New ‘Mass Effect’ announcement coming during 2013 VGAs?
#76
Posté 11 novembre 2013 - 07:32
#77
Posté 11 novembre 2013 - 07:34
AlanC9 wrote...
So "daylight" stood for all that? No wonder I can't follow the IT.
Dawn after darkness isn't exactly an obscure artistic theme.
PS: ITers would all but totally shun what I think. I speak for myself BTW. (Not being passive aggressive here, just wanting to clear that up)
Modifié par SwobyJ, 11 novembre 2013 - 07:34 .
#78
Posté 11 novembre 2013 - 07:38
#79
Posté 11 novembre 2013 - 08:01
NeonFlux117 wrote...
I think we will see a trailer of the next "mass effect" game at the VGA's. And it will be gameplay and rendered in engine.
I hope you're right.
#80
Posté 11 novembre 2013 - 08:04
SwobyJ wrote...
NeonFlux117 wrote...
I think we will see a trailer of the next "mass effect" game at the VGA's. And it will be gameplay and rendered in engine.
I hope you're right.
based on Hudson's twiiter posts, the game was playable in September. So I think by december the game will be in alpha or bete code. I fully expect it at the VGA's. Apart from EA Spots and Battlefield 4- which has released already, EA needs another big IP for next gen consoles. It will be there. And it will be in playable form at E3 2014.
#81
Posté 11 novembre 2013 - 08:05
NeonFlux117 wrote...
SwobyJ wrote...
NeonFlux117 wrote...
I think we will see a trailer of the next "mass effect" game at the VGA's. And it will be gameplay and rendered in engine.
I hope you're right.
based on Hudson's twiiter posts, the game was playable in September. So I think by december the game will be in alpha or bete code. I fully expect it at the VGA's. Apart from EA Spots and Battlefield 4- which has released already, EA needs another big IP for next gen consoles. It will be there. And it will be in playable form at E3 2014.
Well it would fit the stuff I've said (to you) about their schedule before. So yeah, it could happen
Modifié par SwobyJ, 11 novembre 2013 - 08:06 .
#82
Posté 11 novembre 2013 - 08:12
SwobyJ wrote...
NeonFlux117 wrote...
SwobyJ wrote...
NeonFlux117 wrote...
I think we will see a trailer of the next "mass effect" game at the VGA's. And it will be gameplay and rendered in engine.
I hope you're right.
based on Hudson's twiiter posts, the game was playable in September. So I think by december the game will be in alpha or bete code. I fully expect it at the VGA's. Apart from EA Spots and Battlefield 4- which has released already, EA needs another big IP for next gen consoles. It will be there. And it will be in playable form at E3 2014.
Well it would fit the stuff I've said (to you) about their schedule before. So yeah, it could happen
I'd be surprised if it's not at the VGA's in some fashion.
#83
Posté 11 novembre 2013 - 08:14
SwobyJ wrote...
Ok, if you want it spelled out - it's as if we're missing several central missions along with sidemissions. It's like Bioware ran out of time and resources at some point and couldn't pad out the endgame experience enough for us, in story, aesthetics, and fulfillment of player expectations. WE didn't get our 'daylight', but instead are forced to make our solo decision in a moral vaccum while other people fight and die in the middle of the night and unaware of the giant cosmic decision we make until the giant colored wave hits. Bioware made their lack of conclusion, part of the story itself, which is kinda lame, but also pretty interesting to me on a personal level (what can I say... I like to 'speculate').
Something's missing from the argument here. Let's assume the italed sentence is true. Bio's going all "Dover Beach" on us in the endgame, eh?
Why are you equating that with a "lack of conclusion"? With Bio not padding out the endgame story and aesthetics? With a lack of resources? Maybe Bio got the metaphor right for the story they're telling. Shepard does make the decision in a moral vacuum. Others do fight and die unaware. Looks like you've got an implicit assumption here. Why would more resources have produced more "daylight"?
As for player expectations, Bio's allowed to confound those. I wish more devs did. (Though any player who formed expectations based on seeing daylight in the trailer is an idiot.)
