The worst games of last generation (or the most disappointing games of the last generation)
#26
Posté 06 novembre 2013 - 09:58
#27
Guest_greengoron89_*
Posté 06 novembre 2013 - 10:11
Guest_greengoron89_*
#28
Posté 06 novembre 2013 - 10:23
Grand Theft Auto IV & Saints Row 3
I decided to pair these two games into the same box because they both, ironically, complement each other in a way. They both forgot something important. GTA IV forgot what made San Andreas a good game, a sequel is meant improve and build further upon the success of its predecessor not downgrade it. It went from an almost fully customizable game with SA, to next to nothing in GTA IV -- None of the rather heavy or insane weapons, or wacky vehicles like the Combine Harvester or even PLANES. GTA IV instead chose the brown & gray route, as opposed to a crazy sandbox game with tons of options. 30 % of the game consists of tutorial and or escort missions, so incident Grand Theft Auto: Normal-Boring-Real-Life, eh? It's only after all that is thrown out of the window that the game starts to pick up its pace. What GTA IV lacked in content it made up for in characters. Because GTA IV had among the most likeable cast of characters by comparison to the other games, at least in my opinion. Three Leaf Clover was an excellent mission. It's not random that I chose to pair up SR3 with this game, because I feel it suffers from the same problem. It forgot what made Saints Row 2 a fun game -- The logic of some developers is that if something is worth doing then it's worth doing about a million times over and over again. And Saints Row 3 certainly does that. It takes the wacky over-the-top escapades of SR2 and stuffs it entirely throughout all of its sequel's pre-production canvas. People liked spraying poo on innocent bystanders in SR2, so why don't we just let them do that all the time in SR3, right? Or something equally wacky. SR3 lost its sense of flow by allowing seemingly unlimited access to attack Helicopters, penthouses and airstikes near the beginning of the game. I won't appreciate my mini-gun if you haven't forced me to scoot the city in an Opel Astra for a while, Volition. Being able to upgrade your character to a point where they just can't be harmed by explosions at all kills the sense of the challenge I feel the game needs to provide. As a game I feel the game needed to engage me by providing a true sense of challenge. If I have access to airstrikes or RPGs from the get-go then all of that is lost. SR3, you were certainly a disappointment, but like Grand Theft Auto you were still fun in your own way.
Splinter Cell Double Agent (The PS3 & Xbox 360 version)
A Splinter Cell game for next-gen consoles; Now, that was some exciting news for me since I was a big fan of Chaos Theory and being one of stealth games in general. When you then decide to streamline its stealth gameplay, and removing health bars, as opposed to regenerating health which makes no sense in terms of stealth... Well, then you've lost me. It doesn't help that they decide to make the game partly take place in brightly open ended areas like Somalia, the most inapprobriate setting for stealth. The whole idea is being able to sneak by your enemies or knock them down should you be forced into a corner where the situation calls for it. The idea of being a Double Agent is intriguing, but the thing with Moral choice systems, which this game certainly has... It always tend to be completely unbalanced or fall apart. Fisher can choose to side with his employers of the NSA all the way through and the JBA will still trust him right up until the inevitable climax, where your choices end up being pointless anyway. So much for that, Agent Fisher -- The funny part is that the NSA chooses to hunt down Fisher regardless of your choices. I guess the NSA most really be run by a bunch of lab monkeys to be able to overlook the fact of him being.. oh, I don't know.. undercover, maybe? The positive parts of Double Agent would be Ironside's voice acting & the multiplayer, of all things. There's something really satisfying about breaking other player's necks, heh.
