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Who's opposed to Dragon Age Multiplayer?


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#76
stormhit

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Taleroth wrote...

Mass Effect 3 had seperate teams.

But they used the same weapons, combat, and enemies. Which team designed the Reaper army, for instance? They couldn't have both done it totally independently.

Which team decided to have weapons work on a 1-10 unlock system?


Technically weapons had a 1-10 system in ME too. Seems like they just revisited it to add more customization while making it work with the newer non-loot hunt mechanics. 

#77
Zjarcal

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AresKeith wrote...

I'm against it because not every game needs a multiplayer


So you're against it just for the sake of being against it, noted.

I certainly look forward to the MP if they make one, which isn't a given really, but it's very likely nonetheless. ME3 MP was awesome even when I thought it would be crap, I won't underestimate the possibilties that MP can add to DA:I.

I do agree that they need to make it so it has no effect whatsover on single player though, it's not something that bugs me in particular but it's a irritating thing for many others who don't want to be forced to play the MP portion of a game.

#78
ElitePinecone

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Taleroth wrote...

Schneidend wrote...

As others have pointed out, resource allocation is done in the planning stages of a game, and they don't just go "here's a million dollars for the whole game, now divide that up between multiplayer and single player." No. They have separate teams and separate budgets for that sort of thing.


Yes, but when the two teams are working on shared elements, what happens? Is one team chosen to do the work alone? Does that team have to compromise to make sure their work is good for both teams?

In Mass Effect's case, as far as we know they divided the work over time and it seemed to end up fine. One team was responsible for the entire multiplayer mode and they used the enemies, equipment and powers developed for the singleplayer. 

I really don't think the resource-sharing or team-sharing issues are as big as people worry they are, particularly with a studio like Bioware. They would plan years ahead to make sure the quality was still there. 

There are legitimate issues with the MP "affecting" the singleplayer (and I'm still extremely cynical given that it took so long to solve ME3's war assets ridiculousness) but if they noticed the response to earlier attempts to enforce multiplayer, then it hopefully wouldn't be a problem. 

#79
Khayness

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ElitePinecone wrote...

I really don't think the resource-sharing or team-sharing issues are as big as people worry they are, particularly with a studio like Bioware. They would plan years ahead to make sure the quality was still there.


Haha, let me tell you a funny story.

ME3 had a late 2011 release date originally, they had many articles saying there won't be any MP in it.

Then the delay happened at summer, lo and behold: news about MP and Kinect support were all around the internet.

#80
The Xand

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I don't play RPG's to fanny around with other people. If anything that hinders my experience because it blocks me from certain content or forces me to work in a group where I feel rushed to get to the end of a raid/instance instead of being able to take my time and savour it. Never mind that it costs money and resources to incorporate it that could be better spent elsewhere. That also runs the risk of a Dragon Age MMO in future which would be the death knell for the franchise since that would hoover up all resources and we'd never see a proper singleplayer game again, a la Warcraft 4.

Modifié par The Xand, 08 novembre 2013 - 06:08 .


#81
dekkerd

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As has been stated, it must have no effect on sp whatsoever. I would actually prefer MP be a free DLC, so every bit of the disc can be dedicated to sp.

On the subject of co-op, again, no effect on sp please. Dead space 3 had entire sections of the game closed off because of co-op. Awful decision. DA is a sp game, you should be able to access all areas while playing alone.

#82
ElitePinecone

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Khayness wrote...

ElitePinecone wrote...

I really don't think the resource-sharing or team-sharing issues are as big as people worry they are, particularly with a studio like Bioware. They would plan years ahead to make sure the quality was still there.


Haha, let me tell you a funny story.

ME3 had a late 2011 release date originally, they had many articles saying there won't be any MP in it.

Then the delay happened at summer, lo and behold: news about MP and Kinect support were all around the internet.

Actually, the ME3 multiplayer was in development in its final from mid 2010, according to Geoff Keighley's Final Hours of ME3 app. The Montreal studio began it as a standalone downloadable title before it was decided to make it a full part of the main game.

