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Bioware,I want to attack and kill NPCs free in DAI.


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#26
TurretSyndrome

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meteorswarm wrote...
I know,but this makes a game much more fun.


For like 5 minutes maybe.

#27
Bizantura

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If Bioware wants to emulate GTA and Skyrim I will be looking elswhere for my gaming needs. No intrest whatsoever in the feature.

#28
tfcreative

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Take your Ritalin, junior.

#29
mokponobi

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They could implement something like from Baldur's gate where if you do something hostile, there is an attempt to arrest or kill you by the "magically appearing police force". Oh they get stronger each time you dispatch the last batch.

Personally i don't see the point but some people like things like that.

#30
Helena Tylena

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Elton John is dead wrote...
Yes, it probably wouldn't fit into what Bioware desires for Inquisition but there are better reasons to say why than "I don't like the feature and I think you're a psychopath for wanting such a feature".


Nobody said the OP was a psychopath. 
I used the phrase 'you can be a psychopath' in the same way someone could say 'In Origins, you can be an elf'. Beyond that, the only person using that word is yourself.

#31
TMZuk

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While I see no point in mindlessly killing each and every NPC, I certainly agree it should be possible.

In Fallout: New Vegas I had Legion assassins attacking my character at places where there was other people present, and soon guns were blazing all over the place. Lots of NPCs died from stray bullets. Great stuff. That's how it should be, IMO.

In DA2 my character was fighting a trash mob at the harbor front. Limbs flying and spells going off all over the place. No one even looked up. They just carried on hammering, sawing and debating the weather. If NPCs can't be killed, accidentally or deliberately, why even bother having them? It's just silly.

Kill the wrong guy in a fit of fury? To bad! Live with it, or reload. And be glad it isn't PnP RP where the GM would just say: Tough luck, guys!

#32
Helena Tylena

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TMZuk wrote...

While I see no point in mindlessly killing each and every NPC, I certainly agree it should be possible.

In Fallout: New Vegas I had Legion assassins attacking my character at places where there was other people present, and soon guns were blazing all over the place. Lots of NPCs died from stray bullets. Great stuff. That's how it should be, IMO.

In DA2 my character was fighting a trash mob at the harbor front. Limbs flying and spells going off all over the place. No one even looked up. They just carried on hammering, sawing and debating the weather. If NPCs can't be killed, accidentally or deliberately, why even bother having them? It's just silly.

Kill the wrong guy in a fit of fury? To bad! Live with it, or reload. And be glad it isn't PnP RP where the GM would just say: Tough luck, guys!


As long as there are no game-breaking repercussions for accidentally hurting bystanders, I'm not *too* fussed about it. What I really want to see is civilians getting the **** out when swords are drawn.

#33
Schneidend

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Bizantura wrote...

If Bioware wants to emulate GTA and Skyrim I will be looking elswhere for my gaming needs. No intrest whatsoever in the feature.


It would be more like emulating Baldur's Gate.

#34
randomcheeses

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meteorswarm wrote...

In GTA5,My most favorite thing is attack and kill NPCs free.


Then go play that. Otherwise you're going to be disappointed.

#35
Schneidend

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It amuses me that the main argument against this essentially boils down to players not wanting their Mary Sue avatar to be responsible and blamed for a civilian death, as if the idea of dealing with consequences in an RPG is alien to them.

#36
AmRMa

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Hi Bioware I don't want to attack NPC's.

#37
Ravensword

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Maybe we'll get to ride around in the middle of a town square in a scythed chariot, mowing down people just for ****s and giggles.

#38
Silfren

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meteorswarm wrote...

Wulfram wrote...

Well, this isn't GTA and I'm pretty sure you're going to be disappointed.

I know,but this makes a game much more fun.


But it's NOT GTA.  If you want to play GTA, then play it, don't try to tell Bioware to make GTA clones.  I don't see the point in wanting every game company to make the same kind of games.  If you want to to play Bethesda games, then do so--don't demand that Bioware stop making its own games and make Besthesda ones instead.  Likewise with GTA.  Leave GTA to its own creators.

#39
Silfren

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meteorswarm wrote...

Helena Tylena wrote...

How would that even work? If the combat system looks even remotely like the ones from the previous games, how would you attack something that isn't inherently hostile towards you? Have an 'attack' dialogue option for every single NPC?

I believe Bioware can do it right.


