capn233 wrote...
SWkazashi wrote...
re's my build, I'd love to hear other people's thought on it:
Incinerate: Damage, Burning Damage, Armor Damage
Overload: Chain Overload, Recharge, Shield and Barrier Damage
Combat Drone: 2 points
Sabotage: N/A
Sentry Turret: Shield and Attack, Armor-Piercing Ammo, Flamethrower
Tech Mastery: Power Damage, Squad, Bonus, Drone Mastery
Fitness: Shields, Shield Recharge, Shields
Bonus Power:
Warp Ammo: Damage, Ammo Capacity and Damage [Ammo being obvious since I use the Particle Rifle]. [I carry Liara and Javik with me, so getting the lift bonus isn't difficult and even without the bonuses, the additional damage against armor, health and especially barrier is fantastic.]
Incinerate is fine that way. Radius is too small in this game, IMO, for it to be worthwhile. If it was 3m then it would be glorious.
You should consider Neural Shock at rank 5 of Overload since it boosts Overload's multiplier to Organic shields and barriers (hidden attribute).
If you are going for optimal, you should drop Turret for Sabotage. If you are just having fun then that is fine, but Sabotage is arguably the best power on an Engineer.
Go for the power damage evolution in the last rank of Tech Mastery.
Warp Ammo is an ok power I suppose. Extra defense damage isn't hugely important if you are an Engineer since you have Overload. 
Weapon:
Particle Rifle V with Extended Barrel III and Spare Ammo Capacity V
[Yes, yes, I know I am engineer and having 130% recharge is ridiculous but the weapon is too much fun to pass on. I am relatively early in this playthrough also, meaning that for SMGs, I only have the Shuriken and Tempest. For Pistols, Predator and Scorpion; I do not like this weapon.]
The issue here is not cooldown, since you do not need max cooldown bonus to play this game if you are decent with your weapons. The issue is that PPR is more of a sustained fire weapon (since you need to heat it up), and I do not think it meshes all that well with a caster. Obviously it is workable, but if I was going PPR, I would roll James w/ squad Incendiary and try to prime targets, then detonate them. If you plan to mostly use powers on mooks and just run PPR against bosses, I guess that can work.
So in general I prefer the higher single shot damage weapons on Engineer. Claymore is very good because the reload time perfectly meshes with power reloads. Saber is excellent if you can get consistent headshots. Wraith is also excellent because it one-shots most units (with a headshot) and is extremely light. I would try to save up for the Wraith. You can buy it around the time of Sur'Kesh if you don't spend too many credits on other things.
Liara:
Singularity: Radius and Recharge Speed. I am confused for the final rank. Any suggestions?
Statsis: Statis Strength, Recharge Speed, Bubble.
Warp: Detonate, Expose, Pierce [The established and standard warp.]
Warp Ammo: N/A
Take the expand evolution for the last one on Liara. Singularity is odd in that it has two timers: one for how long it can lift enemies, and one for how long the graphic is there. The latter determines when it will "Detonate" with the detonate evolution. Additionally, this detonation only occurs if you let it time out, it does not happen if you detonate a biotic explosion, or if you cast a new singularity. It is an evolution that basically is useless in the default form of the game.
I do not personally invest much in Stasis early mainly because I don't find I need to lock down a group of protected enemies (they just don't occur much in the game). I can instead cast Singularity, which has very fast CD on Liara. For Phantoms I can just go a couple ranks since they are uncommon and usually only engage one at a time. So max Singularity, Warp and Liara's passive first, while maybe taking 2 ranks in Stasis around the time you do Citadel coup. Then after those 3 are maxed you can revisit Stasis.
Liara's weapons do not matter a whole lot unless you have the Blood Pack Punisher or Hurricane, IMO. She is there for powers.
Javik:
Dark Channel: Duration, Recharge Speed and Pierce
Lift Grenade: Damage, Grenade Capacity, Damage and Radius
Vengeful Ancient: Power Damage, Squad Bonus, Power Damage
This is fine. PPR on him is how I run him as well. I also tend to go with Pull on him, Radius, Expose, Double.
