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WildStar -- New SciFi MMORPG


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#26
Farangbaa

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Did first dungeon yesterday. Extremely difficult, for a first dungeon!! I'm sure part of it was due to all of us being noobs..

..but not all of it.  It appears Wildstar's approach to bossfights is interesting:  Each fight was relatively short in duration, but extremely unforgiving.Miss out an interrupt and your party dies. As healer, at no point I had time to chill. Each second needed a cast. In WoW 5 mans, healer can loot, bunnyhop, skin dead mobs, AFK, alt tab occasionally  and pretty much  do anything else he likes. 

 

So wipes happened. Pugs left, new ones joined. People got flamed and friendships got formed. It took effort with capital E.  Very much feels I got my money¨s worth. Difficult 5 man content was THE BIG DEAL for me in WoW during TBC. Been missing it since. 

 

Defining Ok, I really,really  like this game" moment for me was when entire group full of scarred wow veterans felt natural, intuitive urge to go "WOO!" "YES!" " FUK YES!!" etc after killing last boss in an entry level dungeon.: D Been a long time since I've seen a 5 man dungeon where you actually have to do something to beat it.

 

Welcome to Asian games, where you don't get handed a win and have to grind your ass off.

 

Asia and Asians <3



#27
Cyonan

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I'm a healer. So far, people have taken their wipes as bravely as they well should!

 

I listed the most significant reasons I like this game in  4th or 5th post of this thread.  Flavors present in  atmosphere, sense of adventure all taste right and fun. Game feels full of life. There is great deal to do. World building, crafting, housing..everything has been made with surprising depth and attention to detail.  Combat system is novel and as a healer for life type of a person, I much appreciate how much mobility it allows and requires. Nothing is target based.

 

To be fair, you did largely keep linking things back to the game being very challenging, which isn't something that can carry an entire game for me =P

 

 

Isn't that what basically every major MMO does when it is released, only to stay on top for a week or two until it is again retaken by the good old MMOs that were there in the first place?

 

Anyhow, game looks nice but don't have time orr the money to spend on this particular MMO. Already occupied with SWTOR.

 

WoW has "died" about 20 times according to the internet, and has been slowly dying ever since before it's release in 2004.

 

It's very lively for how dead it apparently is.



#28
Wires_From_The_Wall

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Welcome to Asian games, where you don't get handed a win and have to grind your ass off.

 

Asia and Asians <3

 

Win being behind a curve or two is most definitely present. Grind, not so much. At least not while lvling. My brave medic is lvl 35 now,having sick amounts of fun.  Adventures (think of them as non-terrifyingly difficult dungeons) present in Wildstar often deliver quite unseen stutff(within MMORPGs that is) I just did an adventure that basically plays like a MOBA map. With incredibly dynamic A.I. Few times now as we've been clearing it, random PUG has asked if the mobs are actually Dominion players.

 

 Difficulty curve on actual dungeons gets climbing upwards. Just as you figure you have it all figured out, spec optimized, good tanks in your friend list and right heals in your action bar, Wildstar opens doors to a new dungeon which proceeds to hit your balls to a a wall.

 

 

I really love how they've done housing in the game. Customization tools are surprisingly powerful. There's several thousands of different theme sets, furniture pieces, portraits, statues, space ships, etc to decorate your home with. All of this is neatly integrated in loot/craft/reward tables o0f the game. On top of that, various building blocks (wall tiles, floor tiles, etc) ensure game actually approaches " build what you want"  - levels of sophistication and freedom..for those who have time and desire for it.

 

I'd write a bit more about the precise scale of awesome we are dealing with here  but unfortunatelly I have a hoverboard to ride and jungle to explore! Bye!

 

 

 

durf.pngYou are free to take a wild guess on wether or not this zone is rich with nostalgy and references to certain legendary wow zone: p



#29
wolfsite

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Sorry for Necro but news didn't really deserve a new topic

 

 

Wildstar will be transitioning to a Free-to-Play model in the fall

 

http://www.escapistm...ay-Announcement

 

Though they will try the more balanced styles were all content is available to free and paid players with paid players getting bonuses to XP, currency, bank and equipment slots, etc.



#30
Cyonan

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Well, that didn't take too long.

 

In the end, all fall before World of Warcraft.



#31
Guest_TrillClinton_*

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Biggest flop since my penis



#32
Voxr

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Not surprising. At the very least it seems like paying players will be more of a "perk", rather than locking people out of content for not paying. Which isn't too bad I guess. I might try it now that I'd have nothing to lose.