Jeremiah let me carry you pls
Why is everyone so set on taking the Pierce evo on Warp?
#26
Posté 09 novembre 2013 - 12:43
Jeremiah let me carry you pls
#27
Posté 09 novembre 2013 - 12:43
N7didacus wrote...
Take it on Dark Sphere.prostheticlimbs wrote...
Because the alternative is recharge speed, and I never take recharge speed evos on any power.
It's better on Overload too. Enemies take less damage laying on the ground after Neural Shock knocks them down. Also it makes it much harder to hit the head, and that's one of the best things about Overload... Easy headshots. There's also the matter of spamming it vs boss barriers/shields faster so AP/Warp/Incendiary ammo can get to work faster.
Good ole' Air Quotes turned me on to that idea.
#28
Posté 09 novembre 2013 - 12:44
Because the other evo is bugged. I never detonate it either.prostheticlimbs wrote...
Why would I do that when I almost never detonate Dark Sphere?
#29
Posté 09 novembre 2013 - 12:44
prostheticlimbs wrote...
WHOOPS SORRY.
Jeremiah let me carry you pls
Okay, I can jump on in about 5-10 minutes.
#30
Posté 09 novembre 2013 - 12:45
sanbakko1984 wrote...
doesn't the +50% damage multiplier vs armor apply to your inc ammo as well? (sorry for my english)
if you warp + inc ammo that evo is needed
I don't believe the DOT from Incendiary ammo is affected by armor mitigation. I could be wrong though... Where's Cinnamon when you need him?
#31
Posté 09 novembre 2013 - 12:46
#32
Posté 09 novembre 2013 - 12:47
prostheticlimbs wrote...
Because the alternative is recharge speed, and I never take recharge speed evos on any power.
That is an absolute stance and, as all absolutes, is pretty stupid. If you don't take recharge speeds because the other choice is always very good in your eyes then it's ok, but if you do that on principle because you think recharge speeds are worthless then you might want to think about it again, and more deeply.
#33
Posté 09 novembre 2013 - 12:47
FasterThanFTL wrote...
Pierce evo is actually 75% extra additive warp damage against Armor and 100% extra additive warp damage against Barriers as opposed to recharge speed.
Warp already does 150% damage against Armor and 200% damage against Barriers by default so Pierce 50% means 75% and 100% damage against Armor and Barriers respectively.
Pierce Evo is actually better than most people think it is.
This has been the best argument so far IMO... For Raw damage vs Barriers/Armor. The 200% argument is good too... But I'm not talking about characters with fast recharge speeds carrying light weapons. I'm more concerned with medium/heavy weapon carriers... As stated in the OP.
#34
Posté 09 novembre 2013 - 12:49
megabeast37215 wrote...
sanbakko1984 wrote...
doesn't the +50% damage multiplier vs armor apply to your inc ammo as well? (sorry for my english)
if you warp + inc ammo that evo is needed
I don't believe the DOT from Incendiary ammo is affected by armor mitigation. I could be wrong though... Where's Cinnamon when you need him?
It does not. However, as sanbakko pointed out, it does benefit from the +50% damage against barriers/armor, and quite a lot actually.
#35
Posté 09 novembre 2013 - 12:50
Ok.prostheticlimbs wrote...
To all advice in this thread:
#36
Posté 09 novembre 2013 - 12:52
Deerber wrote...
megabeast37215 wrote...
sanbakko1984 wrote...
doesn't the +50% damage multiplier vs armor apply to your inc ammo as well? (sorry for my english)
if you warp + inc ammo that evo is needed
I don't believe the DOT from Incendiary ammo is affected by armor mitigation. I could be wrong though... Where's Cinnamon when you need him?
It does not. However, as sanbakko pointed out, it does benefit from the +50% damage against barriers/armor, and quite a lot actually.
Yes... I can understand that it makes the cheese more effective. I very rarely cheese though... Even on Platinum.
#37
Posté 09 novembre 2013 - 12:55
Tokenusername wrote...
I need it so I can pierce the heavens.
Warp with pierce and then my javelin tears!!!!!!!!!!!
#38
Posté 09 novembre 2013 - 01:02
megabeast37215 wrote...
Yes... I can understand that it makes the cheese more effective. I very rarely cheese though... Even on Platinum.
Yeah I was simply providing information. I don't cheese much either, only when I'd use incendiary if I didn't know about the glitch, and don't want to change my playstile according to it.
#39
Posté 09 novembre 2013 - 01:19
but i think the cooldown would have to be under 100%
#40
Posté 09 novembre 2013 - 01:25
You seem to be intentionally misreading my comments. I said that 6B on a kit that has low cooldowns to begin with is as redundant as always going for +200% cooldown at the expense of damage. The (incomplete) build I posted was at +150%, which results in 6B giving a 0.33s faster Warp cooldown. I said before that I can understand going for 6B when using heavy weapons (like a Claymore).megabeast37215 wrote...
Cirvante wrote...
6A:
Armor DR mitigation increases from 25% to 50%
+263 damage against armor
+350 damage against barriers
Link.
6B:
Warp cooldown decreases by 0.33s
It should be said that I don't always slap Lv. IV ammo and Lv. III equipment on my characters, especially when playing gold. So I personally prefer 6A.
