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Can ME4 have a BIT of MMO to it?


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#26
TheThirdRace

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Stahlhammer wrote...

FPS. It has to be FPS.


No.

I don't mind adding a first person view, but don't touch the third person view.

#27
TheThirdRace

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Cyonan wrote...

I would rather not see Mass Effect turn to raiding content, personally.

Having an area of the Citadel as a staging area of sorts with shops and various social things would be an interesting idea, although I don't see it as being likely.


Exactly. I would gladly get onboard the idea of a staging area with shops (anything will be better than the ME3 in-game store)

#28
jamdjedi

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having slept on this, in my opinion where MMO's go to crap is when they have the 'L33t weapon/item/armor of p0wning' that broadens the gap between the hard core players with lots of time on their hands vs the part-timers
.
Raids would obviously have the best drops etc.. perhaps make 'loot' credits, thus allowing everyone to purchase the Harrier-provided they have enough credits. Obviously those with more time will get the shiny new Collector armor first, but those of us that don't have that much time to play will-eventually be able to acquire the weapons/mods/armor we want.

If I can get one part my initial post added to ME4, it would be a social hub, with vendors where players can go to hang out, purchase items prior to going out on missions.

Also one thing I forgot SPACE BATTLES! .. JTL expansion for SWG was-in my opinion-the best expansion they had, toward the end of that game, I spent more time in space than planet side...

Modifié par Ganglok3, 08 novembre 2013 - 09:43 .


#29
TheAshenPhoenix

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No, nothing like that I would want. However, I wouldn't mind if there were a "hub" instead of a lobby. Where instead of just waiting for players on the screen, your in a military break room for the special operatives, and can chill, enjoy some views, shoot pool, target practice, look at others characters, etc while the lobby was filling up. I think that would make for a bit more enjoyable experience, Either this or make a hub that you can join outside of the lobby, and then make the lobby itself something more similar to you are all getting ready to go on the mission. I think little hub areas like this could add a little bit of variety, enjoyment, or even RP for those who want it to the game by letting you wander around a bar/break room/ prep room on the citadel or something before you go off on your mission. Without really disrupting the quick "jump in and do a game" feeling of the MP

Modifié par TheAshenPhoenix, 08 novembre 2013 - 09:52 .


#30
Silvershroud

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TheAshenPhoenix wrote...

No, nothing like that I would want. However, I wouldn't mind if there were a "hub" instead of a lobby. Where instead of just waiting for players on the screen, your in a military break room for the special operatives, and can chill, enjoy some views, shoot pool, target practice, look at others characters, etc while the lobby was filling up. I think that would make for a bit more enjoyable experience.


Absolutely.  I want this!  Especially the target practice bit.  Give me something to do when I want to stick with the same lobby, but they are taking time to go shopping, then pick a new character, decide on the powers, weapons, equipment, and then they go to the bathroom...

I'd also like a traget practice mode.  Rather than having to test out your new character/weapon for the first time in an actual game.  Maybe something like a simple version of the Aramax Arena?  You wouldn't get any credits for it of course.

#31
TheAshenPhoenix

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Count Silvershroud wrote...

Absolutely.  I want this!  Especially the target practice bit.  Give me something to do when I want to stick with the same lobby, but they are taking time to go shopping, then pick a new character, decide on the powers, weapons, equipment, and then they go to the bathroom...

I'd also like a traget practice mode.  Rather than having to test out your new character/weapon for the first time in an actual game.  Maybe something like a simple version of the Aramax Arena?  You wouldn't get any credits for it of course.


I was actually thinking of soemthing like that, but scrapped it from the writing because I thought it would be a bit /too/ engaging. Like perhaps you get caught up in figuring out what makes a weapon tick and make other wait or miss the countdown timer. So perhaps something simple like a fenced off area that, when entered, stationary holograms of geth/cerberus/reapers popped up? Letting you test how much damage a weapon/ power does and how it works, and would also be big enough to test out all the powers well. But not having a full combat sim that made a new enviroment/transported you or was a full arena full of enemies would still let you pay good attetin to your surroundings. But you'd at least be able to get a feel for a character, how a weapon works, how powers works, and know if it owuld be a complete diaster to use it in the match.

#32
Guest_Darth Revan91_*

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-PenguinFetish- wrote...

god no, that would be horrible



#33
Rotward

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MMO and good single player are mutually exclusive, so no.

#34
Silvershroud

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TheAshenPhoenix wrote...

Count Silvershroud wrote...

Absolutely.  I want this!  Especially the target practice bit.  Give me something to do when I want to stick with the same lobby, but they are taking time to go shopping, then pick a new character, decide on the powers, weapons, equipment, and then they go to the bathroom...

