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Cutscenes you wish were in the game


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#1
SuperMedbh

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Given that there are just about a kagillion different storylines in DA, I suppose it's not surprising that there are one or two loose threads that you wish had been tied off.

For me, it was the scene with Alistair and Shianni, in which Alistair <3<3<3 discovers that my elf rogue had been (almost) married.  I cut him off with a "we'll discuss this later".  I was rather hoping to have that discussion, as it was so central to the character.  Well, Alistair is Alistair.  He'd probably forgotten by supper time.

What about the rest of you?  Any scenes you wish had been played out, or explored more in depth?

Modifié par SuperMedbh, 20 janvier 2010 - 06:58 .


#2
odddaughter90

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well, Im sure im not the only one.



But I wish that the whole ordeal concerning morrigan leaving and what not, could have been avoided, especially with my persuasion so high.



Or maybe I coulda tried pulling the race card to make her stay? My character was an elf (the first time I beat the game), and I think it would have been entertaining at least to have responded to her ultimatum: "Is it because I'm an elf?" to try and guilt her into staying. Or at least to see her response to that comment.

#3
MyKingdomCold

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I wanted to see certain story aspects shown.

-the destruction of Lothering, for example

- the Dalish elf origin where the keeper uses magic to save your life

#4
BroBear Berbil

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I wished to have pre-marital sex with Anora.



I would have liked to have seen Flemeth save me.



Would have been cool to see some of Loghain's battles during the civil war as well.

#5
Kiwiya

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Nitpicky, I know, but those Chasinds in Lothering who were being harassed by that guy for supposedly stealing his food. I reeeally wanted to step in, there. Get to know what in the world a Chasind even is... or at least beat up racist farmers. c:



And I wanted some conclusion with Jowan, seriously. On my mage, having him redeem himself at Redcliffe just to disappear into oblivion? Not even an epilogue mention? Not cool. D:

#6
Vicious

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Flemeth save the main character.

The main character opening the doors and greeting a massive cheering crowd in the dark promise ending.


An 'epilogue' cutscene showing the various marraiges [Anora/Alistair, Hero/Anora, Hero/Alistair] or 'returns' that the character can choose to undergo, 'returning to the dwarves, dalish, etc]

Just a little sendoff before the next big adventure.

And in the case of the Sacrifice, a view of Weisshaupt and the Warden being buried there, with a view of the statues of the previous heroes, all triumphant.

Modifié par Vicious, 20 janvier 2010 - 07:27 .


#7
Ulicus

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Statues of the previous heroes would tie them into races and genders for all of them, though... and that'd eliminate prequel opportunities.

I'd have liked a cutscene where the human noble, at least, gets to pull off a "finish him" on Howe.

Modifié par Ulicus, 20 janvier 2010 - 07:33 .


#8
Envor44

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- More and longer battle of denerim cutscene


#9
TyroneTasty

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A 30 second cut scene with the darkspawn ravaging Lothering would really drive home the point and seriousness of the situation. You didn't see enough of The Blight you were fighting to stop.

Epilogue cutscenes. Several. :P

Modifié par TyroneTasty, 20 janvier 2010 - 08:25 .


#10
wwwwowwww

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Yeah the Lothering scene would have been good.



I would have also loved to see some campfire type cutscenes where the entire party is sitting around talking it up.



I wish in my cutscenes that I did have that the actual voice I used would have been heard.



A cutscene of Howe ordering the killing of the Couslands would have been nice.

#11
Merci357

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The single most disappointing moment in an otherwise great game is the ending itself, the first time where I clicked on that door to see this cheering crowd waiting for the "Hero of Ferelden"... in anticipation of a final cutscene, but nothing, nada, nichts... fast forward to the epilogue :(

Modifié par Merci357, 20 janvier 2010 - 08:37 .


#12
TyroneTasty

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Merci357 wrote...

The single most disappointing moment in an otherwise great game is the ending itself, the first time where I clicked on that door to see this cheering crowd waiting for the "Hero of Ferelden"... in anticipation of a final cutscene, but nothing, nada, nichts... fast forward to the epilogue :(


Ah, this is true. Not even a tiny bit of glory? :(

Modifié par TyroneTasty, 20 janvier 2010 - 08:42 .


#13
Gilsa

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I would have liked to seen a cut scene where Bhelen realized he got outplayed by my dwarf noble. I agreed to do the quests for him, but when I came back with the crown, I gave it to Harrowmont at the last minute. There was no cries of betrayal or even a "well played, sister" acknowledgement. He just went to the standard "I will not stand for this" act of defiance that normally plays out. He set my noble up and I would have liked to seen that come full circle with the favor being returned. Alas.

#14
Spitz6860

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the side quest where you find body parts in the Deep Roads and put them together on a altar and the demon appears and starts to talk to you. i think there should be a cut scene of how he appears. right now it's like, you use the altar and poof he is now talking to you lol.

#15
TyroneTasty

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Gilsa wrote...

