In Exile wrote...
TMZuk wrote...
While I see no point in mindlessly killing each and every NPC, I certainly agree it should be possible.
In Fallout: New Vegas I had Legion assassins attacking my character at places where there was other people present, and soon guns were blazing all over the place. Lots of NPCs died from stray bullets. Great stuff. That's how it should be, IMO.
In DA2 my character was fighting a trash mob at the harbor front. Limbs flying and spells going off all over the place. No one even looked up. They just carried on hammering, sawing and debating the weather. If NPCs can't be killed, accidentally or deliberately, why even bother having them? It's just silly.
Kill the wrong guy in a fit of fury? To bad! Live with it, or reload. And be glad it isn't PnP RP where the GM would just say: Tough luck, guys!
The problem with all or that is that actual behaviours of people and crowds is really hard to model when you have what is a literal nuclear warzone developing around everyone. It's more than just fleeing and fighting. There would be guards, systems in place to prevent magical destruction etc.
Think about what would happen IRL if a spontaneous gunfight broke out. The fact you only killed the people attacking you - and the fact they attacked first - wouldn't prevent an armed response, your detention, and potential for things like reckless conduct.
Not to mention that a society is unlikely to look like games try to portray it when there is a constant danger of warfare breaking out where you live.
I think people who claim they want more realism in their games have no real grasp on how utterly 'not fun' reality can get...





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