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I'm sick of hearing that my choices didn't matter.


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#26
Guest_Catch This Fade_*

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General Slotts wrote...

J. Reezy wrote...

spirosz wrote...

I changed Jack.

She changed Shepard.

Choices matter.

She did?


She rearranged his face, does that count? 

Lol this guy...

#27
Creator Limbs

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Your choices don't matter. Grow up.

#28
Guest_Cthulhu42_*

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General Slotts wrote...

J. Reezy wrote...

spirosz wrote...

I changed Jack.

She changed Shepard.

Choices matter.

She did?


She rearranged his face, does that count? 

I thought it was the face import bug that did that.

#29
Guest_Catch This Fade_*

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Cthulhu42 wrote...

General Slotts wrote...

J. Reezy wrote...

spirosz wrote...

I changed Jack.

She changed Shepard.

Choices matter.

She did?


She rearranged his face, does that count? 

I thought it was the face import bug that did that.


Lol this guy...

#30
SlottsMachine

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J. Reezy wrote...

Cthulhu42 wrote...

General Slotts wrote...

J. Reezy wrote...

spirosz wrote...

I changed Jack.

She changed Shepard.

Choices matter.

She did?


She rearranged his face, does that count? 

I thought it was the face import bug that did that.


Lol this guy...


Lol this guy...

#31
spirosz

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General Slotts wrote...

J. Reezy wrote...

Cthulhu42 wrote...

General Slotts wrote...

J. Reezy wrote...

spirosz wrote...

I changed Jack.

She changed Shepard.

Choices matter.

She did?


She rearranged his face, does that count? 

I thought it was the face import bug that did that.


Lol this guy...


Lol this guy...


Lol these guys...

#32
Guest_Cthulhu42_*

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Lol everyone tbh.

#33
spirosz

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Cthulhu42 wrote...

Lol everyone tbh.


Where's Duck?

Oh wait.

#34
Guest_Catch This Fade_*

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spirosz wrote...

Cthulhu42 wrote...

Lol everyone tbh.


Where's Duck?

Oh wait.

Too soon.

#35
spirosz

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J. Reezy wrote...

spirosz wrote...

Cthulhu42 wrote...

Lol everyone tbh.


Where's Duck?

Oh wait.

Too soon.


Lol this guy... 

#36
The Don's Hound

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J. Reezy wrote...

spirosz wrote...

Cthulhu42 wrote...

Lol everyone tbh.


Where's Duck?

Oh wait.

Too soon.

It's never too soon for jokes about that lil' bastard

#37
Rusty Sandusky

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Whitefang131 wrote...

J. Reezy wrote...

spirosz wrote...

Cthulhu42 wrote...

Lol everyone tbh.


Where's Duck?

Oh wait.

Too soon.

It's never too soon for jokes about that lil' bastard

Duck is the only character I've wished death upon after immediately seeing them.

#38
spirosz

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LOL.

#39
Deverz

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I'm a big ME fan but I'll be the first to admit that choices do not actually mean anything in this game. Supposed big choices like letting entire races live or die boil down to racking up points in the EMS meter. If you've played the series multiple times you'll see how linear it is and how dead characters are merely replaced to serve the same function if the story demands it. And it became really obvious that the choices you agonized over so much in the previous games (like the Collector base) didn't really amount to anything other than superficial fluff.

Looking at the choices as an experience (it mattered because it was emotional, it was morally right etc)  is all well and good I suppose. But it still leaves the fact that the ending stands unchanged no matter what you accomplished (or failed to accomplish). And for a game touting supposedly meaningful player choices that stung me pretty hard.

#40
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Hating Robin like that just isn't cool.

#41
KaiserShep

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With the EC, the choices were reflected better to me for the most part, but I guess it's all a matter of what it is you care about in this game.

#42
spirosz

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Cthulhu42 wrote...

Hating Robin like that just isn't cool.


HE WAS MY SIDEKICK TOO.  

AND I GAVE HIM A HIGH-FIVE. 

#43
His Name was HYR!!

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 I guess it depends on what "matters" to you.

I don't think choices necessarily have to factor into gameplay for them to be meaningful, especially since I consider gameplay just about "divorced" from the overarching story (in the Mass Effect games, anyway). I think what's meaningful here are factors that change the story, and between the genophage and Rannoch arcs, there are lots of things that change depending on what you choose. Cerberus arc is a bit linear in particular, but nonetheless, that has some variables as well.

EC, in addition to the vanilla game, ultimately helped meet my expectations on choices. We see both an immediate impact in some places, and then we are shown the long-term impact of them in the epilogue. As it stands, I'm OK w/ choice in this game.