Hitman: Absolution
Hitman Blood Money was fun - It was pure, genuine, creative, fun. You were a Hitman -- You were given a bunch of tools you could choose to use to kill your targets in any possible manner you could come up with. Or, alternatively, you could choose the stealthy route and murder them all with the fiber wire or set up accidents. Fun, fun! Hitman Absolution is the opposite. It's a linear cinematic shell of its former self. A tightly scripted setpiece of a game. There were very few instances where the game felt like a sandbox at all. Suddenly, there's a story in the game and 47 talks more than he's supposed to do. This is something I feel nobody asked for in a Hitman game. I don't want a generic story, where our cold-blooded killer clone suddenly turns into a misunderstood mess -- It did not work in Hitman 2 and it did not work here. It doesn't help that the main villain who is out to kill him, being leader of the Agency who employed him nonetheless, is a saturday-morning-cartoon-villain either. The disguises become pointless at the highest difficulty and it suddenly becomes frustratingly difficult to stealth most of the missions -- This is due to the guards suddenly having X-ray visions and should decide to pick your nose at any given point they'll spot you. The only way to avoid it is to activate 47's ability to 'tip his hat down'.. The thing is that there's a limit to how long he can do that over a period of time. Hitman Absolution is another example of a game that forgot what made the previous one great and gave it an identity of its own. Absolution is a cardboard cutout of other supposed stealth games like "Arkham Asylum" with its own version of the Detective Vision. I don't think I need to say anything more about this game.. I do have one more game I'll write down in a moment.
Metal Gear Solid 4: Guns of the Patriots
Now I admit - This game was fun to play. But it wasn't a Metal Gear game to me. Guns of the Patriots represents the beginning of Metal Gear's descension from tactical-espionage action to tactical-action game. The emphasis on gunning your enemies down as opposed to 'SNEAK THAT ****' was a bit high I'd say. Once again, like Splinter Cell, we find ourselves in a Middle Eastern setting. But it's okay! Says the game -- "You have an octo-camo suit, so you'll be able to blend into environment, despite it being an inpractical setting for stealthing". Okay, then, I can work with that. As a result I didn't find the octo-camo that much useful, really. But I'm pretty much just stalling from what I felt was the worst part of the game. The story. To me, the story was disappointing, it felt like Kojima was pressured into wrapping up every single loose end where the result would be a complete mess. Where did these Frog Soldiers come from? How did the Patriots manage to achieve so much power in such a short amount of time? Why was the accelerated aging for Snake something that only just kicked in during MGS4? Nanomachines making a man immortal is preposterous. How did Big Boss survive and for that matter - How can one just.. 'put him back together' like EVA & Ocelot evidently did. There were explanations for most of the uanswered questions which the previous games raised - It's just that most of them makes no sense, really. Big Boss showing up out of nowhere at the end, tugging Snake on the shoulder, going "It's cool - I'll elaborate" was kinda silly. But I think that's probably the thing. Kojima wanted to distract the fans through the use of nostalgia and callbacks, bringing in cameos from all the loveable characters, so we wouldn't see the countless holes in his plan. MGS4 was an okay game, and an okay ending for Snake. As a Metal Gear game; It was disappointing.
Modifié par TheChris92, 06 novembre 2013 - 10:41 .
#29
Posté 06 novembre 2013 - 10:23
J. Reezy wrote...
Freaking Too Human man...waste of time and money.
Don't tell spirosz you said that.
#30
Posté 06 novembre 2013 - 10:29
I don't know what else but I'm sure I could think of more if I wasn't about to fall asleep.
#31
Guest_Catch This Fade_*
Posté 06 novembre 2013 - 10:33
Guest_Catch This Fade_*
He likes that crap? Freaking dragons man...General Slotts wrote...
J. Reezy wrote...
Freaking Too Human man...waste of time and money.
Don't tell spirosz you said that.
#32
Posté 06 novembre 2013 - 10:39
The other really awful one was Oblivion. I suffered throughout the whole experience. It was a really... empty... and bland world. Horribly written and imagined. Actually, there was probably no imagination involved in anything of it. Skyrim was a step in a very right direction for me though.
And I should say Diablo 3. Though I haven't bought one, I've seen and played enough of this game to be really and utterly disappointed. Damn all who were involved in firing Blizzard North.