Modifié par ElitePinecone, 08 novembre 2013 - 06:17 .


#83
Iakus

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dekkerd wrote...

As has been stated, it must have no effect on sp whatsoever. I would actually prefer MP be a free DLC, so every bit of the disc can be dedicated to sp.


I could probably live with that.  But if I have to install MP in order to play single player, it is not "optional" enough for me.

#84
Beerfish

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motomotogirl wrote...

If they do institute MP in DAI, I hope it's very different from ME3's MP, which I do not really like. I absolutely can't play ME3 MP on my own; it's utterly boring. I'm just fighting a bunch of AI. What's thrilling about MP is 1) playing with your friends, and 2) pwning real people. Pwning an AI is about as fun as kicking a rock.


You make MP friends and then play with them.  The vast majority of people that play ME3 mp together never knew each other before playing.  You are also fighting AI in single player games.

#85
Khayness

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ElitePinecone wrote...

Actually, the ME3 multiplayer was in development in its final from mid 2010, according to Geoff Keighley's Final Hours of ME3 app. The Montreal studio began it as a standalone downloadable title before it was decided to make it a full part of the main game.


You know what is even funnier?

Both we say is true.

#86
The Flying Grey Warden

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Helena Tylena wrote...

krul2k wrote...

because its been stated and stated again if there was a MP there would be a set budget for it same as there is for SP


Stated where?

And even so, the money has to come from somewhere. If there's two separate budgets, that still means either budget would probably be larger if the other didn't exist.
And 'resources' is more than just budget. It's also time spent, and skilled people spending that time. You have to divide your team, or hire new people (who you need to find first, and which also draws from your budget) to do all the extra work required to build a multiplayer or co-op mode. Either it is going to feel tacked on, or it WILL mean the single player suffers.



No it wouldn't. If MP didn' exist for DA, the budget would immediately be reallocated to a different project all together, more then likely still in the early stages of development, and none of it would go into dragon ages resource pool. EA, like many businesss, has teams and teams of employees whose jobs are to shave as much cost off a product as possible in any way possible. They aren't going to give DA any more or less then they think is neccisary in order to make it a economically viable game. They would give it a new budget if it wanted to add in other features, only if it were beneficial to the short term market success of the games launch and initial sales. If not, then they would most likely deny the request.

What you are talking about is uninformed wishful thinkng, and little else. Optomism of what would make a good game over the reality of making a game in a massively competitive market.

#87
Schneidend

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TurretSyndrome wrote...

Bioware will of course tell you(like any other developer) that they're all different and that they don't affect each other, but that's not really true. It's up to you whose word you're going to take.


Why would I not take Bioware's word for it? They've never steered me wrong before. Besides, multiple companies work like this. Separate project teams is an industry standard, and a big part of why complaints about DLC are utterly misinformed and thus unfounded.

#88
The Xand

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The Flying Grey Warden wrote...

No it wouldn't. If MP didn' exist for DA, the budget would immediately be reallocated to a different project all together, more then likely still in the early stages of development, and none of it would go into dragon ages resource pool. EA, like many businesss, has teams and teams of employees whose jobs are to shave as much cost off a product as possible in any way possible. They aren't going to give DA any more or less then they think is neccisary in order to make it a economically viable game. They would give it a new budget if it wanted to add in other features, only if it were beneficial to the short term market success of the games launch and initial sales. If not, then they would most likely deny the request.

What you are talking about is uninformed wishful thinkng, and little else. Optomism of what would make a good game over the reality of making a game in a massively competitive market.


Dragon Age MP is still just a facet of the Dragon Age budget and a waste of time and resources for a singleplayer game. Like in Spec Ops: The Line. Not worth shoehorning in, ultimately.

#89
Reznore57

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I really liked ME3 MP.
Not the whole linked to the main campain stuff , though.
But gameplay wise , multiplayer/MMO is what I enjoy the most.

