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Rate my engineer build!


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#1
SWkazashi

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Here's my build, I'd love to hear other people's thought on it: 

Shephard:

Powers:

Incinerate: Damage, Burning Damage, Armor Damage

Overload: Chain Overload, Recharge, Shield and Barrier Damage

Cryo Blast: N/A

Combat Drone: 2 points

Sabotage: N/A

Sentry Turret: Shield and Attack, Armor-Piercing Ammo, Flamethrower

Tech Mastery: Power Damage, Squad, Bonus, Drone Mastery

Fitness: Shields, Shield Recharge, Shields

Bonus Power:

Warp Ammo: Damage, Ammo Capacity and Damage [Ammo being obvious since I use the Particle Rifle]. [I carry Liara and Javik with me, so getting the lift bonus isn't difficult and even without the bonuses, the additional damage against armor, health and especially barrier is fantastic.]


Armor:

Inferno Armor [I haven't downloaded Citadel DLC yet. Once I do, I will replace the armor with Cerberus Spirit Armor.]

Weapon: 
Particle Rifle V with Extended Barrel III and Spare Ammo Capacity V
[Yes, yes, I know I am engineer and having 130% recharge is ridiculous but the weapon is too much fun to pass on. I am relatively early in this playthrough also, meaning that for SMGs, I only have the Shuriken and Tempest. For Pistols, Predator and Scorpion; I do not like this weapon.]


Squadmates: Liara and Javik


Liara: 


Powers:

Singularity: Radius and Recharge Speed. I am confused for the final rank. Any suggestions?

Statsis: Statis Strength, Recharge Speed, Bubble.

Warp: Detonate, Expose, Pierce [The established and standard
warp.]

Warp Ammo: N/A

Armor:  

+25% Power Damage

Weapons: 

Tempest I with Extended Barrel I/II [I can’t remember the level of the EB.] 

Scorpion I with Extended Barrel II/III [I can’t remember the level
of the EB.]

Javik: 

Powers:

Dark Channel: Duration, Recharge Speed and Pierce

Lift Grenade: Damage, Grenade Capacity, Damage and Radius

Vengeful Ancient: Power Damage, Squad Bonus, Power Damage

Armor: 

+25% Power Damage

Weapons: 

I.  Particle Rifle V with ExtendedBarrel III and Spare Ammo Capacity III

II. Scorpion I with Extended Barrel V.


This powerful pair can't stop their explosions!


Strategy:

I.  Overload → Warp
           
II.   Dark Channel → Overload
          
III.   Incinerate → Overload
         
IV. Boom, Boooom, Booooooooooooooooooooooooooooooom [Particle Rifle, the single most-fun gun]
           
V. Rinse, repeat


That’s my build, thanks for reading and please let me know what you thought of it. Each and every suggestion is appreciated!

Modifié par SWkazashi, 08 novembre 2013 - 02:29 .


#2
cap and gown

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Despite what Red says, I prefer area incinerate.

I do agree with Red: you should take neural shock. With a good load out the time difference is negligible.

I prefer cryo ammo on sentry turret.

Why no sabotage? I would take it all the way to 6 with backfire, and tech vulnerability.

I would never pick the drone mastery.

For an ammo power I prefer armor piercing. Overload will take down shields, barriers right quick.

EDI: area incinerate > chain overload, MEGABOOM!

Modifié par cap and gown, 08 novembre 2013 - 03:06 .


#3
capn233

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SWkazashi wrote...
re's my build, I'd love to hear other people's thought on it: 
Incinerate: Damage, Burning Damage, Armor Damage

Overload: Chain Overload, Recharge, Shield and Barrier Damage

Combat Drone: 2 points

Sabotage: N/A

Sentry Turret: Shield and Attack, Armor-Piercing Ammo, Flamethrower

Tech Mastery: Power Damage, Squad, Bonus, Drone Mastery

Fitness: Shields, Shield Recharge, Shields

Bonus Power:

Warp Ammo: Damage, Ammo Capacity and Damage [Ammo being obvious since I use the Particle Rifle]. [I carry Liara and Javik with me, so getting the lift bonus isn't difficult and even without the bonuses, the additional damage against armor, health and especially barrier is fantastic.]

