Personally, I'd advocate 4 in tech armour, 4 in overload, and max everything else.
My reasoning is that rank 5 of tech armour doesn't gain much, since overload and warp aren't high damage powers, and rank 5 of overload causes enemies to drop to the floor, spoiling the easy headshots it grants.
Turian passives and fitness are nice however, and give a good return on investment, and warp is best when maxed for bigger BE's with teammates and better incendiary cheese, if that's your thing.
Turian Sentinel Build
Débuté par
cap and gown
, nov. 09 2013 06:47
#51
Posté 09 novembre 2013 - 08:22
#52
Posté 09 novembre 2013 - 08:48
Neural Shock almost doubles your damage against organic enemies though, as I've learned from this thread.Evil Mastered wrote...
My reasoning is that rank 5 of tech armour doesn't gain much, since overload and warp aren't high damage powers, and rank 5 of overload causes enemies to drop to the floor, spoiling the easy headshots it grants.
#53
Posté 09 novembre 2013 - 08:50
Evil Mastered wrote...
rank 5 of overload causes enemies to drop to the floor, spoiling the easy headshots it grants.
That is precisely why I want rank 5. It is for CC.
#54
Posté 09 novembre 2013 - 09:08
Then it's a must-take evo for you, either sacrifice rank 4 of tech armour to get it, or possibly remove rank 6 of one of the other options.cap and gown wrote...
Evil Mastered wrote...
rank 5 of overload causes enemies to drop to the floor, spoiling the easy headshots it grants.
That is precisely why I want rank 5. It is for CC.
The CC and doubled damage vs organics is damned good, I'll agree, it's just annoying that it spoils the headshots which my TSent depends on, since he's an incisor sniper instead of a true caster.
Be sure to spec turian veteran passives for 5a power instead of 5b headshot in this case.
#55
Posté 09 novembre 2013 - 10:07
I dislike the trend of "no fitness lol cyclonic IV." I know it's an old trend, but I've always disliked it.
One, cylclonics are finite, even for folks around here.
Two, actually, just one.
One, cylclonics are finite, even for folks around here.
Two, actually, just one.
#56
Posté 09 novembre 2013 - 10:20
5/5/6/6/4, obviously.





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