#44
Mcfly616

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They definitely mattered. Maybe not the way some people would've preferred.


I see, hear, and experience differences every time I play through the game. (currently on my 16th playthrough of ME3)

Modifié par Mcfly616, 10 novembre 2013 - 04:09 .


#45
Kel Riever

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Choices didn't matter

/thread

#46
cap and gown

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Actually, I don't see how choices really can matter for the end of a game. Its over. Whether I picked red, green or blue none of the consequences will carry over. Is the star behind TIM red or blue? Who cares? What mattered in ME2 (mostly) was who survived because that was going to carry over to ME3. It also mattered on an emotional level if you had grown attached to that character. But with ME3 there will be no carry over to a later game. And the impact of your decisions on who survives boils down to: did you play MP? did you scan planets? did you play the DLC? There is the thing with Miranda and Steve, but nothing like what you get in ME2.

Modifié par cap and gown, 10 novembre 2013 - 11:31 .


#47
Xamufam

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There was the whole earth mission that was supposed to be EMS based
leaked script
http://pastebin.com/9A1dwb3M
Designer Cutscene: Missile Strike part 1
Shepard enters the last commands to launch his missiles as the Reaper finishes charging its shot. As he does so, he shouts for the other missile units to fire.
Note: Close-up shots of the Reaper are avoided during this scene.

Designer Cutscene: Missile Strike part 2
The first torpedo fires, impacting on the Reaper, staggering it. It is followed immediately by salvo after salvo of other torpedoes launched by other Hammer units to the east and west.
Shepard's second torpedo fires, striking the Reaper in its vulnerable spot, destroying it.
Cheering can be heard over the radio. Anderson arrives with a unit of Marines.
Note: Close-up shots of the Reaper are okay during this scene.

Designer Cutscene: Reaper Battle Failure
The Reaper fires its beam, destroying the missile truck and causing a massive explosion.

Cutscene: Hammer Resolution
Hammer begins its assault, fighting across the open ground towards buildings defended by the Reapers. Cutscene mostly follows another squad, outcome depends on how powerful Hammer is.
At the end of the scene, we return to Shepard, who is also making progress. Shepard ends up jumping / falling / getting blown into a large trench running toward the buildings ahead.

CUTSCENE:
A second Reaper fleet arrives in orbit of Earth. Harvesters start launching from the Reapers, and descend towards earth in a massive swarm.

Conversation:
Shepard / Hackett / Anderson decide to move quickly to organize a defense to hold off the Reapers in orbit from reaching the Citadel and to keep the Harvesters away from the London facility.

GUI:
Hammer resolution: summary of performance of the Hammer striketeam and casualty report.
Shield planning: assign strike teams for orbital and planetary operations to defend against the Reaper counterattack.

CUTSCENE:
Shield setup. The device and its escorts enter Sol and move to engage the Reapers.

Conversation:
The APC comes to a stop at the edge of the massive crater which contains the facility.
Shepard decides whether or not his team will accompany him in the final run to the device.
Harvesters start landing in the crater. Anderson reinforces that they can't stay and fight - the Harvester swarm is virtually endless. They just need to get Shepard to the beam at all costs. Anderson and his team will cover one side of Shepard's approach, the henchmen the other side.

Opening Cinematic: Shepard is in a snowy, creepy version of the park where he first saw the child playing. This establishes Shepard in a dream, and shows the child again. Many voices call out to Shepard. These are voices of people who’ve died, but you can’t really tell who is speaking.

ONE OF THE FOLLOWING:
{
Designer Cutscene:
Shepard comes to.
A handful of survivors from hammer, including Anderson and the henchmen, have gotten bogged down just a few dozen meters from the conduit and have dug in, but are dying quickly.
Suddenly, the Normandy streaks overhead, evading fire fromthe Reaper and blowing a hole in the Reaper enemies' lines.
Anderson shouts for Shepard to make a run for it, and orders the rest of Hammer to cover him.

Cutscene: Shepard leaps into the conduit beam.
}
OR:
{
Action Moment / Cutscene:
A harvester lands almost on top of Shepard, knocking him down. The Harvester attacks, and Shepard scrambles to avoid it.
Suddenly, gunfire starts hitting the Harvester, distracting it. The henchmen appear, firing at the harvester, trying to get its attention.
It moves to attack them - they shout for Shepard to go for the beam, and disappear, chased by the Harvester.
Shepard runs to the beam, ducking around more fire from landing Harvesters, and leaps into the beam.
}
OR:
{
Cutscene:
Shepard comes to. Anderson is dragging him forward. A jagged, bloody piece of metal is sticking out of his thigh. The conduit anchor retracts, stranding the henchmen. Shepard tries to walk, but his leg buckles. Anderson hands Shepard his pistol, and lifts Shepard's arm around his neck, supporting his leg. The two begin to shuffle towards the conduit beam.

