I'm sick of hearing that my choices didn't matter.
#1
Posté 10 novembre 2013 - 01:04
#2
Posté 10 novembre 2013 - 01:35
Choices do matter, but at the most pivotal moment it comes like a slap in the face that you can't use your past choices as evidence that the whole theme presented in the ending revolves around a non-existing issue, that should not need a solution. I don't care if the Catalyst wouldn't understand or is delusional, so you still have to choose either of the 3 options, just as long as the game recognized your choices in that scene.
Modifié par Linkenski, 10 novembre 2013 - 01:35 .
#3
Posté 10 novembre 2013 - 01:36
#4
Posté 10 novembre 2013 - 01:38
#5
Posté 10 novembre 2013 - 01:43
Linkenski wrote...
Heck Shepard can even blame himself and not the rest of all organics for destroying the quarians, if that's what happened in your playthrough.
Of course Shepard should blame himself, it was his fault. The man/woman was responsible for a bloody genocide in that scenario. Blaming it on anyone else would be utter denial.
#6
Posté 10 novembre 2013 - 01:44
#7
Posté 10 novembre 2013 - 01:45
#8
Posté 10 novembre 2013 - 01:45
You make a good point in that not every choice should be judged just on how it impacts the ending, or even just later scenes. Sometimes, the decision you make at the time is what really matters.
#9
Posté 10 novembre 2013 - 01:53
Agreed!
#10
Posté 10 novembre 2013 - 01:54
I also thought this ^xlegionx wrote...
The "Choices Don't Matter" idea is kinda taken out of context here, as whenever people said this, they were usually referring directly to the final choice. And in the instance in the case of the original endings, choices didn't matter. the only choices you could say mattered were EMS, but that is a totally arbitrary number that you could get almost entirely from MP.
People tend to look at the flaws when they critizise. The choices do matter in lots of parts of the game, but the three biggest things ended in cop-outs. The rachni queen/clone shown in ME3 is a cop-out to your choice in ME1 (This is something I believe EVERYONE were excited about how would turn out), The collector base intel was merely reflected on at mars but otherwise completely ignored (think the remains of the human reaper at the Cerberus HQ mission) and the Geth/Quarian choice or however you handled EDI (not like there is a "bad" outcome anyway) is ignored when you meet the Catalyst... not to mention that the final mission doesn't reflect on which races you got with you or which individual EMS scores you got... or it does a little right when you enter the mission, but it's not exactly impressive.
But my take is, in all of those cases your choices are at least reflected upon or aknowledged by the game, but in the case with the Catalyst they aren't even considered.
BTW; I don't care for Leviathan arguments. That DLC was made as a response to players telling Bioware the ending needed context.
#11
Posté 10 novembre 2013 - 01:55
Also some intense straw mans going around.
#12
Posté 10 novembre 2013 - 01:55
Your Choices didn't matter.
Deal with it.
#13
Posté 10 novembre 2013 - 01:56
Are you referring to me?FlamingBoy wrote...
you can be sick of hearing it, however it does not make it untrue.
Also some intense straw mans going around.
#14
Posté 10 novembre 2013 - 01:59
No, if I was i would have quoted you. I was pinning it upon the open statement laid down by op.Linkenski wrote...
Are you referring to me?FlamingBoy wrote...
you can be sick of hearing it, however it does not make it untrue.
Also some intense straw mans going around.
#15
Posté 10 novembre 2013 - 02:06
#16
Posté 10 novembre 2013 - 02:08
And I do share op's sentiment either way. It's not like all the choices are meaningless, and even when they are there's still some sort of emotional payoff when you choose an option, even before you see the consequence, or if there is no apparent consequence.
ME3 kinda jinxed a lot of the choices by ignoring them when it showed the big consequence, but going back you still remember the potential in all the choices and they are still tough to choose in the personal situations
But yeah, we all agree that this isn't what people mean when they say that phrase.
EDIT: Nevermind. this post was typed and meanwhile op posted that ^
Bioware didn't "lie" when you look at it bluntly, but they were deceptive in a really disingenous way. They did decieve the fans because they knew people wanted their choices to affect the final outcome, so they were intentionally vague about it.
Modifié par Linkenski, 10 novembre 2013 - 02:13 .
#17
Posté 10 novembre 2013 - 02:19
Even your choice of fish matters - if you kept a certain fish in ME2 alive you get a nice +10% weapon or power damage bonus in ME3.
Another example is whether you helped a certain bar maid or not in ME1 decides whether Conrad Verner dies or not in ME3. That is what I call a huge impact. No sarcasm - Conrad is a very important character to me, more important than several of Shep's squadmates.
But people expect everything to affect the ending which is unrealistic to the point of ridiculous. There is no "judgment day" in reality without divine intervention. You cannot expect every timeline to funnel down into a single bottleneck where everything is accounted for. That is simply impossible in a complex system like a whole galaxy.
Modifié par iOnlySignIn, 10 novembre 2013 - 02:23 .
#18
Posté 10 novembre 2013 - 02:29
iOnlySignIn wrote...
Even your choice of fish matters - if
you kept a certain fish in ME2 alive you get a nice +10% weapon or
power damage bonus in ME3.
That sadly has more effect on the game that the vast majority of "choices" in ME3 and the previous two games.
Modifié par Seboist, 10 novembre 2013 - 02:30 .
#19
Posté 10 novembre 2013 - 02:36
The phrase "Your choices didn't matter" is usually extended with "...in the end" because it doesn't matter whether the genophage is ended or not to the over-arching plot. It doesn't matter whether the rachni queen survives or not to the overarching plot, and it doesn't matter whether the quarian/geth war ended with peace or genocide to the over-arching plot... in the end.
#20
Posté 10 novembre 2013 - 02:52
I do believe they should have an impact that is reflected in either the ending, or showing how something panned out post-game. If not that, then seeing some kind of concrete effect in the game on how it affects my Shepard and he sees the galaxy. Seeing an effect to my efforts in my choices is what matters to me. I want to see how my choices affect my game.
And yes, I feel that Mass Effect 3 did not fulfill that in my opinion.
Modifié par MassivelyEffective0730, 10 novembre 2013 - 02:53 .
#21
Posté 10 novembre 2013 - 02:54
She changed Shepard.
Choices matter.
#22
Posté 10 novembre 2013 - 03:02
Linkenski wrote...
I was just trying to be pre-emptive to ending-defenders that failure on either part in the Geth/Quarian struggle does not validate the Catalyst's statements.
By that same token, success in halting the geth/quarian conflict does not invalidate the catalyst's statements. Peace doesn't always last. In fact usually it doesn't.
#23
Guest_Catch This Fade_*
Posté 10 novembre 2013 - 03:05
Guest_Catch This Fade_*
She did?spirosz wrote...
I changed Jack.
She changed Shepard.
Choices matter.
#24
Posté 10 novembre 2013 - 03:09
Seboist wrote...
Sorry OP, but some fluff flavoring "choices" that don't affect the gameplay and story one iota don't make this trilogy any less of a linear corridor shooter.
Pretty much. None of the important choices meant diddly.
#25
Posté 10 novembre 2013 - 03:11
J. Reezy wrote...
She did?spirosz wrote...
I changed Jack.
She changed Shepard.
Choices matter.
She rearranged his face, does that count?





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