I'd also like a traget practice mode.  Rather than having to test out your new character/weapon for the first time in an actual game.  Maybe something like a simple version of the Aramax Arena?  You wouldn't get any credits for it of course.


I was actually thinking of soemthing like that, but scrapped it from the writing because I thought it would be a bit /too/ engaging. Like perhaps you get caught up in figuring out what makes a weapon tick and make other wait or miss the countdown timer. So perhaps something simple like a fenced off area that, when entered, stationary holograms of geth/cerberus/reapers popped up? Letting you test how much damage a weapon/ power does and how it works, and would also be big enough to test out all the powers well. But not having a full combat sim that made a new enviroment/transported you or was a full arena full of enemies would still let you pay good attetin to your surroundings. But you'd at least be able to get a feel for a character, how a weapon works, how powers works, and know if it owuld be a complete diaster to use it in the match.


Sorry, I meant a simple bullseye target or two or something like that in the lobby area.  Maybe the targets could dissapear if you where the only one not readied up? The Arena-like thing would be more of a short solo game mode to test your weapons/characters.

Modifié par Count Silvershroud, 08 novembre 2013 - 10:17 .


#35
TheAshenPhoenix

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Count Silvershroud wrote...

Sorry, I meant a simple bullseye target or two or something like that in the lobby area.  Maybe the targets could dissapear if you where the only one not readied up? The Arena-like thing would be more of a short solo game mode to test your weapons.


Sounds well and good, you have no idea how many times the descriptions have betrayed me into thinking a gun wouldn't be complete and utter **** :?

And I've always wanted a "pratice mode" since solos are so different from playing with others since they were MEANT to be played with others, having a game mode meant for practicing would probably let you get a way better grip on a new weapon

I really like the idea of hubs like this. I mean, even if it eventually loses novelty, anything is better than looking at a still screen. Especially if your looking at one of the really nice vistas BW did really well in ME like on the citadel!

Modifié par TheAshenPhoenix, 08 novembre 2013 - 10:20 .


#36
OrcWhisperer

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Ganglok3 wrote...

If I can get one part my initial post added to ME4, it would be a social hub, with vendors where players can go to hang out, purchase items prior to going out on missions.


Hell no, I hate mmo's stop trying to ruin my second favorite RPG of all time.

I might be able to get behind this...IF they speed up getting into a match somehow.  It is absurd to have to go all the way back to the !@#$ menu and then load all the way back in to multiplayer.  Worst. Design. Ever.

But some kind of landing area that then lets you go off to different parts of the game and also provides some kind of social/shopping environment *might* be fine.  But then there simply has to be more customization options, because I want to look unique.

#37
lightswitch

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NO

#38
palmof40sorrows

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Stahlhammer wrote...

FPS. It has to be FPS.


Never. 

#39
Hurkaleez

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I hope so. While I had a tremendous amount of fun here the game really does need more facets to it.

The people who responded are people still playing after 2 years and are thus just hardcore fans who will despise any changes. The Devs want to market toward the masses and as such should ignore any comment where people say 'Do not change a thing!'

#40
DullahansXMark

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Corgun wrote...

I hope so. While I had a tremendous amount of fun here the game really does need more facets to it.

The people who responded are people still playing after 2 years and are thus just hardcore fans who will despise any changes. The Devs want to market toward the masses and as such should ignore any comment where people say 'Do not change a thing!'


To a small extent, this. Everything needs to evolve and change, but it can't change to the point where the original product is completely unrecognizable.

Examples:
Good change: Devil May Cry -> Devil May Cry 3
Bad change: Devil May Cry 4 -> DmC: Devil May Cry

Edit: You could also use the new COD: Ghosts as an example, I think. Apparently for once they tried evolving the gameplay and including more realistic elements, which seemed to do nothing but ****** off the playerbase.Time will tell on whether or not the changes were "good", but considering that Call of Duty is ADVERTISED as realistic, I'd like to think the new changes were for the better. But for now, people complain because it's different.

Modifié par DullahansXMark, 09 novembre 2013 - 12:33 .


#41
Lucky

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No thanks.

I don't mind if they change things but I personally have hated every MMO or MMO light I have ever tried, so no. Also, making it an MMO would divert too much from making it a good single player game.

#42
born2beagator

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Stahlhammer wrote...

FPS. It has to be FPS.

farm8.staticflickr.com/7151/6502740889_41d0714d66.jpg
Leave the FPS to Call of Doody

#43
spinachdiaper

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that would be as bad as PSN Home and Dust 514 loading match space station thing having a baby in the next mass effect game

#44
Jaun Shepard

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I want a zero gravity map on a derelict reaper/ abandoned spaceship. Here movement would be kinda tough and grenades would suck. But powers like singularity/throw/smash would be OP as ****. Also there would be flying small rockety enemies.

