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WildStar -- New SciFi MMORPG


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#1
Kimosabe

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So.. WildStar.. is anyone looking forward to this game? anyone here even heard of it?:?

WildStar is an upcoming game by Carbine Studios, which is part of NCSOFT who also produced Guild Wars and Aion.

Official site: http://www.wildstar-...e.com/uk/#page1
Official trailer:

The game is set on the planet Nexus, a recently discovered planet that once belonged to the highly advanced, now extinct, Elden race.
You can play as one of 2 factions, either the Dominion (the galactic empire) or the Exile (the rebels/refugees etc). Each faction has 4 distinct races, then there are 6 different classes and 4 different paths to choose from.

The Paths are a really nice touch, as it rewards your playstyle no matter what that is.
The Housing option is also looks really nice. Everyone get a bit of land to build a house and other stuff on that is highly customizable.

Plus, as far as I can tell they really want to give the characters unique personalities and they are trowing a more than healthy dosis of humor over the entire game (Think in the direction of Borderlands).

The combat is a bit different as well since it is very crowd control focused. All attacks and powered are based on free aiming and are crowd control focused.

The game will require a monthly subscription fee, which is a bit strange given all those free to play MMORPG's that are available but it is possible to buy this montly subsciption ingame for whatever currency they will use.

Anyone interested should definitely check out their DevSpeak video's, they are really great and hilarious.
Plus they have HoverboardsB)

At the moment the release date is set on the first quarter of 2014 and in December there will be a Beta you can sign up for.

#2
Cyonan

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All I've heard about it is that it's supposed to cater towards more old school WoW players, which is to say that it's not terribly casual friendly(amusing that I say that even though WoW was originally the "casual MMO") and the raids take a large time commitment.

I'll probably take a look at it, but if that ends up being true then I might not stick around. I'm not sure that I want to put that much of a time commitment into a MMO these days.

#3
Wires_From_The_Wall

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Played for a bit.

 

Hour 1-2: Aha, MMO#134321.  Nothing new under the  sun. Boring quests. Graphics sure  are fun and wonky. Forgive and forget. 

Hour 2-3: Heh, combat system seems pretty impressive though. Exceptionally good soundtrack.Mayhaps I play another hour. 

Hour 3-5: Holy shït, suddenly I'm totally feeling IT.

..."It" being the incredibly-difficult-to-define sense of adventure, life and 'being there'  I remember from WoW of ye olden days. Once it survives from stale, safely made starter zone,  Wildstar delivers very strong (and likely false!) impression of how creating this game must have been loads of fun. 

 

Mere decade after WoW, game that could (in theory, never in practise) outperform it is finally out; Based on 10 or so hours, everything that initially  made people love WoW is done better in Wildstar. Sure took a while. If you like MMos, you owe it to yourself to struggle through the boring starter zone and experience the game once it truly opens up. 

 

Visuals are all fun and wonky; game looks like a Pixar movie.  Under the inncoent surface,there apparently is a pretty cruel and #hardcore MMo! I've yet to try much of the group content but already it is becoming apparent there is a good deal of depth and sophistication under the hood. 



#4
Morroian

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I'm playing it, the solo quests are generally poor IMHO, most devolving to kill ten rats kind of quests. Haven't done much group stuff yet because I've only just got to lvl 20 on a couple of characters. 

 

The PvP (my main reason for playing it) is well set up although there are not enough battlegrounds, however the combat system means that in 10v10 battlegrounds the battles devolve to staying out of opponents telegraphs, trying to stay in friendly telegraphs for heals and just rotating through your combat abilities and it is very quick which means that there's not much room for any kind of skill or thought process. The stalker class has some interesting utility abilities eg. tether mine but at lvl 20, even as a tankish stalker, it is impossible to survive at melee range where there's more than 1 opponent 



#5
Cyonan

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Mere decade after WoW, game that could (in theory, never in practise) outperform it is finally out; Based on 10 or so hours, everything that initially  made people love WoW is done better in Wildstar. Sure took a while. If you like MMos, you owe it to yourself to struggle through the boring starter zone and experience the game once it truly opens up. 

 

 

The thing about these kinds of statements is that in a MMO you really need to see the end game, which you aren't even close to after 10 hours. It'll need more than just having some hardcore "need to play the game as a second job" raids at max level.

 

When it first came out, SWtoR looked great while I was still leveling. Then at 50 it fell flat on its face.