Incinerate is fine that way.  Radius is too small in this game, IMO, for it to be worthwhile.  If it was 3m then it would be glorious.

You should consider Neural Shock at rank 5 of Overload since it boosts Overload's multiplier to Organic shields and barriers (hidden attribute).

If you are going for optimal, you should drop Turret for Sabotage.  If you are just having fun then that is fine, but Sabotage is arguably the best power on an Engineer.

Go for the power damage evolution in the last rank of Tech Mastery.

Warp Ammo is an ok power I suppose.  Extra defense damage isn't hugely important if you are an Engineer since you have Overload. :)

Weapon: 
Particle Rifle V with Extended Barrel III and Spare Ammo Capacity V
[Yes, yes, I know I am engineer and having 130% recharge is ridiculous but the weapon is too much fun to pass on. I am relatively early in this playthrough also, meaning that for SMGs, I only have the Shuriken and Tempest. For Pistols, Predator and Scorpion; I do not like this weapon.]

The issue here is not cooldown, since you do not need max cooldown bonus to play this game if you are decent with your weapons.  The issue is that PPR is more of a sustained fire weapon (since you need to heat it up), and I do not think it meshes all that well with a caster.  Obviously it is workable, but if I was going PPR, I would roll James w/ squad Incendiary and try to prime targets, then detonate them.  If you plan to mostly use powers on mooks and just run PPR against bosses, I guess that can work.

So in general I prefer the higher single shot damage weapons on Engineer.  Claymore is very good because the reload time perfectly meshes with power reloads.  Saber is excellent if you can get consistent headshots.  Wraith is also excellent because it one-shots most units (with a headshot) and is extremely light.  I would try to save up for the Wraith.  You can buy it around the time of Sur'Kesh if you don't spend too many credits on other things.

Liara: 

Singularity: Radius and Recharge Speed. I am confused for the final rank. Any suggestions?
Statsis: Statis Strength, Recharge Speed, Bubble.
Warp: Detonate, Expose, Pierce [The established and standard warp.]

Warp Ammo: N/A

Take the expand evolution for the last one on Liara.  Singularity is odd in that it has two timers: one for how long it can lift enemies, and one for how long the graphic is there.  The latter determines when it will "Detonate" with the detonate evolution.  Additionally, this detonation only occurs if you let it time out, it does not happen if you detonate a biotic explosion, or if you cast a new singularity.  It is an evolution that basically is useless in the default form of the game.

I do not personally invest much in Stasis early mainly because I don't find I need to lock down a group of protected enemies (they just don't occur much in the game).  I can instead cast Singularity, which has very fast CD on Liara.  For Phantoms I can just go a couple ranks since they are uncommon and usually only engage one at a time.  So max Singularity, Warp and Liara's passive first, while maybe taking 2 ranks in Stasis around the time you do Citadel coup.  Then after those 3 are maxed you can revisit Stasis.

Liara's weapons do not matter a whole lot unless you have the Blood Pack Punisher or Hurricane, IMO.  She is there for powers.

Javik: 

Dark Channel: Duration, Recharge Speed and Pierce
Lift Grenade: Damage, Grenade Capacity, Damage and Radius
Vengeful Ancient: Power Damage, Squad Bonus, Power Damage

This is fine.  PPR on him is how I run him as well.  I also tend to go with Pull on him, Radius, Expose, Double.

Strategy:

I.  Overload → Warp          
II.   Dark Channel → Overload         
III.   Incinerate → Overload        
IV. Boom, Boooom, Booooooooooooooooooooooooooooooom [Particle Rifle, the single most-fun gun]          
V. Rinse, repeat

I don't understand what you are doing with a couple of these steps, specifically the Dark Channel into Overload.