I would have liked to seen a cut scene where Bhelen realized he got outplayed by my dwarf noble. I agreed to do the quests for him, but when I came back with the crown, I gave it to Harrowmont at the last minute. There was no cries of betrayal or even a "well played, sister" acknowledgement. He just went to the standard "I will not stand for this" act of defiance that normally plays out. He set my noble up and I would have liked to seen that come full circle with the favor being returned. Alas.


That's a shame. I wondered about that myself when I made my final decision. That's the problem with these kind of games, too many possibilities, I'm sure it's easy to lose focus if you try to fullfill them all to the fullest.

#16
SusanStoHelit

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Definitely the hero should get some homage at the end, on walking through those doors.



I definitely think if you're a male human noble you should get the sex with Anora thing, if you go for a marriage with her. And it should be possible (with high coercion/cunning) from meeting her at Eamon's estate during the planning before the Landsmeet.



Lothering would've been great too.



I think some of those campfire scenes with the companions all talking to each other would've been cool too - even if only a couple of brief ones. The camp always felt like it was my pc and each companion individually; there was no sense of being in a group, of camaraderie (or tension either). We were just a bunch of individuals who all happened to be using the same camp site. No group dynamics there at all.




#17
Gilsa

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On the bright side, the NPCs that I talk to while doing stuff for Bhelen got indignant and said they didn't know why I voted for Harrowmont after I had brought proof that he was cheating them. THAT was a nice touch at the very least. ;)

#18
blademaster7

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odddaughter90 wrote...

well, Im sure im not the only one.

But I wish that the whole ordeal concerning morrigan leaving and what not, could have been avoided, especially with my persuasion so high.

Or maybe I coulda tried pulling the race card to make her stay? My character was an elf (the first time I beat the game), and I think it would have been entertaining at least to have responded to her ultimatum: "Is it because I'm an elf?" to try and guilt her into staying. Or at least to see her response to that comment.

You're definitely not the only one. Morrigan leaving at some point is inevitable. I just wished I had more dialogue options however.

There you are, faced with the hardest decicion you have to make in the game, 100 approval, 4 ranks of coersion along with my Starfang and all you get is: "I do not wish to tell you", "Give me a demon child and you'll never see me again, kthnx bye".

After all we've been through I deserved the right to ask: "(Persuade)If you don't
tell me your plans I'll never do it". She probably wouldn't tell you
but at least it would have been easier to say no.

Modifié par blademaster7, 20 janvier 2010 - 09:28 .


#19
wwwwowwww

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SusanStoHelit wrote...


I think some of those campfire scenes with the companions all talking to each other would've been cool too - even if only a couple of brief ones. The camp always felt like it was my pc and each companion individually; there was no sense of being in a group, of camaraderie (or tension either). We were just a bunch of individuals who all happened to be using the same camp site. No group dynamics there at all.


Yeah that's how I felt also. They have all this time in camp to talk and it seemed the only time they did was when you were traveling.
I think it would have been cool to see them in the background milling about the fire cooking or drinking carying on conversations while you did what you needed to do in camp then when you went to talk to them everyone was sitting around the camp fire:

PC: "So Leliana, why were you in Lothering?"

Alistair: "Yeah, you don' t seem like a normal sister"

Morigan: "What? Old?"

Sten: "Grrrrrrrrrrrrrrr" @ dog

Dog "Grrrrrrrrrrr" @ Sten

Zephran "Perhaps we should leave those two to the campfire, yes?" 

Dog and Sten: "Grrrrrrrrrrrrrrrrrrrrrrrrr" @ Zephran

#20
Spitz6860

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wwwwowwww wrote...

I think it would have been cool to see them in the background milling about the fire cooking or drinking carying on conversations while you did what you needed to do in camp then when you went to talk to them everyone was sitting around the camp fire:


i have been saying this for a long time, nice to see someone finally agree with me.

#21
Korva

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SusanStoHelit wrote...

I think some of those campfire scenes with the companions all talking to each other would've been cool too - even if only a couple of brief ones. The camp always felt like it was my pc and each companion individually; there was no sense of being in a group, of camaraderie (or tension either). We were just a bunch of individuals who all happened to be using the same camp site. No group dynamics there at all.


That is one of my biggest gripes with the game, and step back from previous titles. The companions are too quiet and there is zero sense for me of them being a team. The only moment in which I felt something approaching group dynamics was during the brief battle plan and farewells conversation at the Denerim gates. So, more scenes of everyone putting heads together (or butting, even) as a team would be my biggest wish too.

The second would be seeing the destruction of Lothering.  One moment it's there, the next moment it's a skull on the map and you can't go back. Emotional impact? Zero.

Actually, the same holds true for the spread of the blight in general. Yes it is ominous to see that black smudge get bigger and bigger, but it doesn't do anything whatsoever. There is no impact, no cutscenes showing desperate people, no new random encounters, no sense of danger, nothing.

Modifié par Korva, 20 janvier 2010 - 11:37 .


#22
ReubenLiew

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A bed-scene with Anora *nods* She needs the love. Love only a man like my Cousland can provide *double nod*