Strategy:
I. Overload → Warp
II. Dark Channel → Overload
III. Incinerate → Overload
IV. Boom, Boooom, Booooooooooooooooooooooooooooooom [Particle Rifle, the single most-fun gun]
V. Rinse, repeat
I don't understand what you are doing with a couple of these steps, specifically the Dark Channel into Overload.
Since you are an Engineer, you don't have any powers that will detonate DC. The only way to detonate would either be Liara's Warp or Javik's grenades. And really unless you personally have Throw or maybe Charge, I don't think it is hugely efficient to use DC on mooks. I prefer to ragdoll with Pull and concentrate on other threats. If you are trying to play Engineer as mainly a tech soldier and go heavy on PPR, I suppose DC -> PPR (WA) will work.
An alternative would be to open with Javik's Pull on unshielded Mooks, and then you can either use Liara's Warp for a biotic explosion (while you CC other units with Tech / turret), or use Liara's Singularity to CC other mooks and go to town with PPR (more soldier like). Dark Channel -> Warp would then be reserved for higher tier units, specifically armored units and Banshees.
Thanks a lot, everyone! Your suggestion have been very nice and especially, RedCesar, you've been very helpful.
Updated Build:
I have replaced the PPR with Venom. How is that for a choice? If not good, could you recommend a good weapon?
As for Liara, I will respec her out of statis and keep only Warp, Warp Ammo and Singularity.
Warp will go standard,
Singularity will be same and final will be expand.
Warp Ammo will damage, capacity and what about final? Should I go for Damage or Enhanced Warp?
Her passives: Recharge Speed, Force and Duration, Singularity Recharge
Weapon: Same as previous
Javik does not seem to need respec. Do you think I should respec?
Mine:
Incinerate: Damage, Burning Damage, Armor Damage [I changed it, I don't do fire explosions much, I rely on overload/sabotage for explosions. And only bosses have armor, they aren't in mobs, they don't require the radius. Damage helps enormously, though.]
Overload: Chain, Neural Shock, Barrier Damage
Sabotage: Backfire, Explosive Hack, Tech Vulnerability
Cryo Blast: Radius, Cryo Explosion, Frozen Vulnerability
Combat Drone and Turret: Here's my dilemma, which one to choose? Which one's better? Is it fine if i don't spec in to them altogether?
Tech Mastery: Power Damage, Damage and Capacity, Power Mastery
Bonus Power: ?
I am confused here again. Which one to choose? Inferno Grenade seems like a really great option right now as the power does not rely on CD and does not need to be used constantly. For explosion and bosses, it seems like a great idea. But, then again, there is Fortification and Defense Matrix, the former provides bonus protection and power damage and works perfectly for me as it reduces one power for me. Just activate and leave. AP Ammo has the benefit which I mentioned earlier without any CD penalty and provide that extra edge against armor that is required. [Shields and Barriers are hardly any obstacle for my menacing and powerful Overload.]
Armor: Inferno Armor
And, yes, Liara and Javik were a terrible idea for team synergy. I have changed my teammates to Garrus and EDI.
Garrus:
Weapon:
Sniper: Mantis
AR: Particle Rifle
Armor: +25% Weapon Damage
Powers:
Overload: Chain, Neural Shock, Chain [CC Control]
AP Ammo: Damage, Ammo Capacity and Damage
Turian Rebel: Weapon Damage, Assault Rifles and Sniper Rifles
Proximity Mine: Radius, Damage Taken, Damage
EDI
Weapons:
Heavy Pistol: Scorpion
SMG: Tempest
Armor: +25% Recharge Speed
Incinerate: Radius, Burning Damage, Armor
Overload: Chain Overload, Neural Shock, Shield and Barriers Damage [Her tech damage is insane! She is better off with Shield and Barriers Damage.]
Unshackled AI: Power Damage, Tech Damage, Squad Bonus [Neither of the final evolutions are impressive. The 10% bonus seems better than 20% shield recharge reduction.]
Defense Matrix: [Undecided], Power Synergy, Recharge Speed [The recharge speed penalty hampers her damageoutput.]
Strategy:
Bosses: Incinerate/Overload -> Overload/Incinerate(Works?)
Mooks: Overload ----> Venom [Their shield are miserablely low and one shot from Venom is enough to kill 'em, so no need for tech bursts.]
How's my new build?
Modifié par SWkazashi, 11 novembre 2013 - 06:53 .