Since you are an Engineer, you don't have any powers that will detonate DC.  The only way to detonate would either be Liara's Warp or Javik's grenades.  And really unless you personally have Throw or maybe Charge, I don't think it is hugely efficient to use DC on mooks.  I prefer to ragdoll with Pull and concentrate on other threats.  If you are trying to play Engineer as mainly a tech soldier and go heavy on PPR, I suppose DC -> PPR (WA) will work.

An alternative would be to open with Javik's Pull on unshielded Mooks, and then you can either use Liara's Warp for a biotic explosion (while you CC other units with Tech / turret), or use Liara's Singularity to CC other mooks and go to town with PPR (more soldier like).  Dark Channel -> Warp would then be reserved for higher tier units, specifically armored units and Banshees.

Modifié par capn233, 08 novembre 2013 - 04:25 .


#4
billpickles

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I give it a 5 out of 10.

I would do the following:
- spec Sabotage
- Neural Shock is awesome. It triples damage on Cerberus and Reapers.
- Power Mastery, never Drone Mastery
- Armor Peircing is the better ammo power for a non-Biotic, as it allows you to use a weapon mod slot for something other than a piercing mod
- Given the long recharge times for squaddies, I would use Power Recharge armor rather than damage

#5
RedCaesar97

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I am tempted to give it an F for not speccing Sabotage, but I will give it a C+ instead. Maybe a B-.

My advice:
- Take Sabotage. Damage - Explosive Hack (or Recharge Speed if you prefer) - Tech Vulnerability.
- Take Power Mastery instead of Drone Mastery. Only take Drone Mastery if you are ignoring all of your powers that actually deal damage.
- Take Neural Shock on Overload at rank 5. It will incapacitate an enemy on health for a short time, and will increase shield damage on organic targets.

Not really sure why you want to take Liara and Javik with you as squadmates. You cannot detonate their biotics unless you take a biotic bonus power. And if you do that, then why even bother playing an Engineer, the Master of Tech?

But if you are going to take Liara and Javik, put them in Power Recharge armor.

For Liara, consider taking Squad Bonus in her passive instead of Singularity Recharge, since it applies to her Warp as well. Her Singularity is still quick as it is (about 3s).
Also for her Warp, you could take Recharge Speed and drop its cooldown down about another 0.6s or so, but that is up to you. I flip-flop between Recharge Speed and Pierce on her myself.

For Javik, you want Pull or Slam since they are quick. Slam can detonate all types of explosions, while Pull can only setup biotic explosions. So Slam may be slightly better for the Engineer.
- Pull: Radius - Expose - Recharge Speed
- Slam: Radius - Detonation - Recharge Speed

Particle Rifle is terrible on the Engineer as pointed out by capn233. Engineer is best when setting up and detonating tech combos, which means you want something you can shoot quickly between casts. A good pistol or SMG is better with the Power Amplifier mod for large targets. Otherwise use something lighter. Tech powes rely more on recharge speed for comboing than biotics do.

Modifié par RedCaesar97, 09 novembre 2013 - 03:57 .


#6
cap and gown

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RedCaesar97 wrote...

 Tech powes rely more on recharge speed for comboing than biotics do.


Am I right in thinking that you only have a 3 second window for things like overload, incinerate, energy drain, etc.?

#7
Veovim

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cap and gown wrote...

Am I right in thinking that you only have a 3 second window for things like overload, incinerate, energy drain, etc.?

I'm not sure how long the combo window is, exactly, but I'm pretty sure it's longer than just 3 seconds.  It's not difficult to self-detonate a tech combo with overload -> incinerate, and between the cooldown and the travel time on incinerate, that'll take at least 4 or 5 seconds.

