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Sunjammer's Unofficial Toolset FAQ


3 Antworten in diesem Thema

#1
Sunjammer

Sunjammer
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The forum is getting a little over-run by duplicate threads so I've attempted to put together some answers for you all. Please note that while I was one of the Toolset Beta Testers and Builder Event attendees I am not a BioWare employee.


Summary

BioWare had every intention to have the Toolset available on Day 1 (i.e. 3 November 2009) and the Beta version was feature complete at the last build.  A last minute glitch was discovered with the toolset's installer and BioWare postponed the release.  BioWare have now fixed and tested the issue with the installer and barring any further unforseen issues the toolset will be available on Day 4 (i.e. 6 November 2009).

When it becomes available the toolset will be a free download available to owners of a registered copy of Dragon Age: Origins (PC). It will be available to download from the Social site, specifically from http://social.biowar...t.php#downloads.

The Toolset that you will get is not some cut down, hobbled or restricted version it is essentially the very same tool that BioWare used to create DA:O. A different light mapping solution has been implemented since most people can't afford to install a render farm in their basement.


Unofficial FAQ

1: Why can't I register the game?
It appears that this may be a result of server load: it may take several attempts to successfully submit registration key or promotion codes.  Unfortunately the messages indicate that your key or code is invalid rather than the request timed out.  Nonetheless try resubmitting your key or code a few times before assuming it is invalid and seeking technical assistance.

2: I've registered why can't I download? Why am I getting "404: Page Not Found" or "toolset not available yet" when I click on the link?
The toolset isn't available yet due to a last minute issue with the installer.  BioWare have stated that this issue has now been fix, tested and the toolset is now ready and is being rolled out to the download servers.   Barring any further unforseen issues the Toolset will be available on the morning of 6 November 2009.  When interpreting "morning" bear in mind BioWare is on Mountain Time, i.e. GMT + 8 hours.

3: If BioWare knew they couldn't supply the toolset on time why didn't they tell us/why did they lie?
I don't know when BioWare became aware that they couldn't meet the intended release date but from I've pieced together this issue was discovered clearly very late in the day and they were doing their best to fix it as quickly as possible. The issues with the social site's performance/stability exacerbated the initial lack of communication.

4. What can I do in the meantime?
Get inspired: read the Toolset wiki; read the David Gaider's two prequels or play DA:O!

5: Why must I have Dragon Age: Origins (PC) registered to download or use the Dragon Age Toolset?
The toolset requires the DA:O game engine and resources to be able to run. It also requires various other components are typically the PC only: SQL Server, ActivePython, EclipseRay.

6: Will the toolset work without the game?
No (see answer #5).

7: Is the toolset available for the consoles?
No (see answer #5).

8: Can I create modules and addons for the consoles?
Not at this time: possibly in the future.

9: How big is the download?
Based on the last Toolset Beta Build (v982) about 490MB (including ActivePython).  Based on the information on the downloads page it is 325MB with another, optional, 325MB.

10: Is it free?
Yes.

11: I heard a rumour about licensing issues and that the current client doesn't allow "Other Campaigns": is there any truth in these?
None.

12: Can I install the Toolset on multiple computers?
Yes.

13: Does the Toolset work with multiple monitors?
Yes: you can can detatch various elements such as the object palette, property grid panel, log window, help window, etc. and drag them onto the second monitor.

14: When will the toolset be available for download/Can you give us an ETA on when the toolset?
Barring any further unforseen issues the Toolset will be available on the morning of 6 November 2009.  When interpreting "morning" bear in mind BioWare is on Mountain Time, i.e. GMT + 8 hours.

Bearbeitet von Sunjammer, 06 November 2009 - 03:24 .


#2
Allan Smith

Allan Smith
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Thanks for trying to keep the peace here Sunjammer. Also, apologies for the lack of information from our side. I have been working so intently on the toolset that I had no time to even look at the forums and see the anxiety that was developing over the lack of toolset.



We were dealing with some serious issues around the toolset installer/uninstaller and how it worked with the game. We certainly were not prepared to release it if it was going to mess with your game installs. I have been absolutely buried in working through those problems all week, and as a result, have been oblivious to anything else going on around me.



Ultimately, the decision to release or not has been mine. The issue has not been with toolset issues, but with installer/uninstaller issues. I did not want the experience to be painful/damaging and have therefore held back. I did not want users spending hours fighting with it, trying to make it work and then walking away without actually getting a taste of its goodness. I am happy with the current configuration that we have.




#3
Allan Smith

Allan Smith
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Dragonarmour wrote...
I have just downloaded the toolset, and I am trying to understand the theory before I get involved in the nuts and bolts.  I have significant experience in the old Aurora toolset, so I am not starting totally from scratch, but I have yet to find an explanation that gives me a clear idea of the difference between Areas and Levels.  Can someone point me to a good explanation of the difference?  ...or provide one?


You will find a lot of information on the wiki to help you get started
http://social.biowar...x.php/Main_Page

A very simple explanation is that level is an art asset that you build with textures and tilesets and models, and sculpt the terrain.  In the level you define the lighting and pathfinding etc.  Once you have created and posted an area, you can then create a level, bring the area into it, and start placing down creatures, triggers, interactive placables etc in it to make things happen.  The level is the Art foundation from which you build a playable area.

#4
Allan Smith

Allan Smith
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BloodGodxXx wrote...

Nice post, now im curious if anyone can help me with my problem. I tryed doing a forum search but the search method's broke and will not produce anything.

I've downloaded the toolset twice now and both times I've had a corrupt version. It gives me this error

"Installer integrity check has failed. Common causes include incomplete download and damaged media. Contact the installers author to obtain a new copy.

More information at:
http://nsis.sf.net/NSIS_Error"

I did so and to no prevail I'm in the same sticky mess.
Just curious to see if 2 heads is better then one or in this case a couple dozen I hope.

- Meph.

That error is from a bad download.  The installer does a checksum on itself before beginning.  If the checksum fails,  you get this error.  Sometimes there is a bad mirror, but they eventually get sorted out.  It has been a couple of days since your post.  You should try dowloading it again, it should have resolved itself.  If not, send me an email and I can give you another option.