#33
Guest_greengoron89_*
Posté 06 novembre 2013 - 10:43
Guest_greengoron89_*
#34
Guest_Catch This Fade_*
Posté 06 novembre 2013 - 10:48
Guest_Catch This Fade_*
TheChris92 wrote...
I'll list 5 games I can think of at the moment then, though there are probably more.
Grand Theft Auto IV & Saints Row 3
I decided to pair these two games into the same box because they both, ironically, complement each other in a way. They both forgot something important. GTA IV forgot what made San Andreas a good game, a sequel is meant improve and build further upon the success of its predecessor not downgrade it. It went from an almost fully customizable game with SA, to next to nothing in GTA IV -- None of the rather heavy or insane weapons, or wacky vehicles like the Combine Harvester or even PLANES. GTA IV instead chose the brown & gray route, as opposed to a crazy sandbox game with tons of options. 30 % of the game consists of tutorial and or escort missions, so incident Grand Theft Auto: Normal-Boring-Real-Life, eh? It's only after all that is thrown out of the window that the game starts to pick up its pace. What GTA IV lacked in content it made up for in characters. Because GTA IV had among the most likeable cast of characters by comparison to the other games, at least in my opinion. Three Leaf Clover was an excellent mission. It's not random that I chose to pair up SR3 with this game, because I feel it suffers from the same problem. It forgot what made Saints Row 2 a fun game -- The logic of some developers is that if something is worth doing then it's worth doing about a million times over and over again. And Saints Row 3 certainly does that. It takes the wacky over-the-top escapades of SR2 and stuffs it entirely throughout all of its sequel's pre-production canvas. People liked spraying poo on innocent bystanders in SR2, so why don't we just let them do that all the time in SR3, right? Or something equally wacky. SR3 lost its sense of flow by allowing seemingly unlimited access to attack Helicopters, penthouses and airstikes near the beginning of the game. I won't appreciate my mini-gun if you haven't forced me to scoot the city in an Opel Astra for a while, Volition. Being able to upgrade your character to a point where they just can't be harmed by explosions at all kills the sense of the challenge I feel the game needs to provide. As a game I feel the game needed to engage me by providing a true sense of challenge. If I have access to airstrikes or RPGs from the get-go then all of that is lost. SR3, you were certainly a disappointment, but like Grand Theft Auto you were still fun in your own way.
Splinter Cell Double Agent (The PS3 & Xbox 360 version)
A Splinter Cell game for next-gen consoles; Now, that was some exciting news for me since I was a big fan of Chaos Theory and being one of stealth games in general. When you then decide to streamline its stealth gameplay, and removing health bars as opposed to regenerating health which makes no sense in terms of stealth... Well, then you've lost me. It doesn't help that they decide to make the game partly take place in brightly open ended areas like Somalia, the most inapprobriate setting for stealth. The whole idea is being able to sneak by your enemies or knock them down should be forced into a situation where its necessary. The whole idea of being a Double Agent is intriguing but the thing with Moral choice systems which this game certainly has... It always tend to be completely unbalanced or fall apart. Fisher can choose to side with his employers of the NSA all the way through and the JBA will still trust him right up until the inevitable climax where your choices end up being pointless anyway. So much for that, Agent Fisher -- The funny part is that the NSA chooses to hunt down Fisher regardless of your choices. I guess the NSA most really be run by a bunch of lab monkeys to be able to overlook the fact of him being.. oh, I don't know.. undercover, maybe? The positive parts of Double Agent would be Ironside's voice acting & the multiplayer, of all things. There's something really satisfying about breaking other player's necks, heh.
