old-school player, asking a noob question...
#1
Posté 06 novembre 2013 - 05:59
Anyhow, I want to build a Wizard / Pale Master build, a necromancer build. Yeah, yeah, I know PM's supposedly suck, but I'm gonna do it anyhow.
Anyways, I forget most of the game rules and mechanics, and can't find what I need on the wiki...
Question:
Do the Pale Master "undead graft" based attacks death touch depend on Str or Dex or what, to land?
I have a little bit of Dex. Will I need to take weapon finesse, maybe add a little more Dex, to make that attack work? Or is it considered a spell, but one that's done at melee range?
#2
Posté 06 novembre 2013 - 06:31
Grovermancer wrote...
For whatever crazy reason (tried playing Neverwinter Online, but utterly let-down) I've had a hankering to reinstall and play NWN again.
It's not crazy at all!
Grovermancer wrote...
Anyhow, I want to build a Wizard / Pale Master build, a necromancer build. Yeah, yeah, I know PM's supposedly suck, but I'm gonna do it anyhow.
PMs suck for actual spellcasting, but 10 levels of it renders you immune to crits/sneaks and some other stuff which is often nice.
Grovermancer wrote...
Do the Pale Master "undead graft" based attacks death touch depend on Str or Dex or what, to land?
I have a little bit of Dex. Will I need to take weapon finesse, maybe add a little more Dex, to make that attack work? Or is it considered a spell, but one that's done at melee range?
It's a melee touch attack: http://nwn.wikia.com/wiki/Touch_attack
Weapon Finesse does not help.
#3
Posté 06 novembre 2013 - 07:19
MagicalMaster wrote...
It's a melee touch attack: http://nwn.wikia.com/wiki/Touch_attack
Weapon Finesse does not help.
Gah! I saw that page, but didn't scrutinize... damn, shoulda looked closer.
So it's basically about STR. And I'm only at 8pts STR, 12 (or 14?) DEX, can't remember. Making an evil little gnome; he wouldn't be strong.
And it doesn't look like I can boost any of those other factors that lead to the touch landing.
So short of opening the Pretty Good Char Creator and swapping my STR and DEX stats, what are my options?
#4
Posté 06 novembre 2013 - 09:25
#5
Posté 07 novembre 2013 - 07:00
Anyhow, I see no difference in how the Wizard learns spells. I thought I was supposed to have access to all spells at a certain level at any given time (not just a level-up) and be able to swap them in and out, rest, then use them.
But that's not the case. I can only choose spells during level up, and those are the only few spells I can use, just like a Sorc?
#6
Posté 07 novembre 2013 - 07:12
#7
Posté 07 novembre 2013 - 08:35
WhiZard wrote...
Wizards can add to their spell book by learning spells from scrolls. If you have merchants that sell spell scrolls, then buy, buy, buy!
Holy crapola, I didn't know that!!!
Gonna load up and see if I can figure out how to do it! (sure wish I'd known that -- even though winding up Act 1, woulda made it a lot easier)
#8
Posté 07 novembre 2013 - 08:38
At least it's early, so no real damage done I suppose.
#9
Posté 14 novembre 2013 - 03:24
Guess it's good for RP purposes. (though you can't really see it underneath the robe)
#10
Posté 14 novembre 2013 - 09:34
But yes, pretty much everything is terrible about the Pale Master except for the AC bonus and the immunities (mainly critical immunity).
#11
Posté 15 novembre 2013 - 02:50
MagicalMaster wrote...
The DC has nothing to do with your AB, to be clear.
But yes, pretty much everything is terrible about the Pale Master except for the AC bonus and the immunities (mainly critical immunity).
I figured it would be cool to be able to summon different undead, Liches, etc. With both Wizard and PM summonings, I can pull out a number of undead (not at the same time, of course).
#12
Posté 15 novembre 2013 - 04:25
#13
Posté 29 novembre 2013 - 12:20
#14
Posté 29 novembre 2013 - 04:18
#15
Posté 02 décembre 2013 - 12:40
I do wish you could pick from any summons you've attained, rather than each getting replaced by the new summons. That's the main issue that has always bothered me.
#16
Posté 02 décembre 2013 - 04:45
#17
Posté 02 décembre 2013 - 04:57
#18
Posté 02 décembre 2013 - 06:01
Plus AC and concealment already drastically reduce critical strikes taken.
Now, true, there's not a spell for crit immunity -- but that wasn't a consideration mentioned
A dragon, for example, will do <10% more damage to you if it can crit you AND has Improved Critical. Not exactly game changing.





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