Modifié par AlanC9, 11 novembre 2013 - 08:19 .
#84
Posté 11 novembre 2013 - 08:33
The next "mass effect" game will be:
-Set in the future; a massive time jump say thousands or years after ME3.
Some alternate story and character-line during the same period of Shepard- probably have something to do with Cerberus.
A prequel, set during past cycles- Prothean, Inusannon or whatever.
It will be one of those three. I'm almost positive on that.
#85
Posté 11 novembre 2013 - 10:24
AlanC9 wrote...
I guess I ought to take that paragraph seriously after all.SwobyJ wrote...
Ok, if you want it spelled out - it's as if we're missing several central missions along with sidemissions. It's like Bioware ran out of time and resources at some point and couldn't pad out the endgame experience enough for us, in story, aesthetics, and fulfillment of player expectations. WE didn't get our 'daylight', but instead are forced to make our solo decision in a moral vaccum while other people fight and die in the middle of the night and unaware of the giant cosmic decision we make until the giant colored wave hits. Bioware made their lack of conclusion, part of the story itself, which is kinda lame, but also pretty interesting to me on a personal level (what can I say... I like to 'speculate').
Something's missing from the argument here. Let's assume the italed sentence is true. Bio's going all "Dover Beach" on us in the endgame, eh?
Why are you equating that with a "lack of conclusion"? With Bio not padding out the endgame story and aesthetics? With a lack of resources? Maybe Bio got the metaphor right for the story they're telling. Shepard does make the decision in a moral vacuum. Others do fight and die unaware. Looks like you've got an implicit assumption here. Why would more resources have produced more "daylight"?
As for player expectations, Bio's allowed to confound those. I wish more devs did. (Though any player who formed expectations based on seeing daylight in the trailer is an idiot.)
"also pretty interesting to me on a personal level"
Thanks for calling me an idiot though!
#86
Posté 11 novembre 2013 - 01:16
Somehow I'm sensing it'll be akin to the DA:I reveal, which also had a couple of in-engine camera-shots.SwobyJ wrote...
NeonFlux117 wrote...
I think we will see a trailer of the next "mass effect" game at the VGA's. And it will be gameplay and rendered in engine.
I hope you're right.
Modifié par Linkenski, 11 novembre 2013 - 01:16 .
#87
Posté 11 novembre 2013 - 02:01
Liara and Grunt might still be around (physiologically speaking), maybe Wrex as well, depending on how old he actually is during the trilogy. everyone else would be dead, even Miranda with her perfect bosh'tet genes.
2 years had passed and everyone had moved on already. now it'd be 100 years and while they might not have forgotten Shepard, there'd be no good reason for honorary mentions unless someone in-game is specifically discussing the Reapers.
a sequel will work just fine.
#88
Posté 11 novembre 2013 - 04:46
But how do you account for the crucible choices?TheGarden2010 wrote...
a sequel can easily work if it's a long time after the Reaper invasion. even 100 years later, by then most of Shepard's squaddies and "important people" will be dead, and we'll have a brand new cast to get acquainted with.
Liara and Grunt might still be around (physiologically speaking), maybe Wrex as well, depending on how old he actually is during the trilogy. everyone else would be dead, even Miranda with her perfect bosh'tet genes.
2 years had passed and everyone had moved on already. now it'd be 100 years and while they might not have forgotten Shepard, there'd be no good reason for honorary mentions unless someone in-game is specifically discussing the Reapers.
a sequel will work just fine.
#89
Posté 11 novembre 2013 - 05:23
commander root657 wrote...
But how do you account for the crucible choices?TheGarden2010 wrote...
a sequel can easily work if it's a long time after the Reaper invasion. even 100 years later, by then most of Shepard's squaddies and "important people" will be dead, and we'll have a brand new cast to get acquainted with.
Liara and Grunt might still be around (physiologically speaking), maybe Wrex as well, depending on how old he actually is during the trilogy. everyone else would be dead, even Miranda with her perfect bosh'tet genes.