Hitman: Absolution
Hitman Blood Money was fun - It was pure, genuine, creative, fun. You were a Hitman -- You were given a bunch of tools you could choose to use to kill your targets in any possible manner you could come up with. Or, alternatively, you could choose the stealthy route and murder them all with the fiber wire or set up accidents. Fun, fun! Hitman Absolution is the opposite. It's a linear cinematic shell of its former self. A tightly scripted setpiece of a game. There were very few instances where the game felt like a sandbox at all. Suddenly, there's a story in the game and 47 talks more than he's supposed to do. This is something I feel nobody asked for in a Hitman game. I don't want a generic story, where our cold-blooded killer clone suddenly turns into a misunderstood mess -- It did not work in Hitman 2 and it did not work here. It doesn't help that the main villain who is out to kill him, being leader of the Agency who employed him nonetheless, is a saturday-morning-cartoon-villain either. The disguises become pointless at the highest difficulty and it suddenly becomes frustratingly difficult to stealth most of the missions -- This is due to the guards suddenly having X-ray visions and should decide to pick your nose at any given point they'll spot you. The only way to avoid it is to activate 47's ability to 'tip his hat down'.. The thing is that there's a limit to how long he can do that over a period of time. Hitman Absolution is another example of a game that forgot what made the previous one great and gave it an identity of its own. Absolution is a cardboard cutout of other supposed stealth games like "Arkham Asylum" with its own version of the Detective Vision. I don't think I need to say anything more about this game.. I do have one more game I'll write down in a moment.

Well said. Damn, summed up my criticisms of these quite well. Absolution pretty much destroys what old fans loved about the series. If this was a new IP it would be a better game than it turned out to be. But it's Hitman, and what happened to it was a big no-no. Good game, bad Hitman game.
And like you said with SR3, Volition just took the most silly elements of SR2, ramped it up to 20, and called it a day. Good game, bad Saints Row game. I'm not into Saints Row for excessive humor, as silly as two could be. They struck a balance and then said "Whatever, let's make this even crazier, because that's what the people want"
#35
Posté 06 novembre 2013 - 10:48
#36
Posté 06 novembre 2013 - 11:09
eroeru wrote...
And I should say Diablo 3. Though I haven't bought one, I've seen and played enough of this game to be really and utterly disappointed. Damn all who were involved in firing Blizzard North.
Yeah, I played the demo of it on 360 and couldn't understand all the excitement about it coming to consoles especially since most Diablo fans ended up hating it. For me there was nothing special about it that hasn't been done since. Diablo may have been revolutionary to its genre when it released but not anymore especially since Diablo 3 was just repeating what we have seen in many games since (i.e Torchlight series and Titan Quest).
Modifié par Elton John is dead, 06 novembre 2013 - 11:10 .
#37
Posté 06 novembre 2013 - 11:30
GTA IV
Hitman: Absolution
Diablo 3
SimCity...
Total War: Rome 2
#38
Posté 07 novembre 2013 - 12:02
CrazyRah wrote...
There's been a few titles over the generation that've been that disappointing..
GTA IV
Hitman: Absolution
Diablo 3
SimCity...
Total War: Rome 2
I was wondering if/when someone would say SimCity.
Dat release...
#39
Posté 07 novembre 2013 - 01:09
#40
Posté 07 novembre 2013 - 01:10
Tom Clancy's Assassin's Recon: Sands of Chaos Theory 10. J Reezy recommended that to me, that ****.
#41
Posté 07 novembre 2013 - 01:17
...oh, that's EJ's list.
Modifié par slimgrin, 07 novembre 2013 - 01:19 .
#42
Posté 07 novembre 2013 - 01:27
#43
Posté 07 novembre 2013 - 01:31
It's called opinion and I'm not alone in listing Oblivion and Fallout 3 (see the above people). In fact I'd say the people who like these games are on crack or simply haven't played the prior games in the series and are blinded by their nostalgia and/or fanboyism for a deteriorating series. (And don't use that back at me. I played the likes of Baldur's Gate and the original Fallout's only a few years ago. There's a reason why these games withstand the test of time and why the likes of Oblivion hasn't. Anyone going back to Oblivion from Skyrim hates it)
The Witcher 1 was more of a big disappointment (rather than worst game) if you read correctly.
