Morbane wrote...
Door Icon option one:
https://www.dropbox....x/door_open.ico
Door icon option two:
https://www.dropbox....qkw/door_in.ico
Calister68 wrote...
Yes, this would be a nice addition, Tchos.[smilie]http://social.bioware.com/images/forum/emoticons/joyful.png[/smilie]
But why not using the nwn2 door icon ?
I don't know if it's possible to tint a placed effect. If it is possible, it would involve scripting. It could easily be done by the builder if you open up the DDS file, though, and the image can be replaced that way, too, for more options.rjshae wrote...
Yes it would. Why not make it tintable though?
In actuality, when I create any effect that will be one solid colour, I make the graphic black and white, and choose the colour in the effect editor. I did the musical notes and sleeping Zs that way. For other effects, like the quest indicators, where I use two colours (a fill and a stroke), and I want to control the colour more precisely, then I put the colour in the graphic.
Using the NWN2 door icon is a definite possibility. I had forgotten about that, actually! I'm not sure how it'll look floating over a placeable, but we can see. Thank you for those icons, too, Morbane.
Another question is: how big should it be? The same size as the icon would be in its targeting window?





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