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Who's opposed to Dragon Age Multiplayer?


710 réponses à ce sujet

#51
Beerfish

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sangy wrote...

Dragon Age started without Multiplayer and has continued without. I really think they should stick to this. Everyone has their own opinion that they are entitled to, but I have noticed games that have added this down the line ended up not so great.

I agree with what some people have said here. Less time focused on single player ends up with a poorer quality result overall. People want a multiplayer game, there are alternatives out there. Lets keep Dragon Age awesome as it is.


Alot of people had a real problem with DA2 resource usage and there was no mp.

#52
Schneidend

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Jorina Leto wrote...

Considering that ME3 MP sucks, yes I'm opposed to MP.


Considering ME3 MP is awesome, no I'm not opposed to MP.

#53
Beerfish

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Jorina Leto wrote...

Considering that ME3 MP sucks, yes I'm opposed to MP.


No, it's very good and has enjoyed a long life with a very active forum and tons of playing time.  To totally ignore an aspect of a game like this becasue you didn't enjoy it is not in the least bit relevant.

#54
jncicesp

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As long as it isnt connected to the actual game and story and I dont like how theres WAY to much dlc for MassEffect and only a few weapons or stuff for the story single player.

Id find it threatening to how much care theyd put into the main game and stories If they can just add stuff for Multiplayer.

Would be kinda neat to have a mulitplayer Ish thing where you just Kill a ton of enemies in some hold.

Modifié par jncicesp, 08 novembre 2013 - 04:58 .


#55
TurretSyndrome

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I don't think Dragon Age needs anything more than a drop-in and drop-out system like in Lego games. The second player would be able to take hold of, say, Cassandra and just play. Of course there should be options like, can player-2 pick up items or interact with people etc This could be great if it's online too, so your friends can join in to experience your story.

Beyond that, maybe something like what TW2 had, allowing other players to bring in their own Inquisitors and do team survival or raids. Could be a hit or an utter fail, depends on how they implement it.

I'm not against this, but I can understand others who say that they'd rather see Bioware spend more time in polishing the game, rather than something like this which may or may not work. This isn't Mass effect after all. There is also the matter of resources being put aside for multiplayer, which could've been used for singleplayer part of the game.

#56
Khayness

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Do not want.

The best multiplayer games I've played are built from the get go to implement it and has it as the main feature, not as some tacked on mode to accomodate the designed by committee checklist.

Dragon Age as we know it is not that kind of game.

#57
Taleroth

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If it's a totally separate game with independent development and budget, sure. At that point, if it's truly independent, if it's truly able to stand on its own, why not release it as its own game?

I don't want to see a shared equipment, enemies, maps like ME3 again, really.

Though some co-op functionality would be pretty neat.

Modifié par Taleroth, 08 novembre 2013 - 05:05 .


#58
Jaulen

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Count me in as a DA fan that does not want in any way a MP mode.

DA's strongest suit is the SP aspect of it, the stories and companions.

They should just make a multiplayer standalone game.....no hybrids.

Just seems stupid to combine MP and SP.....if they do MP, should be a DLC.

Modifié par Jaulen, 08 novembre 2013 - 05:03 .


#59
Schneidend

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TurretSyndrome wrote...

I don't think Dragon Age needs anything more than a drop-in and drop-out system like in Lego games. The second player would be able to take hold of, say, Cassandra and just play. Of course there should be options like, can player-2 pick up items or interact with people etc This could be great if it's online too, so your friends can join in to experience your story.


This. I wanted this exact sort of thing for Mass Effect. How great would it be to pop in to a friend's Mass Effect campaign and play as your favorite squadmate (Grunt, James, or Wrex for me)? I already enjoy watching people play dialogue-heavy WRPGs, so also being able to help them in combat would be the ultimate.

Beyond that, maybe something like what TW2 had, allowing other players to bring in their own Inquisitors and do team survival or raids. Could be a hit or an utter fail, depends on how they implement it.

I'm not against this, but I can understand others who say that they'd rather see Bioware spend more time in polishing the game, rather than something like this which may or may not work. This isn't Mass effect after all. There is also the matter of resources being put aside for multiplayer, which could've been used for singleplayer part of the game.


As others have pointed out, resource allocation is done in the planning stages of a game, and they don't just go "here's a million dollars for the whole game, now divide that up between multiplayer and single player." No. They have separate teams and separate budgets for that sort of thing.

#60
Taleroth

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Schneidend wrote...

As others have pointed out, resource allocation is done in the planning stages of a game, and they don't just go "here's a million dollars for the whole game, now divide that up between multiplayer and single player." No. They have separate teams and separate budgets for that sort of thing.


Yes, but when the two teams are working on shared elements, what happens? Is one team chosen to do the work alone? Does that team have to compromise to make sure their work is good for both teams?

Modifié par Taleroth, 08 novembre 2013 - 05:09 .


#61
Schneidend

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Jaulen wrote...


Count me in as a DA fan that does not want in any way a MP mode.

DA's strongest suit is the SP aspect of it, the stories and companions.

They should just make a multiplayer standalone game.....no hybrids.

Just seems stupid to combine MP and SP.....if they do MP, should be a DLC.

Taleroth wrote...

If it's a totally separate game with independent development and budget, sure. At that point, if it's truly independent, if it's truly able to stand on its own, why not release it as its own game?

I don't want to see a shared equipment, enemies, maps like ME3 again, really.

Though some co-op functionality would be pretty neat.