Other comments re: the original post:

Another bonus power for you to consider is inferno grenade.  Assuming you're playing a patched version of the game, that will get you a fire explosion vs bosses right away, and will contribute DoT.  In case you're not aware, the DoT continues even the explosion, so you can do that right away.  With sabotage specced for tech vulnerability, sabotage -> inferno grenade -> incinerate -> incinerate will do some serious damage to any armored unit.

Like other people have been suggesting, neural shock is a good upgrade for overload.  Something to consider, is that if you hit any enemy that isn't shielded, they'll drop to the ground, making it awkward to headshot them.  Whether that's a concern or not is entirely up to your playstyle.

This might not be a popular opinion, but I like cryo blast.  Especially since fire and cryo explosions were patched to be easier to detonate.  Cryo -> incinerate is a great combo against groups of unshielded enemies.

#8
known_hero

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Why take Warp Ammo as a bonus power? You can just freeload off of Liara.

Modifié par known_hero, 09 novembre 2013 - 06:49 .


#9
RedCaesar97

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Veovim wrote...

cap and gown wrote...

Am I right in thinking that you only have a 3 second window for things like overload, incinerate, energy drain, etc.?

I'm not sure how long the combo window is, exactly, but I'm pretty sure it's longer than just 3 seconds.  It's not difficult to self-detonate a tech combo with overload -> incinerate, and between the cooldown and the travel time on incinerate, that'll take at least 4 or 5 seconds.


Most tech powers have something like a 3 to 3.5 second window in order to detonate.

In multiplayer, a balance change increase the detonation window for Overload from 3 seconds to 5 seconds. So I think most tech powers have a 3-second detonation window. Not sure if the Oveload change made its way into single player or not. 

Cryo Blast is an exception since, like biotics, its detonation window is determined by how long its effects lasts.

NOTE: In case you are interested: Powers and their Hidden Attributes by Cyonan. It is focused on multiplayer, but most of its information also applies to single player as well. It is well worth a read.

Modifié par RedCaesar97, 09 novembre 2013 - 02:34 .


#10
Ribosome

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Not much to add to what's already been said, but I personally prefer to go Radius -> Burning -> Armor for incinerate just because in my experience, you often hit two targets and I like having that. I know the radius is unimpressive, but catching enemies bunched up together with this is nice.

Your turret evolutions are fine, I don't use it in SP but that's always the way I set it up in MP 

And I like having cryo blast for fun purposes, it is skippable if you really don't like it. If you do feel like being a master of the elements, all bottom is the way to go.

Weapon doesn't matter to me much. I like the typical harrier, lancer, hurricane, wraith (pretty good range for a shotty) or scorpion. Power magnifiers are nice to have, I suppose.

Modifié par ViaNegativia, 09 novembre 2013 - 06:22 .


#11
valium

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you have to put serious effort to not have your engineer be at least a solid B+

most effective versatile class.

I too go with aoe on incinerate. aoe is enough to still often catch a dodging enemy if you aimed above, and any time you catch more than 1 enemy you are gold. the alternative is unimpressive in the extreme as most of the damage will come from the FE.

#12
SWkazashi

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RedCaesar97 wrote...

Veovim wrote...

cap and gown wrote...

Am I right in thinking that you only have a 3 second window for things like overload, incinerate, energy drain, etc.?

I'm not sure how long the combo window is, exactly, but I'm pretty sure it's longer than just 3 seconds.  It's not difficult to self-detonate a tech combo with overload -> incinerate, and between the cooldown and the travel time on incinerate, that'll take at least 4 or 5 seconds.


Most tech powers have something like a 3 to 3.5 second window in order to detonate.

In multiplayer, a balance change increase the detonation window for Overload from 3 seconds to 5 seconds. So I think most tech powers have a 3-second detonation window. Not sure if the Oveload change made its way into single player or not. 

Cryo Blast is an exception since, like biotics, its detonation window is determined by how long its effects lasts.

NOTE: In case you are interested: Powers and their Hidden Attributes by Cyonan. It is focused on multiplayer, but most of its information also applies to single player as well. It is well worth a read.