#6
spirosz

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even as a tankish stalker, it is impossible to survive at melee range where there's more than 1 opponent 

 

What?  No.  Playing solo with Stalker has been a blast so far, what's your setup like? 



#7
Wires_From_The_Wall

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The thing about these kinds of statements is that in a MMO you really need to see the end game, which you aren't even close to after 10 hours. 

 

When it first came out, SWtoR looked great while I was still leveling. Then at 50 it fell flat on its face.

 

WoW was an exceptionally well loved game through 2005-2006. In matter of days, it outsold what was previously estimated the absolute max. crowd for the entire genre. Significant majority  of all these people never finished a single raid.  WoW didn't turn into cultural phenomenon because of raids. Obviously raiding had a significant part to play when we start speaking of the game's immense longevity.. but Vanilla/TBC WoW had them masses enjoying  the adventure, not the raids. It is this sense of  adventure I speak of in my post. It can be covered just fine without assuming raids are some be all end all. 

 

Btw, are you sure 'lot of time' < - > 'lot of effort'  are completely interchangeable? I have no intention to do some hardcore 8 hours/day  poopsocking in Wildstar, no matter how fun the raids are. Yet, I am very excited about idea of raiding that isn't utterly irrelevant and ridiculously accessible. If raiding is done easy,simple and safe enough, it loses all meaning and sense of achievement. Gods know we've seen enough MMOs where special amount of care has been put to ensure literally everybody gets to raid just fine. My ex-GF used to have her kid brother grind her character via LFR-raids in WoW. Kid was 5 or 6 years old. It usually went fine.  Difficult, unsafe group content that has punishments and failures in store for mistakes is just what the genre needs. 

 

World and adventure in Wildstar is to SWTOR what Friday is to Monday. I thought every single zone in TOR felt like am engineering  project by Unit 7c of Department for  MMO Development. Safe, by the book. No imagination used or surprised stored. If you found it in you to enjoy those depressing lifeless blaaarghs you need to stop writing right now and get yourself some Wildstar;p You'll love it.


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#8
Cyonan

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WoW was an exceptionally well loved game through 2005-2006. In matter of days, it outsold what was previously estimated the absolute max. crowd for the entire genre. Significant majority  of all these people never finished a single raid.  WoW didn't turn into cultural phenomenon because of raids. Obviously raiding had a significant part to play when we start speaking of the game's immense longevity.. but Vanilla/TBC WoW had them masses enjoying  the adventure, not the raids. It is this sense of  adventure I speak of in my post. It can be covered just fine without assuming raids are some be all end all. 

 

Btw, are you sure 'lot of time' < - > 'lot of effort'  are completely interchangeable? I have no intention to do some hardcore 8 hours/day  poopsocking in Wildstar, no matter how fun the raids are. Yet, I am very excited about idea of raiding that isn't utterly irrelevant and ridiculously accessible. If raiding is done easy,simple and safe enough, it loses all meaning and sense of achievement. Gods know we've seen enough MMOs where special amount of care has been put to ensure literally everybody gets to raid just fine. My ex-GF used to have her kid brother grind her character via LFR-raids in WoW. Kid was 5 or 6 years old. It usually went fine.  Difficult, unsafe group content that has punishments and failures in store for mistakes is just what the genre needs. 

 

World and adventure in Wildstar is to SWTOR what Friday is to Monday. I thought every single zone in TOR felt like am engineering  project by Unit 7c of Department for  MMO Development. Safe, by the book. No imagination used or surprised stored. If you found it in you to enjoy those depressing lifeless blaaarghs you need to stop writing right now and get yourself some Wildstar;p You'll love it.

 

End game refers to everything there is to do at max level, not just raiding. It needs to be well designed, and it needs to be able to last players long enough that they can get more content out. Levelling is great but if I'm going to sink my time into a MMO the majority of play time is going to be at max level, and I'll get bored if I'm standing around the game's equivalent of Stormwind.

 

At no point did I ever say that time and effort were completely interchangeable, but typically "hardcore" raiding means raiding for fairly lengthy periods of time at some point or another. I'm also still not sure why having an easy mode is so offensive to some people, given that hard mode still exists and provides greater rewards.

 

The point I was making with SWtoR is that a game may look great while leveling and then suddenly at max level it becomes clear that the developers put all their resources into making leveling as good as possible to draw people in while leaving the end game underwhelming. It may or may not be the case with Wildstar, but end game is the kind of thing you need to see before you can really start judging if a MMO is worth the massive timesink that it is.


