Some time ago, a community member kindly shared a set of scripts for experience rewards on disabling traps and unlocking, which used the skill level on those particular actions as the base difficulty rate rewarded. If the trap had a difficulty of 20, upon disabling it, he would recieve 20 XP points for the action. I loved how simple to use, and yet rewarding the whole idea was However, as I was working on yet another module which had no experience rewards for other skill checks, it occured to me the same could be done with those skill checks happening through conversation. This is, if a character makes a succesful skill check during conversation through the use of persuasion, intimidation, apparaisal, etc, he would receive the skill rank he currently posseses as experience.
I tried doing it myself, but failed miserably, since scripting is what I do worst when it comes to NWN. Which is why I come here to humbly ask a kind soul to share such script if it can be done, or point me towards it, in case it already exists.
Finally, I have always been annoyed by the timelapse it takes a character to detect traps in the environment. No matter how high the skill rank for spot and search is, it takes quite some time and distance for the "red overlays" to appear, alerting you to the presence of traps. I wonder if such can be fixed, so that if a character has the required skill ranks, the traps become evident automatically, without wait.
As usual, any insight you can offer is appreciated!





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