THANKS A BILLION! This list was highly helpful!

#13
SWkazashi

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capn233 wrote...

SWkazashi wrote...
re's my build, I'd love to hear other people's thought on it: 
Incinerate: Damage, Burning Damage, Armor Damage

Overload: Chain Overload, Recharge, Shield and Barrier Damage

Combat Drone: 2 points

Sabotage: N/A

Sentry Turret: Shield and Attack, Armor-Piercing Ammo, Flamethrower

Tech Mastery: Power Damage, Squad, Bonus, Drone Mastery

Fitness: Shields, Shield Recharge, Shields

Bonus Power:

Warp Ammo: Damage, Ammo Capacity and Damage [Ammo being obvious since I use the Particle Rifle]. [I carry Liara and Javik with me, so getting the lift bonus isn't difficult and even without the bonuses, the additional damage against armor, health and especially barrier is fantastic.]

Incinerate is fine that way.  Radius is too small in this game, IMO, for it to be worthwhile.  If it was 3m then it would be glorious.

You should consider Neural Shock at rank 5 of Overload since it boosts Overload's multiplier to Organic shields and barriers (hidden attribute).

If you are going for optimal, you should drop Turret for Sabotage.  If you are just having fun then that is fine, but Sabotage is arguably the best power on an Engineer.

Go for the power damage evolution in the last rank of Tech Mastery.

Warp Ammo is an ok power I suppose.  Extra defense damage isn't hugely important if you are an Engineer since you have Overload. :)

Weapon: 
Particle Rifle V with Extended Barrel III and Spare Ammo Capacity V
[Yes, yes, I know I am engineer and having 130% recharge is ridiculous but the weapon is too much fun to pass on. I am relatively early in this playthrough also, meaning that for SMGs, I only have the Shuriken and Tempest. For Pistols, Predator and Scorpion; I do not like this weapon.]

The issue here is not cooldown, since you do not need max cooldown bonus to play this game if you are decent with your weapons.  The issue is that PPR is more of a sustained fire weapon (since you need to heat it up), and I do not think it meshes all that well with a caster.  Obviously it is workable, but if I was going PPR, I would roll James w/ squad Incendiary and try to prime targets, then detonate them.  If you plan to mostly use powers on mooks and just run PPR against bosses, I guess that can work.

So in general I prefer the higher single shot damage weapons on Engineer.  Claymore is very good because the reload time perfectly meshes with power reloads.  Saber is excellent if you can get consistent headshots.  Wraith is also excellent because it one-shots most units (with a headshot) and is extremely light.  I would try to save up for the Wraith.  You can buy it around the time of Sur'Kesh if you don't spend too many credits on other things.

Liara: 

Singularity: Radius and Recharge Speed. I am confused for the final rank. Any suggestions?
Statsis: Statis Strength, Recharge Speed, Bubble.
Warp: Detonate, Expose, Pierce [The established and standard warp.]

Warp Ammo: N/A

Take the expand evolution for the last one on Liara.  Singularity is odd in that it has two timers: one for how long it can lift enemies, and one for how long the graphic is there.  The latter determines when it will "Detonate" with the detonate evolution.  Additionally, this detonation only occurs if you let it time out, it does not happen if you detonate a biotic explosion, or if you cast a new singularity.  It is an evolution that basically is useless in the default form of the game.

I do not personally invest much in Stasis early mainly because I don't find I need to lock down a group of protected enemies (they just don't occur much in the game).  I can instead cast Singularity, which has very fast CD on Liara.  For Phantoms I can just go a couple ranks since they are uncommon and usually only engage one at a time.  So max Singularity, Warp and Liara's passive first, while maybe taking 2 ranks in Stasis around the time you do Citadel coup.  Then after those 3 are maxed you can revisit Stasis.

Liara's weapons do not matter a whole lot unless you have the Blood Pack Punisher or Hurricane, IMO.  She is there for powers.

