iakus wrote...
Allan Schumacher wrote...
BG (and BG2's) SP was so awesome it completely eclipsed multiplayer in a lot of people's minds.
If DAI is that high quality, then sure, mp is fine. I may pick up the game eventually
But at this point I personally will accept nothing less.
I guess what I am saying here is that you don't appear to be coming across as an advocate for a strong single player experience, but really more of an advocate for ensuring that the game will not feature multiplayer.
I do not understand why you are saying that you'd be okay with a lesser quality single player game simply because it has no multiplayer. Both as a gamer and a developer, I have a hard time reconciling your perspective.
I'm not so sure where the confusion lies here. My post is pretty clear that I do want a strong single player experience. Like BG and particularly BG2. If DAI were to deliver such a high quality game, then I could be confident that multiplayer did not in fact take anything away from it, quantity or quality wise. Or if it did, then the amount was trivial.
I've been replaying both BG games recently (about to head to Spellhold now ) And the SP game is so vast, so immersive, and filled with memorable characters that it's easy to forget it has MP at all. I want that experience. I don't want a "Thedas Readiness" screen greeting me every time I open the game. I don't want to be "encouraged" to use an aspect of a game I don't want to use to get a "better outcome" I want a single player experience so enjoyable and immersive that it completely eclipses any multiplayer that may end up in the game.
I bring it up because you appear to hold a game with MP to a higher standard than one that does not. To the point of literally saying that you'll only pick up the game if it is of BG quality. This implies that you are okay with the game having a weaker single player. You definitively state that it's a requirement for you to even consider buying the game.
So what you're saying is... we increase the chances of you buying the game simply by not having any multiplayer. Regardless of what state the single player game is in.
I mean, if a a game that is purely single player ends up sucking, you can't really blame multiplayer for messing anything up. The game would still suck though
I don't want a mediocre SP game. I've got plenty of those already. What I want is a great SP game. And I don't see MP contributing to that at all. And I can imagine it potentially harming it.. If MP does end up in the game, it will make it that much harder for me to have faith that absoloutely everything was done to ensure that top-tier SP experience.
This is what I was referring to earlier by allowing excuses. You effectively allow the developers, including me, a free pass for why you didn't like the story for ME3 (and even DA2). It's not the bleak ending, or the various issues that were fundamentally the problem. It's the multiplayer that was the problem.
As such, I'm at a point where I think if I had the choice of "making sure the game had a great single player campaign" or "making sure the game didn't have multiplayer" then the decision that I think would be most appealing to you is "making sure the game didn't have multiplayer." Especially from the perspective of whether or not you purchase the game.
Again: "If DAI is that high quality, then sure, mp is fine. I may pick up the game eventually"
So if MP is not in the game, you're okay with lesser quality. And that's where I get confused. I guess it comes down to whether or not you'd be willing to blame any perceived faults on the multiplayer components existing, but at the end if all you care about is the single player experience, does this mean that you are more tolerant to a lesser single player experience since you know that "all" the effort went into the single player game?





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