You posted at 200% recharge speed to make your point... Which would make 6b a poor choice. I don't know how to work that Kalence thing (or the old one for that matter)... But I imagine with that the heavier the weapon, the more of a difference it makes.
For instance, Claymore on the Krogan Shaman, with Omni Blade. (who also has the Barrier recharge speed penalty)
Crusader on the Turian Sentinel
Harrier on the Batarian Adept
Etc.
#41
Posté 09 novembre 2013 - 01:28
Cirvante wrote...
You seem to be intentionally misreading my comments. I said that 6B on a kit that has low cooldowns to begin with is as redundant as always going for +200% cooldown at the expense of damage. The (incomplete) build I posted was at +150%, which results in 6B giving a 0.33s faster Warp cooldown. I said before that I can understand going for 6B when using heavy weapons (like a Claymore).megabeast37215 wrote...
Cirvante wrote...
6A:
Armor DR mitigation increases from 25% to 50%
+263 damage against armor
+350 damage against barriers
Link.
6B:
Warp cooldown decreases by 0.33s
It should be said that I don't always slap Lv. IV ammo and Lv. III equipment on my characters, especially when playing gold. So I personally prefer 6A.
You posted at 200% recharge speed to make your point... Which would make 6b a poor choice. I don't know how to work that Kalence thing (or the old one for that matter)... But I imagine with that the heavier the weapon, the more of a difference it makes.
For instance, Claymore on the Krogan Shaman, with Omni Blade. (who also has the Barrier recharge speed penalty)
Crusader on the Turian Sentinel
Harrier on the Batarian Adept
Etc.
Well... If I did it wasn't intentional. I appreciate a good bouncing of ideas... I made the thread hoping for responses like yours.
#42
Posté 09 novembre 2013 - 01:42
Deerber wrote...
prostheticlimbs wrote...
Because the alternative is recharge speed, and I never take recharge speed evos on any power.
That is an absolute stance and, as all absolutes, is pretty stupid. If you don't take recharge speeds because the other choice is always very good in your eyes then it's ok, but if you do that on principle because you think recharge speeds are worthless then you might want to think about it again, and more deeply.
I find that Recharge speed is useless but it's my opinion and doesn't affect you or the way you play in any form, so I don't understand the problem :]
#43
Posté 09 novembre 2013 - 01:44
#44
Posté 09 novembre 2013 - 02:02
The-Fantasm wrote...
There's no such thing as too much penetration.
#45
Posté 09 novembre 2013 - 02:11
Tokenusername wrote...
I need it so I can pierce the heavens.
Getsuga Tensho.
#46
Posté 09 novembre 2013 - 02:14
For example: Pierce + Extended Barrel on the Hurricane is more DPS against Armor than the SMG HVB, and is better against Shields/Barriers too.
#47
Posté 09 novembre 2013 - 02:22
I entered your Omni-Blade Claymore Krodept build into Kalence earlier and in that case 6B does give a ~2 second faster cooldown (don't quote me on this, kalence sucks when it comes to powers influencing each other). It's a matter of preference, really. I like to use light loadouts on biotic kits, so 6A always makes more sense for me.megabeast37215 wrote...
Well... If I did it wasn't intentional. I appreciate a good bouncing of ideas... I made the thread hoping for responses like yours.
#48
Posté 09 novembre 2013 - 02:27
megabeast37215 wrote...
N7didacus wrote...
Take it on Dark Sphere.prostheticlimbs wrote...
Because the alternative is recharge speed, and I never take recharge speed evos on any power.
It's better on Overload too. Enemies take less damage laying on the ground after Neural Shock knocks them down. Also it makes it much harder to hit the head, and that's one of the best things about Overload... Easy headshots. There's also the matter of spamming it vs boss barriers/shields faster so AP/Warp/Incendiary ammo can get to work faster.
Good ole' Air Quotes turned me on to that idea.
Doesn't warp ammo work on barriers too?
#49
Posté 09 novembre 2013 - 02:28
OniGanon wrote...
Pierce allows you to use mod/ammo slots for other things, like Incendiary Ammo, Clip mods or Extended Barrels.
For example: Pierce + Extended Barrel on the Hurricane is more DPS against Armor than the SMG HVB, and is better against Shields/Barriers too.
But then you miss out on all the double/triple hit goodness vs Praetorians, Ravagers, Scions, Banshees, Atlases, etc. without the penetration afforded by piercing mods. Correct?
#50
Posté 09 novembre 2013 - 02:29
Jaun Shepard wrote...
megabeast37215 wrote...
N7didacus wrote...
Take it on Dark Sphere.prostheticlimbs wrote...
Because the alternative is recharge speed, and I never take recharge speed evos on any power.
It's better on Overload too. Enemies take less damage laying on the ground after Neural Shock knocks them down. Also it makes it much harder to hit the head, and that's one of the best things about Overload... Easy headshots. There's also the matter of spamming it vs boss barriers/shields faster so AP/Warp/Incendiary ammo can get to work faster.
Good ole' Air Quotes turned me on to that idea.
Doesn't warp ammo work on barriers too?
Yes.





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