Modifié par KaiserShep, 08 novembre 2013 - 06:21 .
ME4 Speculation Time from Sneak Peak!
#76
Posté 08 novembre 2013 - 06:19
#77
Posté 08 novembre 2013 - 06:21
I've played all of those games (loved Age of Empires 2 BTW). As you said though, they're randomly generated. That's not a persistent and evolving world. It's randomly generated. These worlds would actually be (for lack of a better term) living environments.Chashan wrote...
Mcfly616 wrote...
Having a 24/7 connection allows for persistent and evolving worlds that change, instead of the same static environment every single time you walk down that street, or through those woods, or into that dungeon.....it will be exactly the same. With an always online connection you might walk down that same street or through those same woods, but there might be a crater in the street, or that giant tree you were admiring the other day has fallen and is now blocking your path. Point is, you can sign off for the night, come back the next day and be wondering wtf happened in the time you were gone.
That sounds very much like randomly generated environments you find in certain older titles: Diablo 1 and 2, Age of Empires 1 through 3 to name a few.
And those did not require permanent online-connection to make that work. And whether a 'persistent online world' is all that desirable is also questionable. Not everyone likes MMOs, after all, which try to go that direction.
People dislike MMO's for many reasons. You can't handcuff the feature of an ever-evolving world to a single genre. (I certainly have never heard an MMO-hater say: "jeez I hate the ever changing evironment and geography"). Besides, MMO's, RPG's, 3PS', FPS'.....the next gen is blending them all together. See: The Division and/or Destiny. That's the way the industry is going.
Hell, I can't wait til the games that implement the change in seasons. It would've been cool to see the thaw in Skyrim, or winter in GTA4.
Modifié par Mcfly616, 08 novembre 2013 - 06:22 .
#78
Posté 08 novembre 2013 - 06:23
#79
Posté 08 novembre 2013 - 06:28
If its supposed to change while the player is offline it demands a server to host an instance that it runs on, or you could simply have the world change when the player is there instead, which would be a better approach tbh.KaiserShep wrote...
Why would a game environment need an internet connection to change in a single player campaign?
#80
Posté 08 novembre 2013 - 06:31
I'm not restricting the discussion to the parameters of a singleplayer campaign. We're discussing the console and what it made possible for the whole, and what is now impossible now that the feature is gone.KaiserShep wrote...
Why would a game environment need an internet connection to change in a single player campaign?
Ahh sorry, I referenced two singleplayer games. Probably where you got the impression from. (On a side-note, I would really love roaming Skyrim and dungeon crawling with my friends and their own unique characters. What a shame)
Modifié par Mcfly616, 08 novembre 2013 - 06:35 .
#81
Posté 08 novembre 2013 - 06:34
#82
Posté 08 novembre 2013 - 06:35
No thanks....crimzontearz wrote...
Reboot ≠ same ending....
Though, I'll cry tears of joy if they ever update the trilogy with nothing but next gen graphics (a la Halo Anniversary or Resident Evil back on GameCube) Hell, I don't even need them to change the gameplay mechanics or anything (though, I certainly wouldn't complain if it were improved). It would be less Dev time to just gloss it over with the FrostBite3 engine.....or maybe wait til Next-next gen, and then update.
Modifié par Mcfly616, 08 novembre 2013 - 06:40 .
#83
Posté 08 novembre 2013 - 06:41
We could have the story of Saren and his indoctrination. WOW !!! Just think about it : Anderson is connected to this, Matriarch Benezia and Hacket. We could have an amazing character cast if that is true.
Modifié par maaaad365, 08 novembre 2013 - 06:41 .
#84
Posté 08 novembre 2013 - 06:44
rashie wrote...
If its supposed to change while the player is offline it demands a server to host an instance that it runs on, or you could simply have the world change when the player is there instead, which would be a better approach tbh.KaiserShep wrote...
Why would a game environment need an internet connection to change in a single player campaign?
My bigger concern has always been the implementation of DRM. Enhanced game features are nice, but if doing so opens the opportunity for more restrictive, draconian controls over the content, I would rather do without it. From what I understand, Always Online would make things as simple as lending or even giving away a game to someone somewhat difficult, as well as implementing ridiculous regional restrictions, both of which, thankfully, are now dead.
Modifié par KaiserShep, 08 novembre 2013 - 06:45 .
#85
Posté 08 novembre 2013 - 06:46
That's not how game development works, you can't just import game source files and just "gloss it over". Exporting a game to a different engine is a bigger task then i think you realise.Mcfly616 wrote...
No thanks....crimzontearz wrote...
Reboot ≠ same ending....
