and I'm pretty sure you're going to be disappointed.
#4
Posté 06 novembre 2013 - 02:50
#5
Posté 06 novembre 2013 - 02:53
#6
Posté 06 novembre 2013 - 02:54
#7
Posté 06 novembre 2013 - 02:57
#8
Posté 06 novembre 2013 - 03:01
#9
Posté 06 novembre 2013 - 03:01
meteorswarm wrote...
Trust me,this thing is very fun in a adventure/RPGs game.
No, they're not.
(See? I, too, can state opinions as if they're absolute fact.)
#10
Posté 06 novembre 2013 - 03:05
This has a not insignificant potential to utterly destroy the narrative. Skyrim is a good example of why it can't ever work entirely. To prevent disruption of the narrative, various characters cannot be killed, creating all sorts of problems with faction hostility and all that.
The only types of games where it will work properly are GTA, Saints Row and the like.
#11
Posté 06 novembre 2013 - 03:05
#12
Posté 06 novembre 2013 - 03:07
#13
Posté 06 novembre 2013 - 03:10
#14
Posté 06 novembre 2013 - 03:13
#15
Posté 06 novembre 2013 - 03:16
I believe Bioware can do it right.Helena Tylena wrote...
How would that even work? If the combat system looks even remotely like the ones from the previous games, how would you attack something that isn't inherently hostile towards you? Have an 'attack' dialogue option for every single NPC?
#16
Posté 06 novembre 2013 - 03:19
Helena Tylena wrote...
How would that even work? If the combat system looks even remotely like the ones from the previous games, how would you attack something that isn't inherently hostile towards you? Have an 'attack' dialogue option for every single NPC?
Baldurs gate or planescape great games and allowed you do that well in latter you ****** off physical god and you get punishment second time if you go into rampage you got killed.
#17
Guest_Lady Glint_*
Posté 06 novembre 2013 - 03:20
Guest_Lady Glint_*
No, it is an annoyance. I hate it when I accidently kill someone and then everyone in the immediate area starts attacking me, like in Skyrim and the Baldur's Gate games. As far as I'm concerned, it's not necessary to include this type of thing in order to enjoy the game.meteorswarm wrote...
Trust me,this thing is very fun in a adventure/RPGs game.
#18
Posté 06 novembre 2013 - 03:20
meteorswarm wrote...
I believe Bioware can do it right.Helena Tylena wrote...
How would that even work? If the combat system looks even remotely like the ones from the previous games, how would you attack something that isn't inherently hostile towards you? Have an 'attack' dialogue option for every single NPC?
I don't. From what I've seen from DA:I, they've moved as close to free-form open world sandbox as I'd like them to.
#19
Posté 06 novembre 2013 - 03:23
BeadyEyedTater wrote...
No, it is an annoyance. I hate it when I accidently kill someone and then everyone in the immediate area starts attacking me, like in Skyrim and the Baldur's Gate games. As far as I'm concerned, it's not necessary to include this type of thing in order to enjoy the game.meteorswarm wrote...
Trust me,this thing is very fun in a adventure/RPGs game.
I accidentally killed a chicken once in Skyrim. Didn't touch the game for a week out of frustration.
#20
Posté 06 novembre 2013 - 03:28
meteorswarm wrote...
Trust me,this thing is very fun in a adventure/RPGs game.
No it isn't really, I was playing Baldur's Gate when a group of guys started attacking my group so I decided to throw a fireball to kill off their summons. The only thing is was that I was in a crowded area and I once again misjudged the AOE of the fireball and incinerated a few civilians (seriously who walks into a middle of a fight?) and now I made some friends whose favourite line is "I serve the Flaming Fist!"
So for me no it isn't fun especially if they get in my way in combat and make my job that more difficult later on because I killed little Timmy who was the son of Lord whats-is-face and he unleashes armies of very strong mercenaries to kill me WHEN I was playing the not-so-much-of-a-douche character.
Helena Tylena wrote...
I accidentally killed a chicken once in Skyrim. Didn't touch the game for a week out of frustration.
Wow strict poultry laws, so I guess Skyrim doesn't sell chicken meat.
Modifié par Crazy Eyed One, 06 novembre 2013 - 03:31 .
#21
Posté 06 novembre 2013 - 03:34
In the end though, its a lot of extra work and implementation for basically only a small handful of people who would actually do it.
There are plenty of other games out there that let you go on maniacal rages with little or no consequence. I would prefer Bioware keep their games more grounded.
#22
Posté 06 novembre 2013 - 03:45
Helena Tylena wrote...