2 years had passed and everyone had moved on already. now it'd be 100 years and while they might not have forgotten Shepard, there'd be no good reason for honorary mentions unless someone in-game is specifically discussing the Reapers.
a sequel will work just fine.
You don't make them part of the game for just ignore mentioning it in the game and write a story that is plausable with all three choices.
#90
Posté 11 novembre 2013 - 05:32
By retcon I hope that they can somehow subvert the choices like they subverted the concept of the reapers from being omniscent killer machines to Hiveminded AI pawns.
#91
Posté 11 novembre 2013 - 05:35
I think it would be better to just make the destroy ending canon, because the prescence of the reapers in the other 2 endings will mean that any threat could be easily solved by them or that they make the threat large enough to take care of them and then to resolve that you'll need a plot device like the crucible.Sanunes wrote...
commander root657 wrote...
But how do you account for the crucible choices?TheGarden2010 wrote...
a sequel can easily work if it's a long time after the Reaper invasion. even 100 years later, by then most of Shepard's squaddies and "important people" will be dead, and we'll have a brand new cast to get acquainted with.
Liara and Grunt might still be around (physiologically speaking), maybe Wrex as well, depending on how old he actually is during the trilogy. everyone else would be dead, even Miranda with her perfect bosh'tet genes.
2 years had passed and everyone had moved on already. now it'd be 100 years and while they might not have forgotten Shepard, there'd be no good reason for honorary mentions unless someone in-game is specifically discussing the Reapers.
a sequel will work just fine.
You don't make them part of the game for just ignore mentioning it in the game and write a story that is plausable with all three choices.
Not to mention if you tried to create a story that incorporates them then how do you explain the effects of synthesis not being present? And you need to get rid of the reapers somehow and the geth too.
Modifié par commander root657, 11 novembre 2013 - 05:37 .
#92
Posté 11 novembre 2013 - 05:36
Linkenski wrote...
Well considering Bioware has been so liberal with retconning with ME2 and ME3, I think the majority would agree that a retcon/ignorance of the three choices will actually be good retcons for once.
By retcon I hope that they can somehow subvert the choices like they subverted the concept of the reapers from being omniscent killer machines to Hiveminded AI pawns.
Eww.
But it depends on what you're actually proposing, I guess. I'm not at all opposed to subverting previous choices as long as none of what we've actually seen is undone.
I'm with the above poster, myself. Nothing wrong with canonizing Destroy.
Modifié par AlanC9, 11 novembre 2013 - 05:40 .
#93
Posté 11 novembre 2013 - 06:27
TheGarden2010 wrote...
a sequel can easily work if it's a long time after the Reaper invasion. even 100 years later, by then most of Shepard's squaddies and "important people" will be dead, and we'll have a brand new cast to get acquainted with.
Liara and Grunt might still be around (physiologically speaking), maybe Wrex as well, depending on how old he actually is during the trilogy. everyone else would be dead, even Miranda with her perfect bosh'tet genes.
2 years had passed and everyone had moved on already. now it'd be 100 years and while they might not have forgotten Shepard, there'd be no good reason for honorary mentions unless someone in-game is specifically discussing the Reapers.
a sequel will work just fine.
I like your optimism, but Mac Walter's comment that the next game will have no connection at all to the 'Shepard events' would rule out any sequel. Even a sequel set 10,000 years after the events of Mass Effect 3 would have to address the events of the Shepard trilogy. Does a Reaper fleet still exist? Is all life partially synthetic? Were the Geth destroyed? If so, were they rebuilt? Did the Quarians regain Rannoch? Was the genophage cured? Was Wrex or Wreav leading the Krogan, and what long term impact did that have? And so on and so forth...
Simply put, you can't move forward in the timeline at all without addressing the events of the Reaper War. Assuming for a moment that Mac Walter's statement was accurate and he didn't just phrase that statement poorly, it hints at the next game being something other than a sequel.
#94
Posté 11 novembre 2013 - 06:55
Han Shot First wrote...
