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DAO - Combat = Sticks and Stones


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#1
Sasnak Kid

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Stumbled onto Bioware stuff recently.  Played all of the ME games.  So I am now dabbling into Dragon Age: Origin.  Question, is there some trick to the combat in the game?  More specifically, it appears that while my team and the foes seem to have back-to-back, etc., swings with their weapons, I only get one every lunar cycle.  I feel like the retreat command in the Holy Grail - RUN AWAY!!!!! Which actually doesn't do me any good.  Is there a way to have repeated strikes/swings?

#2
metatheurgist

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What are you playing? 2 handers in DAO are notoriously slow.

#3
caradoc2000

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Some of the combat talents also add multiple strikes to an attack.

#4
Sasnak Kid

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metatheurgist wrote...

What are you playing? 2 handers in DAO are notoriously slow.


I am weilding a shield and a mace.  I traded my sword a while back.

#5
Sasnak Kid

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caradoc2000 wrote...

Some of the combat talents also add multiple strikes to an attack.


Good to see a familiar face over here.  You helped me out alot with the ME series.

Can you give me some idea of which?

Thanks -

#6
Ferretinabun

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If you're playing Sword and Shield, then sadly your attacks are rather limited. You're chiefly a tank (at least, that's what fits the Sword and Shield warrior best) and thus your job is mainly to draw attention and soak damage rather than dish it out. The Weapon and Shield skills are mostly defensive.

You should be piling XP points into Str and Dex pretty much exclusively. These will not only enable you to wear heavy armour and dodge enemy attacks (respectively), but they will also make your attacks more powerful and more likely to hit, (again, respectively).

The Berserker spec will help tremendously with your damage output, if that's how you'd like to go. Your mage companions can also dish out spells which will come in handy - Haste will simply make you faster. Heroic Offense will give you an attack bonus.

However, a Sword and Shield is simply not ideally suited to damage output. They're primarily defensive, not offensive warriors. You can certainly muster a decent amount of damage, but you'll never be in the big leagues. That's not to say they're bad - they're just designed to be able to hold the enemies' focus while other companions dish out the real pain. The 2-handed warriors are designed to be slow, but hit like a steam train, while the dual-wield warriors are meant to be fast DPS machines.

#7
caradoc2000

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Sasnak Kid wrote...

Can you give me some idea of which?


Assault, for example. As Ferretinabun said, S&S is first and foremost a tank. Conversely dual wielding rogues are DPS monsters.

The Dragon Age Wiki has a fairly comprehensive information about the game, so do take a look. It also has a useful guides section.

I'd recommend you to familizarize yourself with the tactics mechanics. It makes party members much more useful.

Also, note that if you intend to play DA2 as well, there are significant gameplay differences between DAO and DA2.

And have fun spotting familiar voice actors (including some from ME series).

Modifié par caradoc2000, 09 novembre 2013 - 03:50 .


#8
Sasnak Kid

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That was good info Ferretinabun. I started a new game and am going with Bow and Sword. Also, like you had suggested, piling my points, whenever possible into Strength and Dexterity.

#9
Ferretinabun

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Ah, that's another thing - it's best to choose just one weapon and focus on just that. I made that mistake the first time I played and quickly ended up with a rather gimped character. There's not enough XP points to spread among more than one group of weapon talents.

And just as an aside, the archer - particularly the warrior archer - is the most underpowered build in the game. It's doable, but you'll have a tougher time than if you chose one of the melee weapons.

All the warrior builds will want Strength and Dexterity primarily. But the balance is different for each. The 2-hander will want more Strength, the Dual Wielder will want more Dexterity, and the S&S will want a fairly even balance of both. Dropping the odd point into Willpower (for more stamina) and Cunning (to help with your Coercion checks if you want to play a persuasive talker - but more than 16 is a waste) is a good idea, but they are very much secondary considerations. Magic is pointless for warriors, and Constitution is a total waste on everyone except two of your companions.