Who's opposed to Dragon Age Multiplayer?
#101
Posté 08 novembre 2013 - 08:19
#102
Posté 08 novembre 2013 - 08:20
Beerfish wrote...
motomotogirl wrote...
If they do institute MP in DAI, I hope it's very different from ME3's MP, which I do not really like. I absolutely can't play ME3 MP on my own; it's utterly boring. I'm just fighting a bunch of AI. What's thrilling about MP is 1) playing with your friends, and 2) pwning real people. Pwning an AI is about as fun as kicking a rock.
You make MP friends and then play with them. The vast majority of people that play ME3 mp together never knew each other before playing. You are also fighting AI in single player games.
True about making friends
And yes, you did kill AI in the SP game, but the SP game has a narrative. Let's face it, I don't play ME or DA for the amazing combat. I play it for the fantastic writing. (And yes, the gameplay is generally good.)
When you're just killing wave after wave of AI with no narrative, it gets boring. There needs to be some motivating factor (for me).
I played Halo in my 20s with my friends and it was such an awesome experience. That for me is the best MP experience.
#103
Posté 08 novembre 2013 - 08:49
#104
Posté 08 novembre 2013 - 08:52
krul2k wrote...
where is this high number of DA fans opposed to mp?
BSN is a minority of DA fans and even then im skeptical a few of them are just bad trolls.
Majority of fans of the DA series i know aint against MP far from it they'd embrace it, what they dont want is it effecting SP and the one's that are left couldnt care if there was MP or not
krul2k wrote...
Quoted for the utter garbage that it is
#105
Posté 08 novembre 2013 - 08:53
Foopydoopydoo wrote...
You mean just like on principal? No. That seems a little silly. The only problem I'd have with multiplayer being included is if it was somehow compulsory for me to get an ending or some single player story content. I'm cool with people who want to play it getting special armor and stuff though. And you'd think the devs would finish the SP campaign to their satisfaction before starting with the MP. I mean that is why people buy a RPG right? For the singleplayer story. Not the MP? This isn't Battlefield. The whole "well they could have spent those resources making an even BETTER story!" is a total "what if" scenario.
I can only place so much emphasis on this without getting obnoxious.
But, as others have explained. Separate teams. No "resources" (starting to become a meaningless buzz word at this point) wasted.
#106
Posté 08 novembre 2013 - 08:58
#107
Guest_Imanol de Tafalla_*
Posté 08 novembre 2013 - 09:00
Guest_Imanol de Tafalla_*
Though, if BW can pull it off successfully without having the SP suffer, then all the better.
Modifié par Imanol de Tafalla, 08 novembre 2013 - 09:02 .
#108
Posté 08 novembre 2013 - 09:01
So long as Bioware (and EA) continues to KEEP the single player as one major focus.
In other words, it's seen as ONE discrete final product.
And then the MP is created as a second DISCRETE product.
The SP and MP share the investment $$$ capital costs to build the "world of Dragon Age", but after that they are two very separate end products.
This helps to avoid the risk of hybridizing/wateringdown what are essentially two VERY different types of gameplay focus, especially given what Bioware is capable of with SP.
Even though I won't make the time to play MP (it's a bottomless time pit), I would say it would be insane for DAI not to have MP.
Looking at more recent Nov 3rd Vid posted on the Twitter thread - the Keeps, power struggles, factions and open world - well they simply lend themselves to addictive MP. In the long run, I would think successful MP would help SP become even more detailed and immersive by virtue of greater leveraging of the exisiting capital expense for creating the DA world.
To Bioware/EA - just don't forget your SP fan base, if MP turns into a smashing success. OK?
#109
Posté 08 novembre 2013 - 09:01
#110
Posté 08 novembre 2013 - 09:03
However Bioware did a surprsingly solid job with ME3 Multi player, I did not plan to touch it originally but once I tried it out it wa a lot of fun.
#111
Posté 08 novembre 2013 - 09:03
#112
Posté 08 novembre 2013 - 09:03
Imanol de Tafalla wrote...
Even though I highly enjoy ME3's MP and hope it returns in the next ME title, I don't believe that a MP mode fits in DA's genre. To me, they are better off focusing on the SP.
Baldur's Gate, Icewinde Dale, Neverwinter Nights, and their sequels all have multiplayer.