Javik: 

Dark Channel: Duration, Recharge Speed and Pierce
Lift Grenade: Damage, Grenade Capacity, Damage and Radius
Vengeful Ancient: Power Damage, Squad Bonus, Power Damage

This is fine.  PPR on him is how I run him as well.  I also tend to go with Pull on him, Radius, Expose, Double.

Strategy:

I.  Overload → Warp          
II.   Dark Channel → Overload         
III.   Incinerate → Overload        
IV. Boom, Boooom, Booooooooooooooooooooooooooooooom [Particle Rifle, the single most-fun gun]          
V. Rinse, repeat

I don't understand what you are doing with a couple of these steps, specifically the Dark Channel into Overload.

Since you are an Engineer, you don't have any powers that will detonate DC.  The only way to detonate would either be Liara's Warp or Javik's grenades.  And really unless you personally have Throw or maybe Charge, I don't think it is hugely efficient to use DC on mooks.  I prefer to ragdoll with Pull and concentrate on other threats.  If you are trying to play Engineer as mainly a tech soldier and go heavy on PPR, I suppose DC -> PPR (WA) will work.

An alternative would be to open with Javik's Pull on unshielded Mooks, and then you can either use Liara's Warp for a biotic explosion (while you CC other units with Tech / turret), or use Liara's Singularity to CC other mooks and go to town with PPR (more soldier like).  Dark Channel -> Warp would then be reserved for higher tier units, specifically armored units and Banshees.


Thanks a lot, everyone! Your suggestion have been very nice and especially, RedCesar, you've been very helpful.
Updated Build:

I have replaced the PPR with Venom. How is that for a choice? If not good, could you recommend a good weapon?

As for Liara, I will respec her out of statis and keep only Warp, Warp Ammo and Singularity.
Warp will go standard,
Singularity will be same and final will be expand.
Warp Ammo will damage, capacity and what about final? Should I go for Damage or Enhanced Warp?
Her passives: Recharge Speed, Force and Duration, Singularity Recharge

Weapon: Same as previous

Javik does not seem to need respec. Do you think I should respec?

Mine:
Incinerate: Damage, Burning Damage, Armor Damage [I changed it, I don't do fire explosions much, I rely on overload/sabotage for explosions. And only bosses have armor, they aren't in mobs, they don't require the radius. Damage helps enormously, though.]
Overload: Chain, Neural Shock, Barrier Damage
Sabotage: Backfire, Explosive Hack, Tech Vulnerability
Cryo Blast: Radius, Cryo Explosion, Frozen Vulnerability
Combat Drone and Turret: Here's my dilemma, which one to choose? Which one's better? Is it fine if i don't spec in to them altogether?
Tech Mastery: Power Damage, Damage and Capacity, Power Mastery
Bonus Power: ? 
I am confused here again. Which one to choose? Inferno Grenade seems like a really great option right now as the power does not rely on CD and does not need to be used constantly. For explosion and bosses, it seems like a great idea. But, then again, there is Fortification and Defense Matrix, the former provides bonus protection and power damage and works perfectly for me as it reduces one power for me. Just activate and leave. AP Ammo has the benefit which I mentioned earlier without any CD penalty and provide that extra edge against armor that is required. [Shields and Barriers are hardly any obstacle for my menacing and powerful Overload.]

Armor: Inferno Armor

And, yes, Liara and Javik were a terrible idea for team synergy. I have changed my teammates to Garrus and EDI. 

