Why is everyone so set on taking the Pierce evo on Warp?
#1
Posté 09 novembre 2013 - 11:26
I mean... If you're using Warp, you are very likely using Warp ammo, which reduces the armor penalty. Probably some sort of peircing mod, like the High Velocity Barrels, Shredder Mod, etc. (Which affords cover penetration as well).
So... If we have all these answers for the armor penalty already built into our setups, why do we need the Pierce evo on Warp? It's redundant. You already have over 100% armor DR mitigation from Warp ammo and piercing mods. It doesn't stop you from cheese-ing, or anything like that. The raw damage vs armor is a complete joke. It makes more sense to me to take recharge speed, especially on classes using medium/heavy weapons... So you can transition to the next target faster.
Thoughts?
#2
Posté 09 novembre 2013 - 11:29
Modifié par FatherOfPearl, 09 novembre 2013 - 11:29 .
#3
Posté 09 novembre 2013 - 11:39
FatherOfPearl wrote...
Doesn't Pierce benefit the entire team?
Not as much as Warp ammo IV. The entire team should have their own sources of armor mitigation anyway... Or they're kinda dumb.
#4
Posté 09 novembre 2013 - 11:44
#5
Posté 09 novembre 2013 - 11:48
#6
Posté 09 novembre 2013 - 11:49
#7
Posté 09 novembre 2013 - 11:53
The-Fantasm wrote...
There's no such thing as too much piercing.
This post reflects my thoughts exactly.™
#8
Posté 09 novembre 2013 - 11:57
Welcome to the world of pugs where penetration mods and equipment are reserved for projectile weapons.megabeast37215 wrote...
FatherOfPearl wrote...
Doesn't Pierce benefit the entire team?
Not as much as Warp ammo IV. The entire team should have their own sources of armor mitigation anyway... Or they're kinda dumb.
I could understand skipping Pierce for recharge speed when you're using a heavy weapon and need a better cooldown for Warp. But when 6B only gives you +0.2 seconds, then it's redundant. It's like always going for +200% cooldown. I'd rather take some additional armor mitigation and armor/barrier damage instead.
Also, megabreast pls.
#9
Posté 09 novembre 2013 - 12:00
Simba501 wrote...
The-Fantasm wrote...
There's no such thing as too much piercing.
This post reflects my thoughts exactly.™
Actually there is... I had to tell this to a pug I met the other day with HVB, AP mod and AP IV ammo on his Particle Rifle.
#10
Posté 09 novembre 2013 - 12:03
Cirvante wrote...
Welcome to the world of pugs where penetration mods and equipment are reserved for projectile weapons.megabeast37215 wrote...
FatherOfPearl wrote...
Doesn't Pierce benefit the entire team?
Not as much as Warp ammo IV. The entire team should have their own sources of armor mitigation anyway... Or they're kinda dumb.
I could understand skipping Pierce for recharge speed when you're using a heavy weapon and need a better cooldown for Warp. But when 6B only gives you +0.2 seconds, then it's redundant. It's like always going for +200% cooldown. I'd rather take some additional armor mitigation and armor/barrier damage instead.
Also, megabreast pls.
It's not about going for 200%, it's about getting the most value out of 6 build points. Sure the .2 or .3 seconds isn't much (.5 with a heavier weapon) but it's more than extra armor mitigation that does literally nothing. You're essentially spending it for an extra 50ish points of damage vs one protection type. IMO that's less value than .2 seconds.
#11
Posté 09 novembre 2013 - 12:13
#12
Posté 09 novembre 2013 - 12:15
Warp already does 150% damage against Armor and 200% damage against Barriers by default so Pierce 50% means 75% and 100% damage against Armor and Barriers respectively.
Pierce Evo is actually better than most people think it is.
Modifié par FasterThanFTL, 09 novembre 2013 - 12:25 .
#13
Posté 09 novembre 2013 - 12:16
That said, I pick each evo like 50% of the times, depending on how heavy my loadout is going to be.
#14
Posté 09 novembre 2013 - 12:18
6A:megabeast37215 wrote...
It's not about going for 200%, it's about getting the most value out of 6 build points. Sure the .2 or .3 seconds isn't much (.5 with a heavier weapon) but it's more than extra armor mitigation that does literally nothing. You're essentially spending it for an extra 50ish points of damage vs one protection type. IMO that's less value than .2 seconds.
Armor DR mitigation increases from 25% to 50%
+263 damage against armor
+350 damage against barriers
Link.
6B:
Warp cooldown decreases by 0.33s
It should be said that I don't always slap Lv. IV ammo and Lv. III equipment on my characters, especially when playing gold. So I personally prefer 6A.
#15
Posté 09 novembre 2013 - 12:22
#16
Posté 09 novembre 2013 - 12:23
Cirvante wrote...
6A:megabeast37215 wrote...
It's not about going for 200%, it's about getting the most value out of 6 build points. Sure the .2 or .3 seconds isn't much (.5 with a heavier weapon) but it's more than extra armor mitigation that does literally nothing. You're essentially spending it for an extra 50ish points of damage vs one protection type. IMO that's less value than .2 seconds.
Armor DR mitigation increases from 25% to 50%
+263 damage against armor
+350 damage against barriers
Link.
6B:
Warp cooldown decreases by 0.33s
It should be said that I don't always slap Lv. IV ammo and Lv. III equipment on my characters, especially when playing gold. So I personally prefer 6A.
Wanted to answer myself, but instead I'll just quote this.
Also: pierce helps the whole team, and not everyone is always using equipment that grants good armor mitigation.
#17
Posté 09 novembre 2013 - 12:28
Cirvante wrote...
6A:megabeast37215 wrote...
It's not about going for 200%, it's about getting the most value out of 6 build points. Sure the .2 or .3 seconds isn't much (.5 with a heavier weapon) but it's more than extra armor mitigation that does literally nothing. You're essentially spending it for an extra 50ish points of damage vs one protection type. IMO that's less value than .2 seconds.
Armor DR mitigation increases from 25% to 50%
+263 damage against armor
+350 damage against barriers
Link.
6B:
Warp cooldown decreases by 0.33s
It should be said that I don't always slap Lv. IV ammo and Lv. III equipment on my characters, especially when playing gold. So I personally prefer 6A.
You posted at 200% recharge speed to make your point... Which would make 6b a poor choice. I don't know how to work that Kalence thing (or the old one for that matter)... But I imagine with that the heavier the weapon, the more of a difference it makes.
For instance, Claymore on the Krogan Shaman, with Omni Blade. (who also has the Barrier recharge speed penalty)
Crusader on the Turian Sentinel
Harrier on the Batarian Adept
Etc.
#18
Posté 09 novembre 2013 - 12:29
#19
Posté 09 novembre 2013 - 12:32
FTFYThe-Fantasm wrote...
There's no such thing as too much penetration.
#20
Posté 09 novembre 2013 - 12:35
if you warp + inc ammo that evo is needed
#21
Posté 09 novembre 2013 - 12:36
#22
Posté 09 novembre 2013 - 12:38
#23
Posté 09 novembre 2013 - 12:38
Take it on Dark Sphere.prostheticlimbs wrote...
Because the alternative is recharge speed, and I never take recharge speed evos on any power.
#24
Posté 09 novembre 2013 - 12:39
#25
Posté 09 novembre 2013 - 12:41
prostheticlimbs wrote...
Why would I do that when I almost never detonate Dark Sphere?
But you're supposed to ignore your own playstyle and DO WHAT BSN TELLS YOU DAMMIT!!!





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