In Exile wrote...
I think multiplayer can be dangerous in SP games because it might push the game design to be compatible with MP (to recycle assets, etc.). No company is going to design two games and sell them for the price of one - that's a terrible business idea. So from the design stage, there will be pressure to change the SP mechanics so that it lends itself to MP.
In what way? If it's a mutual campaign like Baldur's Gate, the SP/MP would not need to be any different, except in multiplayer your friends are also sharing the experience.
Modifié par Schneidend, 08 novembre 2013 - 09:05 .
#113
Posté 08 novembre 2013 - 09:07
_________________In Exile wrote...
So from the design stage, there will be pressure to change the SP mechanics so that it lends itself to MP.
Exactly. That's hybridizing or wateringdown.
That would be a serious disservice to long time SP fans.
IMO, SP and MP must be QUITE separate in design from the get go.
#114
Posté 08 novembre 2013 - 09:09
Schneidend wrote...
In what way? If it's a mutual campaign like Baldur's Gate, the SP/MP would not need to be any different, except in multiplayer your friends are also sharing the experience.
Icewind Dale didn't have a singleplayer worth anything - it just had a party of souless killer puppets. NWN had the most heavily criticized campaign of any Bioware game to date, including DA2/ME3. And what BG did was like a primitive version of co-op, which is technically multiplyer, but not the thing that usually comes to mind.
#115
Posté 08 novembre 2013 - 09:10
____________Schneidend wrote...
In what way? If it's a mutual campaign like Baldur's Gate, the SP/MP would not need to be any different, except in multiplayer your friends are also sharing the experience.
In depth conversations for one.
MP has to streamline it - so multiple people don't get bored.
It's like a form of the "bell curve" approach in education.
Something that Bioware has managed to stay away from - in a way than is better than many others.
Modifié par zMataxa, 08 novembre 2013 - 09:11 .
#116
Posté 08 novembre 2013 - 09:11
#117
Posté 08 novembre 2013 - 09:13
^ThisSylvius the Mad wrote...
I'm indifferent to multiplayer. I won't play it.
I thought I'd play ME3 multiplayer... It just sort of petered out and I lost interest.
#118
Posté 08 novembre 2013 - 09:13
#119
Posté 08 novembre 2013 - 09:14
In Exile wrote...
I think multiplayer can be dangerous in SP games because it might push the game design to be compatible with MP (to recycle assets, etc.). No company is going to design two games and sell them for the price of one - that's a terrible business idea. So from the design stage, there will be pressure to change the SP mechanics so that it lends itself to MP.
Wouldn't ME3's success be sufficient to allay any fears that even in such a case, the combat gameplay itself was still essentially fun and fine?
I think it's hardly possible that it was the combat design that somehow siphoned away from the story construction aspects, considering they are separate groups (cinematic designers vs combat designers).
#120
Posté 08 novembre 2013 - 09:15
#121
Posté 08 novembre 2013 - 09:17
Optional content.
#122
Posté 08 novembre 2013 - 09:19
Its the split resources concern mostly.King Cousland wrote...
Since I wouldn't use it, I'm entirely indifferent. Why anybody would actively oppose it baffles me, however.
#123
Posté 08 novembre 2013 - 09:22
Lord Aesir wrote...
Its the split resources concern mostly.King Cousland wrote...
Since I wouldn't use it, I'm entirely indifferent. Why anybody would actively oppose it baffles me, however.
You mean the resource division that industry outsiders aren't privy to, have no experience with, and are basing almost purely on speculation?
#124
Posté 08 novembre 2013 - 09:24
______________King Cousland wrote...
Since I wouldn't use it, I'm entirely indifferent. Why anybody would actively oppose it baffles me, however.
Some days I think - there's so many people who post WITHOUT reading all the other posts in the same thread.
#125
Posté 08 novembre 2013 - 09:29
zMataxa wrote...
____________
In depth conversations for one.
MP has to streamline it - so multiple people don't get bored.
It's like a form of the "bell curve" approach in education.
Something that Bioware has managed to stay away from - in a way than is better than many others.
No, actually, that doesn't need to happen at all. The Infinity Engine games and Neverwinter Nights didn't do it.
"Get bored"? As far as I'm concerned, watching my friends do dialogue during multiplayer is a FEATURE.





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