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Who's opposed to Dragon Age Multiplayer?


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#701
Guest_EntropicAngel_*

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Sylvius the Mad wrote...

They can not want that all they like, but until I'm allowed to make an informed purchasing decision, I'm not spending a dime.


You're not the intended market. Gullibles are.

Same as the lottery and, as someone mentioned, casinos. They're designed for the people who can't resist the Random Number God (I know it's Generator).

#702
Sylvius the Mad

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EntropicAngel wrote...

Same as the lottery and, as someone mentioned, casinos. They're designed for the people who can't resist the Random Number God (I know it's Generator).

The lottery (and some casino games) are different-in-kind, as they allow the consumer knowledge of the odds.

#703
ElitePinecone

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Shadow of Light Dragon wrote...

I think about the inclusion of DLC into a game akin to MP features. Neither should be intrusive to the (vanilla) SP experience. An NPC shouldn't be asking for your credit card info, neither should it block your progress unless you kill X enemies in MP. They shouldn't be invasive presences in single player mode, and they definitely shouldn't be mandatory in order to fully enjoy single player mode.

Agree with both of those, and I think Bioware has got the message that those two things in particular are lightning-rods for fan frustration. 

After the backlash (and Penny Arcade comic?) about the Warden's Keep ad in the party camp in DA:O, and the other backlash about the integration of ME3's MP into the singleplayer Galactic Readiness system, I think there's a fairly clear consensus that MP and DLC need to be sensitively handled. If I had to guess, after DA2 and ME3 Bioware would be making sure they double-check that kind of stuff, given how easily their fanbase tends to explode. 

(Also, the "Please buy DLC!" popup message after ME3's original ending was hilariously jarring, and that was changed eventually too.)

#704
Shadow of Light Dragon

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Fast Jimmy wrote...

While many quibbled on the ME3 forums about what consisted of "best" and even the idea of if it was an "ending," the truth is that not all of possible endings and content was accessible without either MP or using the ME mobile app game. Mathematically, numerically, impossible.

Although, if anything, Bioware did the opposite - they repeated over and over again that you didn't need MP to access all the content, and then locked threads where people had datamined the game and proven that it wasn't possible. Not the best moments on the BSN.

Still, the "Breathe" scene in question was only less than five seconds long and was considered an Easter Egg (although the implications of that five second scene were pretty huge), so it wasn't deemed as crucial content that was being locked out.


Thanks for the confirmation :)

I remember some of the forum debate, and locked threads, though don't believe I ever saw any confirmation from Bioware as to whether the info at the end of your first paragraph was in fact true. Not that I wanted to doubt the dataminers, but I also didn't want to think the unpleasantness in Paragraph 2 was due to mods being...well. Y'know. :/

Still, the idea of having hidden easter eggs in SP, as gained through MP achievements, might be one I could live with if it was handled with more care. I'm sure we could have a lively debate of what sort of easter eggs should be 'allowed' though...my first inclination is that 'Fluffy Fun Egg' would be more acceptable to some SPers than 'Egg of Potentially Great Import to Story'.

ElitePinecone wrote...

(Also, the "Please buy DLC!" popup message after ME3's original ending was hilariously jarring, and that was changed eventually too.)


Hah, oh man, I saw the screenshot for that. :pinched: Whyyyy, what were they thinking...?

Modifié par Shadow of Light Dragon, 13 novembre 2013 - 07:33 .


#705
Kidd

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Was the requirement to play MP for the best variant of the red ending truly by design? I know there are to this day lots of war assets in the files that cannot be unlocked by playing the game. Whether they are part of cut content, or if glitches keep them from firing, I don't know. But I do know that there are enough assets in the vanilla game (when including the unobtainable assets) to max out the ending without MP.

I wonder how much was an honest mistake. Of course, I don't get why that wouldn't have been admitted instead of having Priestly talk about an easter egg. I know I would have preferred "sorry, we goofed the numbers and are in the process of patching it" myself.

Modifié par KiddDaBeauty, 13 novembre 2013 - 07:50 .


#706
ElitePinecone

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It might've been an honest mistake, but even if it was, the communication with fans afterwards was unclear, confusing and contradictory. Given how poorly the community team and the designers responded to legitimate feedback about it, I don't really blame anybody for being deeply suspicious about the motives - in the end it took about three months to fix, and only came with the Extended Cut.

It's also hard to believe that it was just an accident or miscalculation, given how strongly they'd emphasised since announcing MP that it wasn't required to see all singleplayer content. I don't know how these things are checked at Bioware, but *surely* the people designing the Galactic Readiness system would've made sure that their numbers added up. At some point someone sat down and calculated the (totally arbitrary woo!) numbers for each ending, and how much individual War Asset would be worth - it beggars belief that they wouldn't have picked up an imbalance at that point.

Modifié par ElitePinecone, 13 novembre 2013 - 08:27 .


#707
Kidd

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But it would add up if the calculation was done off a check list with all the war assets in the files. You can compare this to the whole DA2 import scenario where there's full scenes in the game you simply cannot access because the save you import from DAO/A isn't flagged properly.

Of course, QA should have caught it. But QA can't catch everything. And I have a feeling the Edmonton offices were panicked enough over the whole ending controversy and the decision to make the EC to even keep everybody up to date on the whole assets situation. Large parts of the staff had went on post-launch vacation etc.

Any ways, this is pure speculation about what's going on in offices I were not working in. Guess I'll drop the tangent here =)

#708
bEVEsthda

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Fast Jimmy wrote...

And in the end, everybody has to deal with it. It goes all ways.


Not true. I don't have to "deal with it" if I don't want to. I, and any other player, can pass on the game entirely if MP is announced. Which is what I am honestly contemplating unless the MP is something truly unique or intriguing... and which I doubt the things I would find interesting in a MP environment would attract, retain or entertain any of the larger MP fans Bioware would likely be angling for in a DA:I MP feature, so I find the chances of it happening exceptionally remote.


Image IPB I think you should maybe read my full post yet another time. And this time, imagine the vitriolic, embittered, underhand personality that you know is me, speaking those words. And "it" doesn't necessarily only consider MP, but maybe the fact that the game contains MP, as well as "goes all ways" include Bioware.

#709
Fast Jimmy

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@bEVEthesda

Fair enough. LOL

#710
victorbarry

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i want multiplayer! i want ittt!!!:o

#711
frankf43

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I wont play it. But I have absolutely no problem with it being there for anybody else that wants to play it. I if it takes 10% or 20% of the budget away from the single player game I don't care. I will be happy with my single player game and content that that money was spent to attract other players who like to play with their friends. At the end of the day the world does not revolve around me. So I cannot expect Bioware to angle their game solely at me. As long as there is enough content to keep me happy as a single player I will be.