iakus wrote...
Do you seriously think any MP will be LAN-capable? There's no profit in that.
No, it will be like ME3: servers, always-online DRM and "booster pack" style crates via microtransactions
Okay, so, let me see if I get this: there is the multiplayer you think is bad, ME3esque, and the only problem with my idea is the alleged lack of appeal. So, then, why are you not more supportive of my idea? Why not be part of the mass being appealed to instead of saying it's impossible?
But, to answer your question, no, I don't even necessarily want LAN. I want a lobby system like Civilization, Torchlight II, etc. People play those game multiplayer all the time without montization.
Gotta wonder what that would do to the companion word budget [smilie]http://social.bioware.com/images/forum/emoticons/surprised.png[/smilie]
What does that even mean?
Sadly, that was the model of a decade or more ago.
What? Tons of games still use lobby-based multiplayer and have co-op campaigns.
AlanC9 wrote...
Agreed. We're not going to see any form of MP that can't be monetized somehow, although theoretically a non-monetized form could piggyback on the monetized version.
Suits me fine. I'd be more worried about BG/NWN-style MP. MP that doesn't come with its own revenue would have to divert investment from SP, wouldn't it?
No. It's been established that this only works in multiplayer naysayer dreamland. Well before they start working on a game they plan it out to the best of their ability. At that time, they decide on things like multiplayer and other gameplay features. They allot a budget for each facet of the game's design. If they're going to add a multiplayer mode that gets its own money to adjust for the extra personnel and other expenses.
Therefore, single-player only game gets 1000 zots.
The game with a multiplayer mode will need more zots to build the multiplayer, so they get 1300 zots.
Anyway, I'm not really sure why there's all this doom and gloom and assumption of monetized multiplayer tons of games out there have completely free multiplayer and the company that made them doesn't come crashing down months after release.