I don't want it to stand on its own. I want to play in a friend's campaign a la Baldur's Gate: Enhanced Edition.

#62
Schneidend

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Taleroth wrote...

Yes, but when the two teams are working on shared elements, which team does the work? And which team's result takes priority? They don't exist in a bubble.


I'm not sure what you mean. Obviously they both do work. That's why they're separate teams, so they don't interfere with one another.

#63
CuriousArtemis

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If they do institute MP in DAI, I hope it's very different from ME3's MP, which I do not really like. I absolutely can't play ME3 MP on my own; it's utterly boring. I'm just fighting a bunch of AI. What's thrilling about MP is 1) playing with your friends, and 2) pwning real people. Pwning an AI is about as fun as kicking a rock.

#64
Taleroth

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Schneidend wrote...

Taleroth wrote...

Yes, but when the two teams are working on shared elements, which team does the work? And which team's result takes priority? They don't exist in a bubble.


I'm not sure what you mean. Obviously they both do work. That's why they're separate teams, so they don't interfere with one another.

Mass Effect 3 had seperate teams.

But they used the same weapons, combat, and enemies. Which team designed the Reaper army, for instance? They couldn't have both done it totally independently.

Which team decided to have weapons work on a 1-10 unlock system?

#65
SoulRebel_1979

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Absolutely, 100% for MP for DA:I.

I''d be down for hoardmode, co-op campaign, co-op anything really. +1 for MP!

#66
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If it's going to waste resources that would potentially better the SP experience, then yes.

But to be honest, I can't be opposed to something I know nothing about and may not even happen. Multiplayer being bad is just another gaming taboo, just like CoD or Halo.

I like to think I'm passed that stage now.

#67
Welsh Inferno

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MP being implemented always has an influence on the game design of SP whether they share resources or not. Combat being the thing influenced the most. Everything that works in SP has to work in MP too, so things often get changed to suit the needs of the MP. For that I am against it. Dragon Age doesn't need MP.

Modifié par Welsh Inferno, 08 novembre 2013 - 05:21 .


#68
Guest_Trista Hawke_*

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Not interested in multiplayer. No thanks!

#69
Schneidend

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Taleroth wrote...
 Mass Effect 3 had seperate teams.

But they used the same weapons, combat, and enemies. Which team designed the Reaper army, for instance? They couldn't have both done it totally independently.

Which team decided to have weapons work on a 1-10 unlock system?


Obviously, I can't answer those questions. I'm not a Bioware developer. I would imagine the baseline, in the case the Reaper units, was established by the main design team while the multiplayer team worked on algorithms for enemy spawn rates, the interface, waves, etc. Then, they compared notes.

Are you attempting to imply that this collaboration negatively impacted either mode? If so, I am inclined to disagree.

Welsh Inferno wrote...

MP being implemented always has an influence on the game design of SP whether they share resources or not. Combat being the thing influenced the most. Everything that works in SP has to work in MP too, so things often get changed to suit the needs of the MP. For that I am against it. Dragon Age doesn't need MP.


Not how it happened in ME3. Their changes were largely completely separate from one another.

#70
TurretSyndrome

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Schneidend wrote...

As others have pointed out, resource allocation is done in the planning stages of a game, and they don't just go "here's a million dollars for the whole game, now divide that up between multiplayer and single player." No. They have separate teams and separate budgets for that sort of thing.


There's always a set budget for a title, it doesn't matter whether it's got multiple teams working on multiple elements of the game. Regardless of what the developers might say to us, this budget is always divided up between different parts of the game. There are different teams working on these different parts, even if multiplayer is not one of them. The teams will have to communicate with each other while making some compromises and decide on what works and what doesn't. 

Bioware will of course tell you(like any other developer) that they're all different and that they don't affect each other, but that's not really true. It's up to you whose word you're going to take.

Modifié par TurretSyndrome, 08 novembre 2013 - 05:44 .


#71
AresKeith

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I'm against it because not every game needs a multiplayer

#72
rolson00

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people were against mass effect MP but it turned out great so lets wait and see what bioware do shall we?

Modifié par rolson00, 08 novembre 2013 - 05:49 .


#73
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If having MP means that it'll affect the single-player in any way, then I'm opposed to it. I'm just playing for the story, if I ignore "Multiplayer" when I see it on the main menu then forcing me to play it to get things in the single-player which should be obtainable in the single-player to begin with isn't going to convince me to play it.

For people saying the SP-MP link in ME3 wasn't an issue, yes, it was. At least until it was fixed in the Extended Cut DLC.

I had to play multiplayer to boost the galactic readiness in order to get the "best" ending, since the requirement was 4000+ EMS at the time which wasn't possible in single-player alone. That's taking something away from the single-player right there. I didn't need multiplayer to get the "best" ending in ME2 so why do I need it in ME3?

Modifié par AWT42, 08 novembre 2013 - 05:57 .


#74
ElitePinecone

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Helena Tylena wrote...

Multiplayer would take up resources that then won't go to making the absolute best single player experience. I am also opposed.

Actually, the inclusion of multiplayer almost always earns more resources for the overall project than would've been there if it was just singleplayer. It's misguided to suggest that MP "diverts" resources from singleplayer, because if the multiplayer was never worked on, those resources wouldn't have gone to singleplayer - they wouldn't have been spent at all.

Plus, assets that are developed for multiplayer often find a use somewhere in singleplayer.

#75
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Not I.