Ayane Matrix wrote...
I thought this was Dragon Age- an RPG not GTA Online or Call Of Duty Ghosts. I want to explore the game world, not just slaughter everything that moves. If you do that, wouldn't you cut your self off from cool side/mini quests? Even in Skyrim or Oblivion, killing everybody isn't too smart. If they are the enemy, yes; but an entire town, including the guards? The town would be empty and boring after that!
Nobody says I want to. But if someone in a town gives me a reason, and I play a character with enough of a murderous trait to commit murder, I want the posibility to be there. Like it is in the Fallout games, in Baldur's Gate I and II, in Morrowind, Oblivion and Skyrim.
Now, in truth, in the three latter games it's more or less pointless, because all the NPCs are so generic and utterly boring that it's not worth the effort. But in BG I and BG II, certainly. In the Fallout games? Very much so. Maybe with FO 3 as the exception, as that had all the boring NPCs from Oblivion transferred and equipped with guns.
It's about having the posibillity! And it's about NOT having DA 2 repeated, where you could drop a fireball in the middle of a busy dock, and no one would even lift a brow. It's about Roleplaying!
Modifié par TMZuk, 14 novembre 2013 - 03:32 .





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