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#9
spirosz

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I agree about SWTOR.  I loved playing it, but I found near end game, I was more in a rush to hit max level than actually enjoying the game - where I'm the type of player to try to do everything I can before leaving areas, etc.  Still a great MMO in my opinion, but it loses it's flavour after a while. 



#10
Wires_From_The_Wall

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End game refers to everything there is to do at max level, not just raiding. It needs to be well designed, and it needs to be able to last players long enough that they can get more content out. Levelling is great but if I'm going to sink my time into a MMO the majority of play time is going to be at max level, and I'll get bored if I'm standing around the game's equivalent of Stormwind.

 

At no point did I ever say that time and effort were completely interchangeable, but typically "hardcore" raiding means raiding for fairly lengthy periods of time at some point or another. I'm also still not sure why having an easy mode is so offensive to some people, given that hard mode still exists and provides greater rewards.

 

The point I was making with SWtoR is that a game may look great while leveling and then suddenly at max level it becomes clear that the developers put all their resources into making leveling as good as possible to draw people in while leaving the end game underwhelming. It may or may not be the case with Wildstar, but end game is the kind of thing you need to see before you can really start judging if a MMO is worth the massive timesink that it is.

 

 

I much rather settle worrying and wondering  about one thing at a time. So far, I've found leveling and adventuring in Wildstar to be great fun. As long as this remains the case, I see no reason to sacrifice a single thought to  raiding or end game or level cap. Supposedly 1 to 50 in Wildstar takes well over 100 hours. If these 100 hours  are highly entertaining but  proceed to land you to roots of an end game that is utterly terrible, I'd say you remain well on the positive side. You've just had like 100 hours of fun! Like significant majority of WoW players 10 years back, I have no intention to pay mind about end game before I actually arrive there.  At least for me, having genuine fun while playing an MMO is an  incredibly rare thing nowadays. If 1 to 50 delivers  just that in Wildstar, I'll unsub with a content smile on my face, even if end game is literally the worst thing since nu-metal.

 

 

Wildstar has three types of group instances; Adventures, Shiphands and actual Dungeons. I think there are like 10 Adventures, 4 dungeons and 10-ish  Shiphands. I did the first  Adventure yesterday twice. Both runs were completely different. As in, map of the instance remained same but quests, mobs  changed completely. I was pleasantly surprised by variety overall; mobs, rules of engagement, objectives for quests..it all felt very uhh  organic. 



#11
Cyonan

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I much rather settle worrying and wondering  about one thing at a time. So far, I've found leveling and adventuring in Wildstar to be great fun. As long as this remains the case, I see no reason to sacrifice a single thought to  raiding or end game or level cap. Supposedly 1 to 50 in Wildstar takes well over 100 hours. If these 100 hours  are highly entertaining but  proceed to land you to roots of an end game that is utterly terrible, I'd say you remain well on the positive side. You've just had like 100 hours of fun! Like significant majority of WoW players 10 years back, I have no intention to pay mind about end game before I actually arrive there.  At least for me, having genuine fun while playing an MMO is an  incredibly rare thing nowadays. If 1 to 50 delivers  just that in Wildstar, I'll unsub with a content smile on my face, even if end game is literally the worst thing since nu-metal.

 

 

Wildstar has three types of group instances; Adventures, Shiphands and actual Dungeons. I think there are like 10 Adventures, 4 dungeons and 10-ish  Shiphands. I did the first  Adventure yesterday twice. Both runs were completely different. As in, map of the instance remained same but quests, mobs  changed completely. I was pleasantly surprised by variety overall; mobs, rules of engagement, objectives for quests..it all felt very uhh  organic. 

 

My original point was about it being a bit early to be breaking out the "This might top World of Warcraft" claims, as you need to have solid end game for that to happen. I already agree that in general if you got a good experience out of leveling in a MMO, then it was worth the cost of the game since you probably got a lot more hours out of it than a lot of AAA games.

 

but it hardly has out performed WoW at that point.



#12
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I tried playing this but I just have this certain bias against MMORPGs. My main pet peeve is that an MMORPG usually reminds me it's an MMORPG. I go in thinking I would get to experience RPG elements but they are usually light but I guess it is too much to ask for with games of this scale.



#13
Wires_From_The_Wall

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My original point was about it being a bit early to be breaking out the "This might top World of Warcraft" claims, as you need to have solid end game for that to happen. I already agree that in general if you got a good experience out of leveling in a MMO, then it was worth the cost of the game since you probably got a lot more hours out of it than a lot of AAA games.