Not without sacrificing the narrative they can't, no.  There's a reason why open world games like Skyrim have a very weak narrative in comparison to Bioware's own stories.

I don't see the point of wanting every game to be designed exactly the same way.  I don't play GTA because I don't like it.  I'm certainly not going to go into a GTA forum and tell its Devs to make their games more like BA. 

#40
Helena Tylena

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Schneidend wrote...

It amuses me that the main argument against this essentially boils down to players not wanting their Mary Sue avatar to be responsible and blamed for a civilian death, as if the idea of dealing with consequences in an RPG is alien to them.


Name me one RPG where accidentally killing a bystander results in realistic consequences for *accidental* manslaughter, and not you being hunted down like a rabid dog?

#41
Silfren

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meteorswarm wrote...

Trust me,this thing is very fun in a adventure/RPGs game.


For you, it is, but don't go making the mistake that it's universal.

#42
Silfren

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Schneidend wrote...

It amuses me that the main argument against this essentially boils down to players not wanting their Mary Sue avatar to be responsible and blamed for a civilian death, as if the idea of dealing with consequences in an RPG is alien to them.


I don't see how that's the main argument against it.

#43
Silfren

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Helena Tylena wrote...

Schneidend wrote...

It amuses me that the main argument against this essentially boils down to players not wanting their Mary Sue avatar to be responsible and blamed for a civilian death, as if the idea of dealing with consequences in an RPG is alien to them.


Name me one RPG where accidentally killing a bystander results in realistic consequences for *accidental* manslaughter, and not you being hunted down like a rabid dog?


Ha.  I remember one-shot killing a guard with a bow in Oblivion that I didn't even realize was there; I'd been aiming for an elk and had no idea that there was a man standing directly in the path.  Next thing I know I'm getting creepy messages from the Dark Brotherhood.

#44
Guest_The Mad Hanar_*

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I got your back man. I think that including this would be a fun little addition rather than a disaster.

Don't want to use the feature then, like, DON'T USE IT.

#45
TurretSyndrome

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Silfren wrote...

Ha.  I remember one-shot killing a guard with a bow in Oblivion that I didn't even realize was there; I'd been aiming for an elk and had no idea that there was a man standing directly in the path.  Next thing I know I'm getting creepy messages from the Dark Brotherhood.


Hahaha, yeah Oblivion. Good times. You kill somebody at the edge of the map with no witness, and they show up all the way from Imperial City about how they smell the blood on you and will arrest you. Psychic guards were the best.

#46
FINE HERE

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Hahahahaha, NO.

#47
cicero740

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If you kill all the npc's you will lose all the conversations, and the game will be no fun. In skyrim i try to keep the npcs alive from vampire attacks and dragons or a town like riverwood can be a ghost town even riften.

#48
leaguer of one

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Sainna wrote...

People like OP are the ones who ruin bioware RPGs :(

BW rpgs use to be like that with Bulder's Gate. Alternatively, BG  Had far less connected story elements because of that issue.

#49
deuce985

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I somehow doubt it would make sense in the story if our Inquisitior is going around murdering innocent people whenever he pleases. Shall we have a throne of bones and drink their blood too?

Modifié par deuce985, 06 novembre 2013 - 06:28 .


#50
In Exile

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TMZuk wrote...

While I see no point in mindlessly killing each and every NPC, I certainly agree it should be possible.

In Fallout: New Vegas I had Legion assassins attacking my character at places where there was other people present, and soon guns were blazing all over the place. Lots of NPCs died from stray bullets. Great stuff. That's how it should be, IMO.

In DA2 my character was fighting a trash mob at the harbor front. Limbs flying and spells going off all over the place. No one even looked up. They just carried on hammering, sawing and debating the weather. If NPCs can't be killed, accidentally or deliberately, why even bother having them? It's just silly.

Kill the wrong guy in a fit of fury? To bad! Live with it, or reload. And be glad it isn't PnP RP where the GM would just say: Tough luck, guys!



The problem with all or that is that actual behaviours of people and crowds is really hard to model when you have what is a literal nuclear warzone developing around everyone. It's more than just fleeing and fighting. There would be guards, systems in place to prevent magical destruction etc. 

Think about what would happen IRL if a spontaneous gunfight broke out. The fact you only killed the people attacking you - and the fact they attacked first - wouldn't prevent an armed response, your detention, and potential  for things like reckless conduct. 

Not to mention that a society is unlikely to look like games try to portray it when there is a constant danger of warfare breaking out  where you live.