meteorswarm wrote...
I know,but this makes a game much more fun.
For like 5 minutes maybe.
meteorswarm wrote...
I know,but this makes a game much more fun.
Elton John is dead wrote...
Yes, it probably wouldn't fit into what Bioware desires for Inquisition but there are better reasons to say why than "I don't like the feature and I think you're a psychopath for wanting such a feature".
TMZuk wrote...
While I see no point in mindlessly killing each and every NPC, I certainly agree it should be possible.
In Fallout: New Vegas I had Legion assassins attacking my character at places where there was other people present, and soon guns were blazing all over the place. Lots of NPCs died from stray bullets. Great stuff. That's how it should be, IMO.
In DA2 my character was fighting a trash mob at the harbor front. Limbs flying and spells going off all over the place. No one even looked up. They just carried on hammering, sawing and debating the weather. If NPCs can't be killed, accidentally or deliberately, why even bother having them? It's just silly.
Kill the wrong guy in a fit of fury? To bad! Live with it, or reload. And be glad it isn't PnP RP where the GM would just say: Tough luck, guys!
Bizantura wrote...
If Bioware wants to emulate GTA and Skyrim I will be looking elswhere for my gaming needs. No intrest whatsoever in the feature.
meteorswarm wrote...
In GTA5,My most favorite thing is attack and kill NPCs free.
meteorswarm wrote...
I know,but this makes a game much more fun.Wulfram wrote...
Well, this isn't GTA and I'm pretty sure you're going to be disappointed.
meteorswarm wrote...
I believe Bioware can do it right.Helena Tylena wrote...
How would that even work? If the combat system looks even remotely like the ones from the previous games, how would you attack something that isn't inherently hostile towards you? Have an 'attack' dialogue option for every single NPC?
Schneidend wrote...
It amuses me that the main argument against this essentially boils down to players not wanting their Mary Sue avatar to be responsible and blamed for a civilian death, as if the idea of dealing with consequences in an RPG is alien to them.
meteorswarm wrote...
Trust me,this thing is very fun in a adventure/RPGs game.
Schneidend wrote...
It amuses me that the main argument against this essentially boils down to players not wanting their Mary Sue avatar to be responsible and blamed for a civilian death, as if the idea of dealing with consequences in an RPG is alien to them.
Helena Tylena wrote...
Schneidend wrote...
It amuses me that the main argument against this essentially boils down to players not wanting their Mary Sue avatar to be responsible and blamed for a civilian death, as if the idea of dealing with consequences in an RPG is alien to them.
Name me one RPG where accidentally killing a bystander results in realistic consequences for *accidental* manslaughter, and not you being hunted down like a rabid dog?
Guest_The Mad Hanar_*
Silfren wrote...
Ha. I remember one-shot killing a guard with a bow in Oblivion that I didn't even realize was there; I'd been aiming for an elk and had no idea that there was a man standing directly in the path. Next thing I know I'm getting creepy messages from the Dark Brotherhood.
BW rpgs use to be like that with Bulder's Gate. Alternatively, BG Had far less connected story elements because of that issue.Sainna wrote...
People like OP are the ones who ruin bioware RPGs
Modifié par deuce985, 06 novembre 2013 - 06:28 .
TMZuk wrote...
While I see no point in mindlessly killing each and every NPC, I certainly agree it should be possible.
In Fallout: New Vegas I had Legion assassins attacking my character at places where there was other people present, and soon guns were blazing all over the place. Lots of NPCs died from stray bullets. Great stuff. That's how it should be, IMO.
In DA2 my character was fighting a trash mob at the harbor front. Limbs flying and spells going off all over the place. No one even looked up. They just carried on hammering, sawing and debating the weather. If NPCs can't be killed, accidentally or deliberately, why even bother having them? It's just silly.
Kill the wrong guy in a fit of fury? To bad! Live with it, or reload. And be glad it isn't PnP RP where the GM would just say: Tough luck, guys!