Though, I'll cry tears of joy if they ever update the trilogy with nothing but next gen graphics (a la Halo Anniversary or Resident Evil back on GameCube) Hell, I don't even need them to change the gameplay mechanics or anything (though, I certainly wouldn't complain if it were improved). It would be less Dev time to just gloss it over with the FrostBite3 engine.....or maybe wait til Next-next gen, and then update.
With that said getting a remake in a different engine would be awesome, but id rather see them revisit the kotor series or baldurs gate first
#86
Posté 08 novembre 2013 - 06:50
maaaad365 wrote...
I may be insane ( highly probable ), but that character looks like SAREN !!!!
We could have the story of Saren and his indoctrination. WOW !!! Just think about it : Anderson is connected to this, Matriarch Benezia and Hacket. We could have an amazing character cast if that is true.
This story was partially told in ME: Revelation.
#87
Posté 08 novembre 2013 - 06:55
JamesFaith wrote...
maaaad365 wrote...
I may be insane ( highly probable ), but that character looks like SAREN !!!!
We could have the story of Saren and his indoctrination. WOW !!! Just think about it : Anderson is connected to this, Matriarch Benezia and Hacket. We could have an amazing character cast if that is true.
This story was partially told in ME: Revelation.
I am familiar with that story. So , do you think that they won't pursue that because the story is out ?
If that is the case, then any prequal is dismissed off the bat. We know pretty much everything that happened in the past from the codex, conversations with the characters and from the comic books.
#88
Posté 08 novembre 2013 - 06:57
maaaad365 wrote...
I may be insane ( highly probable ), but that character looks like SAREN !!!!
We could have the story of Saren and his indoctrination. WOW !!! Just think about it : Anderson is connected to this, Matriarch Benezia and Hacket. We could have an amazing character cast if that is true.
Wow, ew, dude, no. I don't want to play as Saren... Playing as a synthesis-supporting, human-hating, reaper-slave doesn't sound appealing to me at all. Better to leave that story to comics/movies/novels etc.
Although a playable turian sounds cool.
Edit: On second thought you might not have meant playing as Saren... sorry
Modifié par Deverz, 08 novembre 2013 - 06:59 .
#89
Posté 08 novembre 2013 - 06:58
Modifié par KaiserShep, 08 novembre 2013 - 06:59 .
#90
Posté 08 novembre 2013 - 07:02
Deverz wrote...
maaaad365 wrote...
I may be insane ( highly probable ), but that character looks like SAREN !!!!
We could have the story of Saren and his indoctrination. WOW !!! Just think about it : Anderson is connected to this, Matriarch Benezia and Hacket. We could have an amazing character cast if that is true.
Wow, ew, dude, no. I don't want to play as Saren... Playing as a synthesis-supporting, human-hating, reaper-slave doesn't sound appealing to me at all. Better to leave that story to comics/movies/novels etc.
Although a playable turian sounds cool.
Edit: On second thought you might not have meant playing as Saren... sorry
Maybe Saren is a good guy at first , but he becomes evil once he gets under the influence of Sovereign. Remember that he commits suicide at the last moment, he regretted his decision to join the Reapers.
I would like to play as Anderson,Hacket or Benezia , but I would give Saren a try.
#91
Posté 08 novembre 2013 - 07:03
KaiserShep wrote...
I've had my fill of playing a turian in multiplayer. I sure wouldn't want to do that for an entire game's story. In any case, playing any of the famliar characters from the past would make the game pretty much sh*t.
Yeah, exactly. It has to be a new character. I'm also hoping for a variety of races to choose from, rather than a set character like Shepard. It would be really interesting to play as a turian, salarian, drell, just to name a few.
#92
Posté 08 novembre 2013 - 07:04
That sounds a lot like the excuses they used to justify making SimCity always-online.Having a 24/7 connection allows for persistent and evolving worlds that change, instead of the same static environment every single time you walk down that street, or through those woods, or into that dungeon.....it will be exactly the same.
Nonsense. Firstly, none of the features you listed require permanent online access as long as you have programmers worth their pay. Just because you can't come up with another way of implementing these ideas in the 30s it took you to type that sentence doesn't mean that there aren't any alternatives.and what is now impossible now that the feature is gone.
Secondly, even if those features required always-on internet then you still don't have to make them a requirement for the *platform* (use feature if possible, else use a fallback - e.g. static worlds...you still have to create the worlds, so you could easily pick one of them to be a static fallback with minimal extra work required). Multi-player games are a good example
Finally, you've missed a big concern about always-on: Sure, it sucks for people who don't have reliable internet but we've come to live with that sort of thing since, for example, we are pretty happy to play MMOs or multi-player games in general...
The big issue is that the software companies that demand always-on have been singularly incompetent at managing servers and providing their service - did you hear about the Simcity launch? Is that really the company that you want to make games that require always-on internet?