I miss playing a healer in a MMO , my favorite thing ever ...I don't mind playing with strangers at all.With friends , I prefer playing DPS , I can talk and no one dies when I'm distrated by jokes etc...

Sadly playing healer in DA , with the whole party , pause gameplay etc...isn't really thrilling.

#90
The Flying Grey Warden

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Perhaps. But pretending thst MP damages DA's budget is fallacious.

It can still be a waste time without harming the SP budget.

#91
someguy1231

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My my, do I get a sense of deja vu from this thread...

If you were on the ME3 boards when MP was confirmed, you would've witnessed the second-biggest s***storm ever on these boards (behind ME3's ending when it was released). People were loudly declaring they wouldn't buy the game, that Bioware had "betrayed" them, etc. Then once ME3 was released, many realized that not only was the MP good, it may have been the best part of the game, due to the widespread disappointment with the game's ending.

Don't believe me? I made a thread a while back asking if there was anyone who was originally against multiplayer but ended up liking it. It got a massive response:

social.bioware.com/forum/1/topic/343/index/14699860

If MP is confirmed for DAI, I look forward to history repeating itself. :whistle:

Modifié par someguy1231, 08 novembre 2013 - 07:24 .


#92
Jaulen

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You know....now that I think about it....if they did 'flashpoint' modes like in SW:ToR that would get me interested in MP. Those flashpoints were fun.


Oh....and @someguy1231.....MP shouldn't be liked just because it was better than the ending....weak reason for having or enjoying MP in my opinion.

Modifié par Jaulen, 08 novembre 2013 - 07:36 .


#93
mjb203

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This really isn't worth worrying about, since nothing has been announced. Me, I'll wait to see if there is a confirmation, and if so, I'll look on how they plan to implement and criticize or praise as appropriate. As others have said, as long as it doesn't affect the SP (as ME3 MP did before the EC), I'll most likely be perfectly fine with it as I won't have to worry about my SP experience.

#94
Icy Magebane

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someguy1231 wrote...

My my, do I get a sense of deja vu from this thread...

If you were on the ME3 boards when MP was confirmed, you would've witnessed the second-biggest s***storm ever on these boards (behind ME3's ending when it was released). People were loudly declaring they wouldn't buy the game, that Bioware had "betrayed" them, etc. Then once ME3 was released, many realized that not only was the MP good, it may have been the best part of the game, due to the widespread disappointment with the game's ending.

Don't believe me? I made a thread a while back asking if there was anyone who was originally against multiplayer but ended up liking it. It got a massive response:

social.bioware.com/forum/1/topic/343/index/14699860

If MP is confirmed for DAI, I look forward to history repeating itself. :whistle:


You look forward to DA:I being unsatisfying and having a disappointing ending, so much that MP is the game's only saving grace?  Huh?

Not that it matters, but I'd rather they just did something like Elder Scrolls Online and left the DA series alone.  Make 2 games with 2 separate studios, and don't have MP tacked onto a single player rpg.  I mean, how would multiplayer even work in this series?  Some kind of deathmatch mode?  It certainly doesn't seem possible during the campaign...

#95
Medhia Nox

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I'm ambivalent - I play CRPGs to have a small sampling of the roleplaying that is available at my gaming table... not to play multiplayer.

But I don't care if it's there - my only hope is that it doesn't interfere with single player in any way.

#96
Schneidend

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Icy Magebane wrote...

You look forward to DA:I being unsatisfying and having a disappointing ending, so much that MP is the game's only saving grace?  Huh?


Or, how about the other 99% of the game being amazing? That seems like a pretty good saving grace to me.

Not that it matters, but I'd rather they just did something like Elder Scrolls Online and left the DA series alone.  Make 2 games with 2 separate studios, and don't have MP tacked onto a single player rpg.  I mean, how would multiplayer even work in this series?  Some kind of deathmatch mode?  It certainly doesn't seem possible during the campaign...


It's like you people have never even played Baldur's Gate. Each player controls different characters. Only the Hawke/Warden/Inquisitor/Shepard gets to talk. Done deal.