 

but it hardly has out performed WoW at that point.

 

Oki, in an effort to wrap things up: World of Warcraft didn't  explode in popularity due to raids or end game -  that is not what charmed the first 4-6 million players. Fun, vast adventure in lively world full of life and color got people hooked and snowball rolling, not promise of doing Molten Core.  So far, according to my 1st impressions, Wildstar makes the first MMO ever that actually outperforms WoW in this regard; World is more lively, more fun and  uh..adventu..ri..er.  

 

I don't think raids or end game are part of this particular  equation; they come to picture if we were to start guessing how much or little longevity Wildstar has. 

 

 

Ofc, that is not to say I'd predict it outlive or outdo WoW in terms of commercial success,  ever. I'm surprised if Wildstar, or any other MMO for that matter, ever sees even 25% of WoW's sub base.

 

 

 

Just learned they are actually selling tradeable game time tickets for RL cash.  Currently seven platinium buys you month of game time. So far,people have settled for surprisingly modest RL cash->Plat. rate.  Like as not because literally everybody is currently playing their free month anyway. Is a shame I'm nowhere near wealthy enough to hog them before prices climb. Huge money to be made there.

Much in economy has been inspired by Eve, of all things. Sell orders, buy orders. Plexes. There is surprising amount of sophistication here, too. 



#14
Cyonan

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Oki, in an effort to wrap things up: World of Warcraft didn't  explode in popularity due to raids or end game -  that is not what charmed the first 4-6 million players. Fun, vast adventure in lively world full of life and color got people hooked and snowball rolling, not promise of doing Molten Core.  So far, according to my 1st impressions, Wildstar makes the first MMO ever that actually outperforms WoW in this regard; World is more lively, more fun and  uh..adventu..ri..er.  

 

I don't think raids or end game are part of this particular  equation; they come to picture if we were to start guessing how much or little longevity Wildstar has. 

 

I don't think you quite get what I mean by end game, but WoW has kind of gotten people in the mind set that "end game = epics" in the last few years.

 

The world draws people in while the end game keeps them there. I would hardly call any MMO as "outperforming WoW" if it couldn't maintain a decent player base, regardless of it coming close to taking the throne or not. Creating a solid world that provides a good leveling experience is something that a number of other MMOs have already pulled off.

 

Although Given Blizzard's response of "not enough people would play it" to requests for Vanilla/BC servers I'd be interested to see if another MMO where the big thing is appealing to those nostalgic for the early days of WoW can maintain a solid playerbase. Not entirely the same thing, but it'll still be interesting to see.



#15
Wires_From_The_Wall

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I don't think there are many ways to misunderstand 'end game'.  We can agree it is the thing that 1-59 is not.

 

I'm also very eager to see how Wild Star ends up doing in terms of active players.  I checked the relevant section on Curse. Most popular Wildstar add-on has half a million downloads on June. Pretty impressive. How large % of players end up getting the same add-on?



#16
Morroian

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What?  No.  Playing solo with Stalker has been a blast so far, what's your setup like? 

 

With a tankish spec, concentrating on the support stats.



#17
Wires_From_The_Wall

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Did first dungeon yesterday. Extremely difficult, for a first dungeon!! I'm sure part of it was due to all of us being noobs..

..but not all of it.  It appears Wildstar's approach to bossfights is interesting:  Each fight was relatively short in duration, but extremely unforgiving.Miss out an interrupt and your party dies. As healer, at no point I had time to chill. Each second needed a cast. In WoW 5 mans, healer can loot, bunnyhop, skin dead mobs, AFK, alt tab occasionally  and pretty much  do anything else he likes. 

 

So wipes happened. Pugs left, new ones joined. People got flamed and friendships got formed. It took effort with capital E.  Very much feels I got my money¨s worth. Difficult 5 man content was THE BIG DEAL for me in WoW during TBC. Been missing it since. 

 

Defining Ok, I really,really  like this game" moment for me was when entire group full of scarred wow veterans felt natural, intuitive urge to go "WOO!" "YES!" " FUK YES!!" etc after killing last boss in an entry level dungeon.: D Been a long time since I've seen a 5 man dungeon where you actually have to do something to beat it.



#18
Fishy

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I just wasted 60 $ on this. I am regretting it severely. I reached level 20 and I am already and utterly bored with this game. The combat is dull and lack weight * (Just like my character. Feel like I am weightless) .. My screen is literraly clustered with exclamation point. So it feel like a chore rather than an adventure. I reached a new hud during a quest.. and after seeing the 500 exclamation point waiting for me. I just logged off . That never a good sign that somebody is having fun.