Requiring always-on electricity on the other hand is fine because e.g. Scottish Power has an excellent track record for uptime (one <24h outage in the last five year)
Modifié par AlexMBrennan, 08 novembre 2013 - 07:09 .
#93
Posté 08 novembre 2013 - 07:09
maaaad365 wrote...
JamesFaith wrote...
This story was partially told in ME: Revelation.
I am familiar with that story. So , do you think that they won't pursue that because the story is out ?
If that is the case, then any prequal is dismissed off the bat. We know pretty much everything that happened in the past from the codex, conversations with the characters and from the comic books.
Ehm, we know only about 40 events in 38 years. Not too much, even in 30 years history of my small country happenened more. We know only history of few characters, not whole galaxy.
#94
Posté 08 novembre 2013 - 07:12
maaaad365 wrote...
I would like to play as Anderson,Hacket or Benezia , but I would give Saren a try.
Problem with this idea, first and foremost, is that it would have no RPG elements at all. This would essentially just be a plain TPS set in Mass Effect where you control one of the old familiars from the original trilogy. Joker was the extent to which the series has ever put us in the controls of a character with whom we can make no choices, and it would be a huge mistake to build an entire game around that, as the entire franchise is built upon the idea that the PC has a variable path.
Modifié par KaiserShep, 08 novembre 2013 - 07:14 .
#95
Posté 08 novembre 2013 - 07:15
@Kaiser So we basically need a sequal since we already know the basic story line and our decisions are predictable. It's like in the Matrix " its inevitable, mr Anderson" .
Modifié par maaaad365, 08 novembre 2013 - 07:18 .
#96
Posté 08 novembre 2013 - 07:19
Modifié par KaiserShep, 08 novembre 2013 - 07:20 .
#97
Posté 08 novembre 2013 - 07:20
I never said it was easy. I implied it would by less devtime to simply update the graphics, rather than re-doing everything (I.e. combat mechanics, inventory, story, customization changes)rashie wrote...
That's not how game development works, you can't just import game source files and just "gloss it over". Exporting a game to a different engine is a bigger task then i think you realise.Mcfly616 wrote...
No thanks....crimzontearz wrote...
Reboot ≠ same ending....
Though, I'll cry tears of joy if they ever update the trilogy with nothing but next gen graphics (a la Halo Anniversary or Resident Evil back on GameCube) Hell, I don't even need them to change the gameplay mechanics or anything (though, I certainly wouldn't complain if it were improved). It would be less Dev time to just gloss it over with the FrostBite3 engine.....or maybe wait til Next-next gen, and then update.
With that said getting a remake in a different engine would be awesome, but id rather see them revisit the kotor series or baldurs gate first
And EA already announced that Bioware would be creating new adventures within the Star Wars Universe, in the near future (sweeeeet
#98
Posté 08 novembre 2013 - 07:23
KaiserShep wrote...
Bringing the codex to life in a game would strike me as incredibly lazy on the part of BioWare, since it would mean that they can't come up with a new story, so they have to just exhume the bits we learn from the first game and simply make a whole playable tale about it. What makes prequels so tricky is that we know exactly what's going to happen, and it requires a clever kind of twist to make it remotely interesting. I don't really see that as likely.
I don't want to bring the ME3 ending in the discussion, but I lost almost all my faith in the writers after that. I too don't believe they can make a good prequal. They need to bring Karpyshyn back.
#99
Posté 08 novembre 2013 - 07:28
AlexMBrennan wrote...
Snip
Well, right back at you. You just typed an essay, all for me to tell you that you're completely incorrect. You can't have a living, constantly changing world (I.e. I knock down a tree and/or burn down that village, the next time you're in the game world that tree is blocking your path and/or the village ruins are smoldering and the homeless roam the streets.)
Sure, nowadays you can destroy something, save your game, and then next time you load up it'll still be destroyed. But that's not what we're talking about. We're talking about a constant virtual world that carries on whether you're in it or not. And that simply isn't possible unless it's always connected to a server. Idc how good the dev is.
(Nobody cares about SimCity. And by nobody, I mean "me" lol. You're judging the entire industry by one Devs screw-up. Seems fair. Not really, though)
Modifié par Mcfly616, 08 novembre 2013 - 07:30 .
#100
Posté 08 novembre 2013 - 07:31
Mcfly616 wrote...
Good. Those were all things that were noticeably absent in the Mass Effect sequels. For the most part atleast. But especially Exploration. How in the hell are you going show us this wondrous, vast and fertile galaxy in the first game, just to make us run down hallways in the sequels. That's like making an oceanic RPG and saying you can only swim on the surface with your head above water. You're not allowed to explore the rich world of the deep....
.
Why wasn't this considered to be a problem for KotOR?





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