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Rate my engineer build!


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#26
SWkazashi

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RedCaesar97 wrote...

Apologies for the late reply. I was busy with some other things.

cap and gown wrote...
Sabotage: there are only three missions with robots in them, so explosive hack doesn't make sense unless you are willing to pay to respec in and out of it. Respcec can get quite costly the more you do it.

It's not that Explosive Hack is limited in use, it is more that the other evolution (Recharge Speed) does not do a whole lot depending on your loadout and bonus power. If you are running +200% weapon weight and a bonus power other than Fortification/Barrier/Defense Matrix, then the Recharge Speed gives you so little return that Explosive Hack is much more useful.

Just my opinion, though.


@SWkazashi, as for your build itself, it looks much better now. 
You can actually drop Cryo Blast itself as you will likely not be using it much.


What? Why? Cryo Blast + Concussive Shot = BOOOOM!

#27
SWkazashi

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EDI – Overload – Damage, Neural Shock, Barrier and Shield Damage
Incinerate – Damage, Recharge Speed [Makes more sense now that I use her skills only for bosses], Armor Damage
Passive: Power Damage, Tech Damage, Squad Bonus
Defense Matrix: Shield Bonus, Power Synergy, Recharge Penalty
Garrus – Overload : Same as above
Concussive Shot: Shatter, Recharge Speed, Amplification
Passive: Weapon Damage, Assault Rifle, Squad Bonus
AP Ammo: Squad Bonus, Spare Ammo Capacity, [Last Evo Confused, both seem like great powers.]
EDI: +25 Power Recharge Speed, Acolyte X and Locust V
Garrus: +25+ Weapon Damage; Particle Rifle V and Kishock Harpoon Gun X
Skills of Shephard remain the same. I find cryo blast pretty necessary as it is detonated by Garrus’ Concussive Shot.

#28
cap and gown

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EDI: I highly dislike Defense Matrix because of the the cool down penalty even if it is only 20% in your example. Think about decoy.

Garrus: I prefer power damage at rank 5 and sniper at rank 6. Bigger bonus for sniper and it is more lore friendly

I read a post where someone tested different rifles on Garrus and found out he was doing more damage with the Viper. Has to do with how many times he fires it per cycle and how long between cycles.

Tempest would be better than Locust for EDI. More damage and NPCs do not have accuracy issues. Do you have the Citadel DLC? Suppressor would be best gun hands down for her.

#29
capn233

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SWkazashi wrote...

What? Why? Cryo Blast + Concussive Shot = BOOOOM!

Sabotage (Backfire) + Concussive Shot = Tech Burst
Overload + Concussive Shot = Tech Burst
Incinerate + Concussive Shot = Fire Explosion

CE's are the weakest combo since they have have no extra defense multipliers.  So while they are about as good as other tech combos against basic mooks, they are worse than the appropriate combo against larger targets.

Modifié par capn233, 14 novembre 2013 - 03:01 .


#30
SWkazashi

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capn233 wrote...

SWkazashi wrote...

What? Why? Cryo Blast + Concussive Shot = BOOOOM!

Sabotage (Backfire) + Concussive Shot = Tech Burst
Overload + Concussive Shot = Tech Burst
Incinerate + Concussive Shot = Fire Explosion

CE's are the weakest combo since they have have no extra defense multipliers.  So while they are about as good as other tech combos against basic mooks, they are worse than the appropriate combo against larger targets.


So, what is Cryo Blast not worth speccing into?

#31
capn233

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SWkazashi wrote...

So, what is Cryo Blast not worth speccing into?

It does not make sense from an efficiency standpoint.  If you just think it is more fun than the other powers, go right ahead.

#32
Veovim

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capn233 wrote...

SWkazashi wrote...

What? Why? Cryo Blast + Concussive Shot = BOOOOM!

Sabotage (Backfire) + Concussive Shot = Tech Burst
Overload + Concussive Shot = Tech Burst
Incinerate + Concussive Shot = Fire Explosion

CE's are the weakest combo since they have have no extra defense multipliers.  So while they are about as good as other tech combos against basic mooks, they are worse than the appropriate combo against larger targets.

The thing is, there are a lot of basic mooks in single player.  I agree that the other combos are more useful vs. enemies with defenses, but I'd still call cryo blast pretty useful overall.

#33
RedCaesar97

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Veovim wrote...
The thing is, there are a lot of basic mooks in single player.  I agree that the other combos are more useful vs. enemies with defenses, but I'd still call cryo blast pretty useful overall.


Except I can kill a group of enemies with one Sabotage > Overload tech burst, while a Cryo Explosion will not very likely kill anything.

#34
capn233

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Agree with above. CE doesn't give you any capability that you wouldn't have with Tech Bursts or Fire Explosions from Sabotage, Overload, or Incinerate.

And more elaboration: While the other tech powers are more or less damage / crowd control combinations, Cryo is actually crowd control and debuff, if leveled correctly. In the previous game it had a bigger role because CC was more important, and Overload did not really add any CC. I don't feel like Cryo Blast really synergizes that well with the other powers on the Engineer. I have done a run using nearly nothing but Cryo Blast and it is of course more than doable (it was actually on a Sentinel, but that doesn't matter so much... it doesn't synergize that great on him either).

Speaking specifically to the Engineer, cooldowns are not free and whenever you use Cryo Blast, that is one less Sabotage, Incinerate, or Overload you cast. It can give a debuff, but it rarely makes sense to do so.

#35
cap and gown

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You know, of the three elemental powers I have never liked the ice power in any of the games I have tried. Fire, yeah. Shock, sure. But ice always has been a poor relative to the other two in my experience. (OTOH, Snap Freeze in MP seems to do alright.)

#36
capn233

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Snap Freeze has a couple bugs that makes it a lot more powerful.

#37
Abraham_uk

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It's actually hard to rate one build as better than another in single player.

As long as your build makes good use out of any of the following combos

Fire Explosions
Cryo Explosions
Tech Bursts
Biotic Explosions


Then you can smash insanity quite quickly.


So the big questions are?

Can Commander Shepard perform combos without help of the squad?
Can the squad help Commander Shepard perform combos?


If the answer to those two questions is yes then it's time to unleash your inner Michael Bay!
Man I love combos!

#38
SWkazashi

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I cannot decide on any bonus powers conclusively.

What bonus powers should I NOT specc into?

#39
cap and gown

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Slam

#40
Ribosome

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decoy, defense drone, and carnage :sick::sick::sick:

#41
RedCaesar97

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SWkazashi wrote...
I cannot decide on any bonus powers conclusively. 

What bonus powers should I NOT specc into?


ViaNegativia wrote...
decoy, defense drone, and carnage 


Defense Drone is not too bad if specced correctly (Damage and Radius, Damage and Radius*, Chain Lightning.  
* Attack Rate is bugged).


As for bonus powers you DO NOT WANT on an Engineer:
  • Any biotic power (Dark Channel, Flare, Slam, Lash, Reave). If you take a biotic power, you will end up taking biotic squadmates and then end up ignoring your native tech powers. At that point, you may as well be playing any other class.
  • Carnage. You have Incinerate.
  • Warp Ammo. AP Ammo is better on the Engineer.
  • Marksman. It locks you out of using other powers while its active.
  • Proximity Mine. Not actually a bad power, but I find it is wasted on the Engineer. I think it is better suited for Soldiers and Infiltrators.
  • Energy Drain. You have Overload.
  • Decoy. Worst bonus power in the game in my opinion; very poorly designed. Only an infiltrator can really use it, and there are still better bonus powers.

Modifié par RedCaesar97, 22 novembre 2013 - 01:01 .