If you want to play games where you can be a mindless psychopathic mass-murderer and kill anyone you see, stick to GTA or play The Elder Scrolls. I very much hope Dragon Age will never cater to this particular urge.
It's not an "urge" or even mindless: it's good way to role-play a character who is chaotic evil. I don't particular like the BSN's urge to romance everyone and have this as the main feature of the game but I - and others who just want a good role playing game - have to live with. The OP's desire is just an opinion on a feature not likely to make it into the game so there's no need to be disdainful about it.
It worked well in both Baldur's Gate and Neverwinter Nights. Baldur's Gate even had consequences for it such as where bounty hunters would come and hunt you down and there was even an harper agent who appeared and confronted you outside of Baldur's Gate as if *you* were the antagonist of the game and he even gave some sort of hero speech about it too.
BeadyEyedTater wrote...
No, it is an annoyance. I hate it when I accidently kill someone and then everyone in the immediate area starts attacking me, like in Skyrim and the Baldur's Gate games. As far as I'm concerned, it's not necessary to include this type of thing in order to enjoy the game.meteorswarm wrote...
Trust me,this thing is very fun in a adventure/RPGs game.
Sainna wrote...
People like this are the ones who ruin RPGs
It's true. Saying "I couldn't live with this consequence and therefore I don't think this should be a feature" is basically why RPG's are being stream-lined. It's why TES was stream-lined whereas before in Morrowind, you had free reign over who you could kill, even messing the story up, visiting the final boss whenever you wanted (so long as you could journey to his home) and creating your own chaotic world where everyone was dead.
I realize Inquisition won't allow what the OP wants but I don't think it's a bad feature to include in any RPG so long as there's consequences.
There's a reason why today's RPG's can't compare to the classic RPG's.
Dark Souls is an example of an RPG allowing you to kill everyone but having consequences for these actions. Kill Gwynevere for example and an entire area changes, a covenant becomes hostile towards you (also altering online play) and you encounter new enemies.
Yes, it probably wouldn't fit into what Bioware desires for Inquisition but there are better reasons to say why than "I don't like the feature and I think you're a psychopath for wanting such a feature".
Since Bioware have expressed many limitations and shown such on all their RPG's post-Baldur's Gate, no I don't think will ever see this type of free-reign in their games ever again as integrating a psychopathic mass-murderer into the story (as Baldur's Gate did) would require much more resources. In BG you could actually create a team of psychopathic mass-murderers who APPLAUDED you for killing innocents. It adding so much role-playing. My first-playthrough was as a righteous warrior with a team of good characters and we went around helping innocents and all that with a focus on the main quest. My second playthrough was as a choatic evil character and group and it really changed the gameplay (as we had bounty hunters hunting us down and had to deal with them as the city guard of all towns and cities who knew about me and my group). My third playthrough was as a paladin with a team solely composed of religious characters.
Never again (sadly) do I think we will find such free-reign in a Bioware RPG although Dragon Age: Origins did match up as a modern successor IMO.
But those saying it's "stupid" are those who can't handle the classic RPG's where you had to live with your consequences, something sadly lacking in many RPG's nowadays.
There's really no need to be so disdainful to the OP about it. It's not going in. We know that.
Modifié par Elton John is dead, 06 novembre 2013 - 03:49 .
#23
Posté 06 novembre 2013 - 03:48
#24
Guest_Lady Glint_*
Posté 06 novembre 2013 - 03:49
Guest_Lady Glint_*
Poor chicken.Helena Tylena wrote...
I accidentally killed a chicken once in Skyrim. Didn't touch the game for a week out of frustration.BeadyEyedTater wrote...
No, it is an annoyance. I hate it when I accidently kill someone and then everyone in the immediate area starts attacking me, like in Skyrim and the Baldur's Gate games. As far as I'm concerned, it's not necessary to include this type of thing in order to enjoy the game.meteorswarm wrote...
Trust me,this thing is very fun in a adventure/RPGs game.
#25
Guest_Lady Glint_*
Posté 06 novembre 2013 - 03:52
Guest_Lady Glint_*
Exactly.Navasha wrote...
No thanks. Even in games like Skyrim doing this was just plain stupid. Only way it would work is if the city guards were something to actually be feared, and would put you down with just a couple hits.
In the end though, its a lot of extra work and implementation for basically only a small handful of people who would actually do it.
There are plenty of other games out there that let you go on maniacal rages with little or no consequence. I would prefer Bioware keep their games more grounded.





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