#97
Icy Magebane

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@Schneidend - I was responding specifically to what he said about MP and how it made ME3 a good game in spite of a lackluster singleplayer experience. And no, I have never played Baldur's Gate. I'm not ashamed to admit that I don't see how this would work. So let's say I'm playing as Cassandra. I'm actually not playing as her, just controlling her during combat, and all dialogues and interactions she has with the Inquisitor and the NPCs continue to be scripted. I don't get to buy anything, and I have no control over the Inquisition, or how we spend resources or interact with the world.  I'm only there to fight.  I just don't think I'd find that appealing.

Modifié par Icy Magebane, 08 novembre 2013 - 07:52 .


#98
Leitner

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Quite opposed.

A. It would detract from SP(and yes, it would. Bioware isn't a pot of infinite money. They have finite resources and can only allocate them so far)

B. It could end up effecting SP in some wonky way like ME3

C. They'd likely not support it for very long. ME3 multiplayer was actually surprisingly fun, however, on the one year anniversary they stopped hosting weekend challenges, they were done with new DLC packs, etc. Don't get me wrong I understand they cannot keep up support forever but a rotational list of challenges would not have been so difficult. They already had 20+ they could have just cycled through.

#99
Blooddrunk1004

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Not against it, but my main concerns with multiplayer in DA:I would be this:

1. Multiplayer not effecting the single player campaign when it comes to story, decisions, characters, dialogue... the same thing ME3 did before it got patched (thank god)

2. What modes? If it's another horde mode i will just say "**** you" because horde mode is the most, lame, overused and repetitive multiplayer experience ever. It's another reason why ME3 multiplayer was only fun for a few hours before it became extremely boring. If they intend to add PvP than it brings me to my final point.

3. Balancing classes, i played to many MMOs and i know balancing is pain in the ass and requires a lot of time. But can DA development team do this properly?  Unless if they hire the same team that made TOR, which i wouldn't mind since TOR is one of the most balanced MMOs when it comes to PvPing. I also wonder how much would combat needed to be speed-up, since it looks pretty slow in the first gameplay footage we saw, which i like.

This is just my personal request but i would much rather see if Bioware would do something like a seperate co-op campaign. It would be ****ing awesome if we could invite 2-3 players into our world and work as a party group, doing quests, experiencing the story, exploring. riding horses together, etc... I know a lot of balancing would be required here as well but ME3 multiplayer is balanced realy well against NPCs.

Either way i just want good SP experience, it's the reason why i love DA. But if Bioware will have to make multiplayer then i can at least try to suggest, so it won't bore me as much as ME3 did :P

Modifié par Blooddrunk1004, 08 novembre 2013 - 08:13 .


#100
Schneidend

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Icy Magebane wrote...

@Schneidend - I was responding specifically to what he said about MP and how it made ME3 a good game in spite of a lackluster singleplayer experience. And no, I have never played Baldur's Gate. I'm not ashamed to admit that I don't see how this would work. So let's say I'm playing as Cassandra. I'm actually not playing as her, just controlling her during combat, and all dialogues and interactions she has with the Inquisitor and the NPCs continue to be scripted. I don't get to buy anything, and I have no control over the Inquisition, or how we spend resources or interact with the world.  I'm only there to fight.  I just don't think I'd find that appealing.


You could control her in combat, as well as in exploration to help find hidden stuff like codex entries and caches of items. You would also have control of her character build, spending skill points and attribute points. Whether or not you could buy things or have any inventory control would be up to Bioware, and probably be implemented in toggles for multiplayer mode. I'd find it very appealing, as I already enjoy watching other people play Bioware games, because they make decisions and class/party choices and such I probably never would. Getting the chance to headbutt people as Grunt or shield bash suckas as Cassandra while at the same time watching their single player experience would make a BW game all the better.

Alternatively, they could allow the secondary player(s) to make their own characters who join the Inquisition, just as Baldur's Gate allowed you to run through with an entirely player-created group.