Summary
BioWare had every intention to have the Toolset available on Day 1 (i.e. 3 November 2009) and the Beta version was feature complete at the last build. A last minute glitch was discovered with the toolset's installer and BioWare postponed the release. BioWare have now fixed and tested the issue with the installer and barring any further unforseen issues the toolset will be available on Day 4 (i.e. 6 November 2009).
When it becomes available the toolset will be a free download available to owners of a registered copy of Dragon Age: Origins (PC). It will be available to download from the Social site, specifically from http://social.biowar...t.php#downloads.
The Toolset that you will get is not some cut down, hobbled or restricted version it is essentially the very same tool that BioWare used to create DA:O. A different light mapping solution has been implemented since most people can't afford to install a render farm in their basement.
Unofficial FAQ
1: Why can't I register the game?
It appears that this may be a result of server load: it may take several attempts to successfully submit registration key or promotion codes. Unfortunately the messages indicate that your key or code is invalid rather than the request timed out. Nonetheless try resubmitting your key or code a few times before assuming it is invalid and seeking technical assistance.
2: I've registered why can't I download? Why am I getting "404: Page Not Found" or "toolset not available yet" when I click on the link?
The toolset isn't available yet due to a last minute issue with the installer. BioWare have stated that this issue has now been fix, tested and the toolset is now ready and is being rolled out to the download servers. Barring any further unforseen issues the Toolset will be available on the morning of 6 November 2009. When interpreting "morning" bear in mind BioWare is on Mountain Time, i.e. GMT + 8 hours.
3: If BioWare knew they couldn't supply the toolset on time why didn't they tell us/why did they lie?
I don't know when BioWare became aware that they couldn't meet the intended release date but from I've pieced together this issue was discovered clearly very late in the day and they were doing their best to fix it as quickly as possible. The issues with the social site's performance/stability exacerbated the initial lack of communication.
4. What can I do in the meantime?
Get inspired: read the Toolset wiki; read the David Gaider's two prequels or play DA:O!
5: Why must I have Dragon Age: Origins (PC) registered to download or use the Dragon Age Toolset?
The toolset requires the DA:O game engine and resources to be able to run. It also requires various other components are typically the PC only: SQL Server, ActivePython, EclipseRay.
6: Will the toolset work without the game?
No (see answer #5).
7: Is the toolset available for the consoles?
No (see answer #5).
8: Can I create modules and addons for the consoles?
Not at this time: possibly in the future.
9: How big is the download?
Based on the last Toolset Beta Build (v982) about 490MB (including ActivePython). Based on the information on the downloads page it is 325MB with another, optional, 325MB.
10: Is it free?
Yes.
11: I heard a rumour about licensing issues and that the current client doesn't allow "Other Campaigns": is there any truth in these?
None.
12: Can I install the Toolset on multiple computers?
Yes.
13: Does the Toolset work with multiple monitors?
Yes: you can can detatch various elements such as the object palette, property grid panel, log window, help window, etc. and drag them onto the second monitor.
14: When will the toolset be available for download/Can you give us an ETA on when the toolset?
Barring any further unforseen issues the Toolset will be available on the morning of 6 November 2009. When interpreting "morning" bear in mind BioWare is on Mountain Time, i.e. GMT + 8 hours.
Bearbeitet von Sunjammer, 06 November 2009 - 03:24 .





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