Cutscene:
Shepard and Anderson approach the conduit's beam. Shepard gets in, but Anderson is grabbed by a husk. Shepard turns to help, but before he can do anything, the beam activates, whisking Shepard away to the Citadel.
On the other side, Shepard tears the metal from his leg and casts it aside, and then injects himself with Medigel.
}
OR:
{
CUTSCENE:
Shepard regains consciousness. He's bloody, and obviously badly injured.
The Reaper is overhead, blasting away at retreating elements of Hammer.
Shepard looks around: he's surrounded by burning vehicles and corpses, alone. He reaches for a syrette of medigel, but finds them broken or empty. Determined, he struggles to his feet, and starts limping towards the conduit.

Designer Cutscene: Shepard limps to the conduit, and takes one final look around for other survivors. Seeing none, he enters the beam and is transported to the citadel.
}
OR:
{
CUTSCENE/CINE DESIGN: (this one is wtf, since it doesn't even mention Anderson going into the Conduit beam with Shepard)
Shepard leaps into the Conduit at the end of the Earth sequence.
Shepard slowly wakes up. He is badly injured and alone. Suddenly his radio starts to go off.
Shepard and Anderson reach the end of the tunnel in to a larger central chamber. They realize this is essentially a rendering facility. Human goo pours from their tunnel, and dozens (hundreds?) like it, into a vast holding tank under the grated floor.
As they enter the control room they can see the controls for the Citadel Arms, but before they can reach them both Shepard and Anderson begin to feel the effects similiar to those Shepard felt at MIRANDA'S MISSION.
Before they can realize what's happening, Anderson and Shepard find themselves with their guns drawn and aimed at one another.


there is also voice acting by Jack & her team that was supposed to be there

Modifié par Troxa, 10 novembre 2013 - 01:56 .


#48
NeonFlux117

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Troxa wrote...

There was the whole earth mission that was supposed to be EMS based
leaked script
http://pastebin.com/9A1dwb3M
Designer Cutscene: Missile Strike part 1
Shepard enters the last commands to launch his missiles as the Reaper finishes charging its shot. As he does so, he shouts for the other missile units to fire.
Note: Close-up shots of the Reaper are avoided during this scene.

Designer Cutscene: Missile Strike part 2
The first torpedo fires, impacting on the Reaper, staggering it. It is followed immediately by salvo after salvo of other torpedoes launched by other Hammer units to the east and west.
Shepard's second torpedo fires, striking the Reaper in its vulnerable spot, destroying it.
Cheering can be heard over the radio. Anderson arrives with a unit of Marines.
Note: Close-up shots of the Reaper are okay during this scene.

Designer Cutscene: Reaper Battle Failure
The Reaper fires its beam, destroying the missile truck and causing a massive explosion.

Cutscene: Hammer Resolution
Hammer begins its assault, fighting across the open ground towards buildings defended by the Reapers. Cutscene mostly follows another squad, outcome depends on how powerful Hammer is.
At the end of the scene, we return to Shepard, who is also making progress. Shepard ends up jumping / falling / getting blown into a large trench running toward the buildings ahead.

CUTSCENE:
A second Reaper fleet arrives in orbit of Earth. Harvesters start launching from the Reapers, and descend towards earth in a massive swarm.

Conversation:
Shepard / Hackett / Anderson decide to move quickly to organize a defense to hold off the Reapers in orbit from reaching the Citadel and to keep the Harvesters away from the London facility.

GUI:
Hammer resolution: summary of performance of the Hammer striketeam and casualty report.
Shield planning: assign strike teams for orbital and planetary operations to defend against the Reaper counterattack.

CUTSCENE:
Shield setup. The device and its escorts enter Sol and move to engage the Reapers.

Conversation:
The APC comes to a stop at the edge of the massive crater which contains the facility.
Shepard decides whether or not his team will accompany him in the final run to the device.
Harvesters start landing in the crater. Anderson reinforces that they can't stay and fight - the Harvester swarm is virtually endless. They just need to get Shepard to the beam at all costs. Anderson and his team will cover one side of Shepard's approach, the henchmen the other side.

