SusanStoHelit wrote...
I think some of those campfire scenes with the companions all talking to each other would've been cool too - even if only a couple of brief ones. The camp always felt like it was my pc and each companion individually; there was no sense of being in a group, of camaraderie (or tension either). We were just a bunch of individuals who all happened to be using the same camp site. No group dynamics there at all.
That is one of my biggest gripes with the game, and step back from previous titles. The companions are too quiet and there is zero sense for me of them being a team. The only moment in which I felt something approaching group dynamics was during the brief battle plan and farewells conversation at the Denerim gates. So, more scenes of everyone putting heads together (or butting, even) as a team would be my biggest wish too.
The second would be seeing the destruction of Lothering. One moment it's there, the next moment it's a skull on the map and you can't go back. Emotional impact? Zero.
Actually, the same holds true for the spread of the blight in general. Yes it is ominous to see that black smudge get bigger and bigger, but it doesn't do anything whatsoever. There is no impact, no cutscenes showing desperate people, no new random encounters, no sense of danger, nothing.
Modifié par Korva, 20 janvier 2010 - 11:37 .