 

 

I have invited people. Oh yes I did... To help me with this atroce grind of repetition Yet nobody want to join me.. It's like I am infected with the virus of being social in a social video game.Which is by far the most asocial and anti-social video game I have ever played( well not really. Every theme park game are ultra asocial and antisocial experience. I was literaly fighting a monster before I could trigger the ! on the mushroom for a quest, but these people would just grab it anyway. Knowing well what I was planning to do. At this pint I was not even pissed about it anymore and just started to do it myself. Waiting for the player to pull the monster and grabbing the mushroom behind it. Becoming an antisocial monster myself.

 

* Why do they keep making mmorpg with weightless combat and character that seem to be made of paper is beyond anything imaginable. Hell my true mmorpg love (DAOC) had more weight than that and it was made in 2001 ( Until they messed it up with their expansion pack).. and this game archeage ? It's truly awful ( At least it's open world). It's like you're weaving around a branch made of air. There's no force behind each impact you make.

 

 

 

I never been so bored out of my mind. I am just playing because of the 60 $ I have wasted on this.. Just to feel like I have some return of my investment.



#19
AventuroLegendary

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Thanks to the burst of "This game will kill WoW!" topics on the WoW forums, I wouldn't cease to be reminded of it. I like the premise of a self-aware cartoony, sci-fi MMO and the combat looks decent but I have a feeling it won't stay on the radar for long (at least without going F2P).



#20
Wires_From_The_Wall

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Been away for a week or so! Wildstar's version of reality has remained just as harsh! Did few runs to the first Dungeon again.  Last time around a perfectly decent grp of wow veterans  (everybody is a wow vet:l) ended up breaking after 10 wipes or so. Second boss was too hard for us. Was frustrating! 

 

I can't stress enough how incredibly refreshing and important it is to have small scale group  content so difficult that change for failure is a real one. Every single MMO I've touched over the years has had me wondering wtf the point of 5 man(or 4 man) dungeons is. SWTOR being most recent example.  There is never challenge. There is never anything to learn. There is no danger. If party has even one average player, you won't wipe or fail. " I wonder if this party can make it.." is not a question you get to ask in SWTOR Flashpoints.  How and why people manage to be entertained in such dungeons, I'll never know.  I'm incredibly happy to have found an MMO that provides some proper edge of seat stuff in this regard.

 

If people designing games had always had such äss backwards approach to challenge as most all MMOs do, mankind would have gotten bored of playing games centuries before video/digital games become available. ; p



#21
Cyonan

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From what I hear, running dungeons later on is kind of a nightmare if you ever have to pug. If it's anything like WoW, I imagine it's twice as bad for Tanks and Healers as they tend to get a lot of abuse in pugs(and then people wonder why none of the tanks and healers want to queue up like it's some kind of great mystery).

 

Out of curiosity, what does the game have going for it other than it being super hard and reminding you of it every 5 minutes by killing you?



#22
Wires_From_The_Wall

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From what I hear, running dungeons later on is kind of a nightmare if you ever have to pug. If it's anything like WoW, I imagine it's twice as bad for Tanks and Healers as they tend to get a lot of abuse in pugs(and then people wonder why none of the tanks and healers want to queue up like it's some kind of great mystery).

 

Out of curiosity, what does the game have going for it other than it being super hard and reminding you of it every 5 minutes by killing you?

 

I'm a healer. So far, people have taken their wipes as bravely as they well should!

 

I listed the most significant reasons I like this game in  4th or 5th post of this thread.  Flavors present in  atmosphere, sense of adventure all taste right and fun. Game feels full of life. There is great deal to do. World building, crafting, housing..everything has been made with surprising depth and attention to detail.  Combat system is novel and as a healer for life type of a person, I much appreciate how much mobility it allows and requires. Nothing is target based.



#23
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Oh look, the game that is killing WoW, SWTOR and GW2.

 

:rolleyes:



#24
Chewin

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Oh look, the game that is killing WoW, SWTOR and GW2.

 

:rolleyes:

 

Isn't that what basically every major MMO does when it is released, only to stay on top for a week or two until it is again retaken by the good old MMOs that were there in the first place?

 

Anyhow, game looks nice but don't have time orr the money to spend on this particular MMO. Already occupied with SWTOR.



#25
Farangbaa

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Expect a grindfest, it's what NCSoft does.

 

I don't mind grindfest, most Western players do.