Modifié par Jaun Shepard, 09 novembre 2013 - 06:05 .


#45
Krushar

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it would be nice if they set it up so you can bring your sp character into someone else's game (i'm really hoping you can play aliens as main character) like in games like fable 3, the borderlands, and diablos, but still have the "strike here and extract" style missions available as well so you can play the story with friends as well as just doing mindless run & gun.

#46
Teothehun

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Ganglok3 wrote...

I would like ME4 to have a quasi mmo social aspect to it. What if you want to hit a bar with the N7's and the Volus you  carried through that Platinum match?

Ideally I would like a 'MMo light' feel..

This leads me to my next suggestion. RAIDS! (let me premise this by saying I like the social aspect of raids)

How cool would it be to join a group of, say 10-30, 50! other N7s in an attempt to take down a Reaper!? or a few Reapers! There can be hordes of mooks, LT's Bosses etc, similar to ME3 'waves'


Hmm.

Let me start by saying that I like the idea. Then, let me follow it up by saying that it wouldn't work at all in the way you've described.

The players entering a bar and grouping up idea is essentially a more social version of a group joining system. There'd be a central hub where players gather, and when a few want to do something, they'd give a holler and collect people willing to do the same thing. However, in practice, this will eventually just fall into a system where people sit in one end of the bar shouting "LF U/U/G, PST." People aren't going to want to roleplay all the time - some people just want a quick match, which is what the matchmaking system is useful for. Hanging out in a bar waiting for something interesting to happen is something you do in real life, not a video game.

That's not to say a more social matchmaking system is impossible.

What a few single player games are doing nowadays is adding personal worlds that other people can join. Games like Sanctum, Dark Souls, or Borderlands allow players to hop in to other people's worlds, or leave their worlds open for others to join. The social aspect could be said to work even better than MMOs because the experience is interpersonal, relying directly on the skills of one or a few other people rather than the combined power of an entire raid. I mean honestly, is it more likely you connect with someone you run into in a 4 man game, or a 25 man raid?

Not only that, but these games tend to have dead time where people have a second to coordinate and think out their next move before rushing in, especially Borderlands where players might want to trade gear that got picked up. ME multiplayer is a frenzy of waves where people can only talk for a few seconds before the wave begins; it doesn't matter that you had a super-close finish and you want to relish it, the next wave starts in five seconds.

As for raiding, well, it could work, but it would have to be something very original. If it was 30 people shooting at a reaper until it died, it won't be fun for anybody, no matter how you tune the difficulty. It also makes a matchmaking system worse, because someone who randomly drops in will have no one to truly team up with like in small-scale multiplayer; I'm sure if you've played WoW, once or twice you might've had a raid where you dropped in as an extra, thrown in your two cents, rolled on loot, and left when you were done. Also, the importance of your individual skill level in a raid environment matters less since you're overshadowed by a large group.

Some of the best boss fighting I've had was when I played Vindictus. You had chain hooks that could restrain a boss if multiple people shot sensitive areas, spears that could break off a specific area of a boss for bonus loot, and large scale fights had side-roles that needed to be accomplished by lower levels such as firing ballistae (which could break off a Dragon's tail, making the tail whip less dangerous for the players in the melee). One character, Karok, even had a special move where if you were standing in the right place and had perfect timing, you could catch a boss' attack mid swing, holding the boss steady while looking delightfully badass. The point is, there were multiple roles to fill, and people filling the same role stuck together and looked out for each other.

I think if there's raiding, something could be done involving multiple small groups each filling a different role. One team pilots supply ships and fighters, providing air support. Another team holds off a squad of Reaper infantry while the mechs are being repaired. Another team is fighting inside the reaper, blowing up key structures. Last team is using harassment to distract the reaper using booby traps and well placed missiles. Teams of 3-5, each performing a different role but affecting the battle in a different manner, with time to coordinate before the fight. There'd be roles focused on twitch-reflexes (like controlling a mech) while others are about strategy (using a supply ship to redeploy the harass team where they need to be).

Even if you did make raiding work though, the best multiplayer is going to be 3 best buds screwing around trying to see if they can use a grenade to launch a geth trooper out a window and into a dumpster.

#47
Catastrophy

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I've always said that I'd like to see a bar with music, drinks and dancers. And maybe Biowaremod3 as a bouncer?

#48
78stonewobble

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Njyaarf .... no...

An mmo experience is not really what I'm looking for in a me game. For that I go elsewhere... I play ME3 sp/mp to do something specifically different from an mmo.

#49
BridgeBurner

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Yeah because the last MMO that bioware made totally didn't turn out to be a fail did it...?