The Basics
First of all, I have to say that there is in fact almost no changes required to the core gameplay of ME:Next from ME3. The reason Mass Effect 3's Multiplayer was so successful was because the gameplay, underneath all the bugs and nuances was fantastic. It offered enough diversity to remain fresh for over a year and half for most of the original players (this was in thanks to the impeccable timing of DLCs) and also did a great job offering a range of different gameplay option.
The melee of ME3 is the best of any MP game in existence (in my opinion), you could argue that some games that are dedicated to melee (such as Condemned) quite possibly did a better job but that was obviously going to be the case. Mass Effect also offered great synergy through the use of biotic and tech combos and, whether or not the mechanics of RHA, RC and other things were intended or not these helped in allowing players to either play defensively and camp, or play offensively and spawn rush. The gunplay itself was also great, though did suffer from an incredible amount of balancing issues with each new DLC bringing a power creep which, whilst not exactly welcoming did manage to keep the metagame fresh.
The game was also very accomodating for a range of overall team playstyles allowing players to camp together, attack aggressively as lone wolves, become a roaming death squad, speedrun every map or even roll solo and, unlike other Horde-Based PvE there was a clear cut feeling of improvement. I remember going from being scared of ATLASes in the demo, to running Gold frequently during the first month (mostly camping and, yes, I was a FBWGG farming scrub before Team AreleX), to playing highly aggressively and speedrunning and eventually became more than capable of carrying most games and solo (though I only actually soloed Plat once for the Lone Wolf banner because I don't really enjoy it).
Horde Mode
As noted in the basics, BioWare did a great job of nailing down every key aspect of gameplay, so I would be content with BioWare just copy and pasting the code from Mass Effect 3 to Mass Effect Next. That's not to say that's all that could be done. There are some glaring issues, such as bugs (most obvious of which being the Missile Glitch) and bad enemy design (overreliance on stunlock to make Geth a threat) and BioWare would obviously need to change up the enemies, maps and weapons (ME:Next will be set 30 years after ME3 so it's fair to say that at least the common/uncommon weapons would be out of commision by the time ME:Next takes place), but the core gameplay is there for them to modify, and it's not like no other game has ever recycled gameplay *cough*every multiplayer game ever*cough*. Oh yeah and give us 6 or 8 player teams,
Player vs. Player
One of the most sensitive issues in Mass Effect Multiplayer is the integration of PvP in Mass Effect. I for one would hate to see a traditional, mainstream PvP implementation for Mass Effect but I do believe that, in a limited capacity Mass Effect could be made to work as a PvP using the same style of MP used by Left 4 Dead, Natural Selection and the Alien games. That is: One team plays as bad guys (in this case let's just go with the Geth for ease of explanation), whilst one team plays as the good guys (in this case council and terminus races). The first team pretty much know that they don't stand a chance, they will usually die quickly and be respawned as a different unit, however the second team could not respawn (though they could revive one another). The round would end when everyone on Team B is killed. The next round the roles would be reversed and it was Team A's turn to be the overpowered good guys and Team B's turn to throw themselves at them. Highest score at the end would win. A very fun version of PvP with a lot less emphasis on competition and more emphasis on generally screwing around. It could work, I mean everyone had reservations about ME3's PvE but look how successful that turned out to be.
Co-op Mode
I'm not saying integrate co-op into the main campaign, it could work but then again, it would only be three player and would probably be a cakewalk judging by how easy ME3 Insanity is once you've played Gold for 3 weeks. I'm saying that (and again I'm taking inspiration from L4D) BioWare could implement a 4 to 8 player co-operative story-based mode chronically the events of Mass Effect that are too short/minor to be made into a standalone title. The events of the First Contact War or the Morning War are both well documented throughout the original trilogy but that doesn't mean we couldn't re-live them. In my mind there would be between a half-dozen and ten stories, each,relatively shorter (none lasting any longer than the shortest L4D chapters) each being told from the perspective of one race.
The Turians would be playable during the First Contact War, the Quarians during the Morning War (I imagine it would be similar to Halo:Reach's endgame levels), the Krogan during the Rachni Wars, the Salarians during the Krogan Rebellions etc. Heck you could even put in a chapter where you play as the Protheans during the last days of their cycle when they fight to get Javik into cryogenic stasis, it's not exactly common practise to make standalone sci-fi titles that do not concern humans, and I doubt BioWare would want to create one so it's not exactly an event that is going to be further explored given the disconnection of ME:Next from the previous trilogy's Reaper War arc. It would be an interesting way of offering 6-8 hours of co-operative gameplay that actually matters as far as lore is concerned.
Miscellaneous Changes
Outside of new game modes and the obvious implementation of different enemies, maps, classes and possibly objectives, there are a few notable changes that could be made to the general multiplayer experience:
1) Option to turn off Aim Assist. For the love of God, aim assist in ME3 is horrendous, it can help in close quarters yes, it's why quick scoping is possible but if you are more than a few feet away from an enemy you are more like to snap to a Swarmer than a Marauder. An option to turn of Aim Assist isn't difficult, such code exists in every video game title ever made, why it wasn't in ME3 astounds me.
2) Offline Mode. I don't think I need expand on this. Offline mode is great for system link/local/solo play and offers the opportunity for anyone you recommend to buy the game to try out MP,
3) More customisation. I never actually understood why the overall customisation of MP characters is not up to par with Shepard. I'm sure the alien races had something to do with it (a Salarian can't exactly why the human Death Mask) but they have had to create turian, asari, salarian, quarian, krogan and batarian armours before for enemies, surely in the next installment they could modify these to be customisable on such characters with relative ease. Just saying that a little more appearance customisation can go a long way, even if face customisation isn't included. I can't stand the Batarian armour, very few colour schemes work for them.
4) Dedicated servers. This is an unlikely occurence but, in ME3, every important process is done locally on the host processor and then fed back to the server for validation and then to the clients. Lag can prove to be a major issue in this game and has done. Disconnects, lag spikes, freezing and most notably Charge-related glitches are not only common but sometimes gamebreaking (Vanguard glitch) or can screw the player over (Magnet sync-kills) Server side processing could, whilst not solving such issues, at least bandaid them. That being said, EA is pretty hung up on it's longer lasting franchises, such as Battlefield 4 to concern themselves with what isn't actually a broken multiplayer. It's possible, but I wouldn't put it past EA to not #, and even if it does happen you can't really place any stock into servers given how badly some (dedicated) servers perform (Gears of War: Judgment springs to mind here).
5) An (overcomplicated) idea to better use an RNG based system.
Conclusion
So, those are the thoughts that have been buzzing around in my head since the middle of last year. You can probably tell that I am very bored right now with little else to do. Anyways, if anyone reads this far here's an 8 minute video where one British guy chronicles the innerworkings of a grenade before blowing stuff up (including a building filled with explosive barrels) whilst another British guy films it in slow motion.
Have a nice day.
Modifié par LuckyBullet95, 08 novembre 2013 - 10:18 .





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