Garrus: 
Weapon: 
Sniper: Mantis
AR: Particle Rifle

Armor: +25% Weapon Damage

Powers:
Overload: Chain, Neural Shock, Chain [CC Control]
AP Ammo: Damage, Ammo Capacity and Damage
Turian Rebel: Weapon Damage, Assault Rifles and Sniper Rifles
Proximity Mine: Radius, Damage Taken, Damage

EDI
Weapons: 
Heavy Pistol: Scorpion
SMG: Tempest

Armor: +25% Recharge Speed

Incinerate: Radius, Burning Damage, Armor
Overload: Chain Overload, Neural Shock, Shield and Barriers Damage [Her tech damage is insane! She is better off with Shield and Barriers Damage.]
Unshackled AI: Power Damage, Tech Damage, Squad Bonus [Neither of the final evolutions are impressive. The 10% bonus seems better than 20% shield recharge reduction.]
Defense Matrix: [Undecided], Power Synergy, Recharge Speed [The recharge speed penalty hampers her damageoutput.] 

Strategy:

Bosses: Incinerate/Overload -> Overload/Incinerate(Works?)
Mooks: Overload ----> Venom [Their shield are miserablely low and one shot from Venom is enough to kill 'em, so no need for tech bursts.]

How's my new build?

Modifié par SWkazashi, 11 novembre 2013 - 06:53 .


#14
BronzTrooper

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It's... alright. I'm not sure why you wouldn't put more into Combat Drone but, meh. Whatever works for you.

#15
SWkazashi

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Gamer072196 wrote...

It's... alright. I'm not sure why you wouldn't put more into Combat Drone but, meh. Whatever works for you.


I am aiming for A+ here not B or C. Also, my new build doesn't have either. Have you read it?

#16
cap and gown

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Incinerate: I still prefer radius, but damage is fine. I highly recommend using EDI as a squad mate with radius for incinerate. Why? Because you can often get two explosions instead of just one: hit a group with incinerate, then chain overload. That is two fire explosions for the price of one cast.

(Also, not so sure I understand why you want the biotics on your team. Wouldn't techies like Garrus, EDI, and James work better? Tali too with maxed out sabotage and energy drain.)

Sabotage: there are only three missions with robots in them, so explosive hack doesn't make sense unless you are willing to pay to respec in and out of it. Respcec can get quite costly the more you do it.

As for Liara, I do not take recharge at rank four of her passive. She is just too squishy and for some reason she seems to be a Ravager magnet. Her recharge is already quite fast, plus you can put her in recharge armor since you have "From Ashes." If you were a biotic I would recommend not taking singularity at rank 6 passive, but the squad bonus. As it is I suppose that is fine, although if you had both Javik and her, she could help increase the power of Javik's DC.

For both EDI and Garrus I spec Overload differently than Shepard. Why? Their cool downs are much longer. So I really only want to use them for bosses. So rather than chain I take damage, rather than Neural Shock, I take recharge (do not use their overload on mooks, save that for Shepard). For EDI, you bread and butter power should be incinerate. (9.5 second cool down with recharge at rank 5 and recharge armor) For Garrus your bread and butter power should be concussive shot (6.5 second cool down).

James can also fit into the squad for squad incendiary, carnage, and grenades.

Can't help you with the drone vs turret thing. If you go drone I would recommend going to rank 4 explosive. Drones distract enemies. Turrets just sit there and fire. But with the flamethrower they can set up a nice fire explosion.

As to weapons, I prefer to stick with SMGs and Pistols because I want power magnifiers. But, if you don't have the Citadel DLC this is not an issue. I have the Collectors Edition and Citadel so my default load out is a Hurricane and Suppressor. The Hurricane is a general purpose gun, while the Suppressor comes out when dealing with Bosses.

#17
capn233

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Any of those bonus powers will work fine.

For Garrus, I would spec into Concussive Shot, since it has the best cooldown out of the powers and can detonate all of the tech combos.  That means that AP ammo would be the odd one left out.  The only other thing is that you take Proximity Mine predominantly for Rank 5 Damage Taken, so you don't even need to go to Rank 6 and can invest those 6 points somewhere else until you are near max level.  Lastly, ammo capacity on AP ammo won't do anything for squad mates since they have infinite ammo.

EDI is fine.