Opening Cinematic: Shepard is in a snowy, creepy version of the park where he first saw the child playing. This establishes Shepard in a dream, and shows the child again. Many voices call out to Shepard. These are voices of people who’ve died, but you can’t really tell who is speaking.

ONE OF THE FOLLOWING:
{
Designer Cutscene:
Shepard comes to.
A handful of survivors from hammer, including Anderson and the henchmen, have gotten bogged down just a few dozen meters from the conduit and have dug in, but are dying quickly.
Suddenly, the Normandy streaks overhead, evading fire fromthe Reaper and blowing a hole in the Reaper enemies' lines.
Anderson shouts for Shepard to make a run for it, and orders the rest of Hammer to cover him.

Cutscene: Shepard leaps into the conduit beam.
}
OR:
{
Action Moment / Cutscene:
A harvester lands almost on top of Shepard, knocking him down. The Harvester attacks, and Shepard scrambles to avoid it.
Suddenly, gunfire starts hitting the Harvester, distracting it. The henchmen appear, firing at the harvester, trying to get its attention.
It moves to attack them - they shout for Shepard to go for the beam, and disappear, chased by the Harvester.
Shepard runs to the beam, ducking around more fire from landing Harvesters, and leaps into the beam.
}
OR:
{
Cutscene:
Shepard comes to. Anderson is dragging him forward. A jagged, bloody piece of metal is sticking out of his thigh. The conduit anchor retracts, stranding the henchmen. Shepard tries to walk, but his leg buckles. Anderson hands Shepard his pistol, and lifts Shepard's arm around his neck, supporting his leg. The two begin to shuffle towards the conduit beam.

Cutscene:
Shepard and Anderson approach the conduit's beam. Shepard gets in, but Anderson is grabbed by a husk. Shepard turns to help, but before he can do anything, the beam activates, whisking Shepard away to the Citadel.
On the other side, Shepard tears the metal from his leg and casts it aside, and then injects himself with Medigel.
}
OR:
{
CUTSCENE:
Shepard regains consciousness. He's bloody, and obviously badly injured.
The Reaper is overhead, blasting away at retreating elements of Hammer.
Shepard looks around: he's surrounded by burning vehicles and corpses, alone. He reaches for a syrette of medigel, but finds them broken or empty. Determined, he struggles to his feet, and starts limping towards the conduit.

Designer Cutscene: Shepard limps to the conduit, and takes one final look around for other survivors. Seeing none, he enters the beam and is transported to the citadel.
}
OR:
{
CUTSCENE/CINE DESIGN: (this one is wtf, since it doesn't even mention Anderson going into the Conduit beam with Shepard)
Shepard leaps into the Conduit at the end of the Earth sequence.
Shepard slowly wakes up. He is badly injured and alone. Suddenly his radio starts to go off.
Shepard and Anderson reach the end of the tunnel in to a larger central chamber. They realize this is essentially a rendering facility. Human goo pours from their tunnel, and dozens (hundreds?) like it, into a vast holding tank under the grated floor.
As they enter the control room they can see the controls for the Citadel Arms, but before they can reach them both Shepard and Anderson begin to feel the effects similiar to those Shepard felt at MIRANDA'S MISSION.
Before they can realize what's happening, Anderson and Shepard find themselves with their guns drawn and aimed at one another.


Wow. That's really good. Isn't this the same script that had Shep going through Indoctriantion also??

BioWare failed so hard with ME3, lulz. 

Modifié par NeonFlux117, 10 novembre 2013 - 01:04 .


#49
Kataphrut94

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It helps to not be completely jaded about this sort of thing if you're wondering about whether choices mattered or not. If all you can say about choices is that they determine what EMS you got, then good for you, you emotionless robot. Consider the amount of crap you get to decide in this game, both on an epic and personal scale. These are the sort of decisions which affect lives, relationships and sometimes entire species. How could they not matter?

#50
MassivelyEffective0730

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Kataphrut94 wrote...

It helps to not be completely jaded about this sort of thing if you're wondering about whether choices mattered or not. If all you can say about choices is that they determine what EMS you got, then good for you, you emotionless robot. Consider the amount of crap you get to decide in this game, both on an epic and personal scale. These are the sort of decisions which affect lives, relationships and sometimes entire species. How could they not matter?


Because you aren't shown what happens. You aren't given much conclusion.

It's left to the imagination. Which is fine to certain extent, but too much was left entirely to headcanon. You make a choice and it disappears, never to be seen again. You don't see what your choiced caused, or how it affected other things. It's not interconnected with the universe. Many choices feel like they're standalone.

That's my take on it.