Although I am surprised to see you defending the likes of dumbed down Oblivion and Fallout 3 considering you have the mannerisms of one of the users of RPG Codex (and they hate Bethesda and Bioware and hold CD Projekt up as the best thing to come out of the RPG industry since Black Isle too...) (and don't think I haven't seen you gallivanting about on the official Witcher forums because I have)
The Witcher 1 was CD Projekt's first game. There's no need to claim it was perfect because it wasn't and if the gameplay was so smooth and mighty then they wouldn't have adopted Demon's Souls' combat for the sequel. It didn't help that they were using a discarded and dated engine of Bioware's (as great as the Aurora engine is, it just didn't work for The Witcher).
Quite frankly I'm surprised you even made a post slickgrim. You know I've always spoken negatively about The Witcher 1, Oblivion and FO3. This isn't about getting "hits" from random web users.
Modifié par Elton John is dead, 07 novembre 2013 - 01:38 .
#44
Posté 07 novembre 2013 - 01:41
Oblivion and FO3 deserve it.slimgrin wrote...
Terrible list, but this is how these douches get hits on their web page. So Oblivion, Witcher, and Fallout 3 are among the worst games of last gen? Are these guys on crack?
...oh, that's EJ's list.Nevermind.
#45
Posté 07 novembre 2013 - 01:42
Modifié par Elton John is dead, 07 novembre 2013 - 01:43 .
#46
Posté 07 novembre 2013 - 01:43
Elton John is dead wrote...
@Slimgrin
It's called opinion and I'm not alone in listing Oblivion and Fallout 3 (see the above people). In fact I'd say the people who like these games are on crack or simply haven't played the prior games in the series and are blinded by their nostalgia and/or fanboyism for a deteriorating series. (And don't use that back at me. I played the likes of Baldur's Gate and the original Fallout's only a few years ago. There's a reason why these games withstand the test of time and why the likes of Oblivion hasn't. Anyone going back to Oblivion from Skyrim hates it)
The Witcher 1 was more of a big disappointment (rather than worst game) if you read correctly.
Although I am surprised to see you defending the likes of dumbed down Oblivion and Fallout 3 considering you have the mannerisms of one of the users of RPG Codex (and they hate Bethesda and Bioware and hold CD Projekt up as the best thing to come out of the RPG industry since Black Isle too...) (and don't think I haven't seen you gallivanting about on the official Witcher forums because I have)
The Witcher 1 was CD Projekt's first game. There's no need to claim it was perfect because it wasn't and if the gameplay was so smooth and mighty then they wouldn't have adopted Demon's Souls' combat for the sequel. It didn't help that they were using a discarded and dated engine of Bioware's (as great as the Aurora engine is, it just didn't work for The Witcher).
Quite frankly I'm surprised you even made a post slickgrim. You know I've always spoken negatively about The Witcher 1, Oblivion and FO3. This isn't about getting "hits" from random web users.
My bad for skimming your post, but I was taken aback at the notion of a major gaming site listing those three among the worst of last gen. Yes, all three have design issues, but imo they are seminal games from the last ten years. Sorry, carry on.
#47
Posté 07 novembre 2013 - 01:46
SergeantSnookie wrote...
I'm glad nobody has put the greatest masterpiece of the generation on here yet. That would be a sin worthy of being thrown bare-backed onto a pile of LEGO.
Well never speak of that abomination
#48
Posté 07 novembre 2013 - 01:50
#49
Posté 07 novembre 2013 - 01:52
You're joking right? Spend that money on something better.Seboist wrote...
I plan on getting Ride to Hell when it's on sale on Steam.
Here have a look at this
Modifié par RobRam10, 07 novembre 2013 - 01:53 .
#50
Guest_Catch This Fade_*
Posté 07 novembre 2013 - 01:52
Guest_Catch This Fade_*
2020 GOTY. Semi-confirmed rumor.Fast Jimmy wrote...
Also...
Tom Clancy's Assassin's Recon: Sands of Chaos Theory 10. J Reezy recommended that to me, that ****.





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