For either of them, you could consider Recharge Speed at Rank 5 of Overload, as suggested above.  It saves about 2 seconds of recharge.  It is up to you and depends on how much shield and barrier damage you want. Since I run Concussive Shot on Garrus, I usually spec his Overload with Shield at Rank 6 and use CS for CC.  Either way will work though.

Since CS is also one of the better detonator powers for tech now, Ashley is also a good squad mate for an Engineer since she has CS, Inferno Grenades and Disruptor Ammo (for more combos).

I prefer Drone to Turret.

#18
Ribosome

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Venom shotgun is pretty heavy even at X, so you might find that to hamper your cooldown a bit. Since you have that DLC, the executioner pistol may be worth looking at, unless you hate pistols in general.

If you do want some solid shotguns, eviscerator is good for the early game until you can save up for the wraith, which is surprisingly light and accurate (even moreso on the latter with the smart choke)

Modifié par ViaNegativia, 11 novembre 2013 - 03:10 .


#19
cap and gown

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capn233 wrote...

  Lastly, ammo capacity on AP ammo won't do anything for squad mates since they have infinite ammo.


If you take the squad evolution then it give Shepard more ammo. I always take the extra ammo evolution on squadies if I am speccing them for squad ammo.

#20
capn233

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Yes, but above it was evolved to Damage, Ammo, Damage on Garrus.

#21
billpickles

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Do squaddies ever really score headshots either? I was under the impression they just shot center of mass. I still take that evo if I'm not going for squad ammo, but it kind of feels like both choices are pretty pointless...like I'm really paying 11 squad points for the 6th rank.

#22
capn233

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I am not sure exactly where the AI is attempting to hit. They use the AI accuracy parameters in the weapons to basically create a cone around their point of aim.

#23
billpickles

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So basically, they will score some headshots by accident, especially with less accurate weapons?

#24
cap and gown

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billpickles wrote...

Do squaddies ever really score headshots either? I was under the impression they just shot center of mass. I still take that evo if I'm not going for squad ammo, but it kind of feels like both choices are pretty pointless...like I'm really paying 11 squad points for the 6th rank.


Ever since I started using the Suppressor I started going the extra ammo route. That gun is gimped (if it is gimped at all) by small clip size and limited ammo. So I use an extended clip and often have someone on the team who can increase the number of mags for me (if I don't do it myself with armor piercing ammo).

#25
RedCaesar97

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Apologies for the late reply. I was busy with some other things.

cap and gown wrote...
Sabotage: there are only three missions with robots in them, so explosive hack doesn't make sense unless you are willing to pay to respec in and out of it. Respcec can get quite costly the more you do it.

It's not that Explosive Hack is limited in use, it is more that the other evolution (Recharge Speed) does not do a whole lot depending on your loadout and bonus power. If you are running +200% weapon weight and a bonus power other than Fortification/Barrier/Defense Matrix, then the Recharge Speed gives you so little return that Explosive Hack is much more useful.

Just my opinion, though.


@SWkazashi, as for your build itself, it looks much better now. 
You can actually drop Cryo Blast itself as you will likely not be using it much. Then you can put points into both Combat Drone and Sentry Turret.

1-point Combat Drone is much better than 1-point Sentry Turret early. At rank 6, Sentry Turret is much better with Flamethrower than anything Combat Drone has, at least in my opinion. Both Combat Drone and Sentry Turret are a little lackluster in my opinion, and I have used them both. I do not have any spec suggestions as I find Combat Drone a pale shadow to what it was in ME2.

Sentry Turret is not damaging enough on its own to warrent the damage evolutions, and even the Shock and Cryo Ammo evolutions do not activate enough for my liking. The Rocket evolution is kind of weird but it should work. I just find that Flamethrower is better for crowd control and for setting up fire explosions.


And you can always respec anyway and try out different evolutions to see what you like better. Respeccing can get costly, but if you are on PC, you can always mod your game and give yourself more credits.