I like your optimism, but Mac Walter's comment that the next game will have no connection at all to the 'Shepard events' would rule out any sequel. Even a sequel set 10,000 years after the events of Mass Effect 3 would have to address the events of the Shepard trilogy. Does a Reaper fleet still exist? Is all life partially synthetic? Were the Geth destroyed? If so, were they rebuilt? Did the Quarians regain Rannoch? Was the genophage cured? Was Wrex or Wreav leading the Krogan, and what long term impact did that have? And so on and so forth...
Simply put, you can't move forward in the timeline at all without addressing the events of the Reaper War. Assuming for a moment that Mac Walter's statement was accurate and he didn't just phrase that statement poorly, it hints at the next game being something other than a sequel.
Yup. Even if they choose to completely avoid it, the absence of synthesized organics would indicate that synthesis, for example, was not canonized. So whether directly or indirectly done, *if* the story is purported to be a sequel or take place far into the future, the plot will have to yield some assumptions about the events of Shepard's story. That's what happens when the premise of your trilogy is not just galaxy-altering events, but also existence-altering events (e.g., changing the fabric of organic DNA). It's virtually impossible to do something that huge and then to completely ignore it without making assumptions about the outcome(s).
That being said, Walters could simply be saying that even if you make assumptions about the outcome of Shepard's story, they won't include any in-game codex entries or dialogues that reference the events at all. That's fine, but that doesn't mean players who just finished playing the trilogy won't draw those connections themselves; so ignoring them just seems naive.
#95
Posté 11 novembre 2013 - 09:12
#96
Posté 11 novembre 2013 - 09:47
Developers/Publishers do not typically promote two games from the same studio at the same time. Dragon Age will come out, then Mass Effect trailers will begin to pop up more.
I am 90% sure nothing ME related will happen during the VGAs, and not until next years E3. If it does, it will be little more than a teaser with no in game footage, and likely no CGI either.
#97
Posté 12 novembre 2013 - 03:18
Han Shot First wrote...
I like your optimism, but Mac Walter's comment that the next game will have no connection at all to the 'Shepard events' would rule out any sequel. Even a sequel set 10,000 years after the events of Mass Effect 3 would have to address the events of the Shepard trilogy. Does a Reaper fleet still exist? Is all life partially synthetic? Were the Geth destroyed? If so, were they rebuilt? Did the Quarians regain Rannoch? Was the genophage cured? Was Wrex or Wreav leading the Krogan, and what long term impact did that have? And so on and so forth...
Simply put, you can't move forward in the timeline at all without addressing the events of the Reaper War. Assuming for a moment that Mac Walter's statement was accurate and he didn't just phrase that statement poorly, it hints at the next game being something other than a sequel.
the simplest way to go with a sequel is to canonize an ending.
the most logical one would be Destroy, but Control would also be quite an interesting one to explore. however, with the Reapers under Shepard's control, nothing could ever pose a significant enough threat to the galaxy. unless the Reapers get reawakened or something, in which case it'd be rehashing ME3 at the very least, which would be boring.
Synthesis would be a terrible ending to canonize because even though we're still technically half human, the technological advancement would be quite "severe" - for lack of better term - and it would make for a very restrictive story, because we'd no longer be able to utilize the "free will" concept humans have as successfully as before.
the technology would make everything so much easier and it'd be like cyborg against cyborg. while that might be fun momentarily, it wouldn't make much sense in a larger story arc. after all they DID say this would be a new trilogy, right?
if Bioware is unwilling to canonize an ending, then their way forward become much more restricted. especially if it's a spin-off running alongside the events of the first trilogy, it would still involve the Reapers more or less. if it's a prequel, the technology would have to be much more primitive compared to the first trilogy, and that wouldn't exactly be a whole lot of fun.
weapon cooldown, anyone?
also, consider this. that a brand new, non-import, game makes alot of choices for ya so in a way Mass Effect already has a canon storyline. you can alter it only when you import a save from a previous game. as for the crucial ME3 choices, making all the right ones like brokering a peace between Geth and Quarians, curing the genophage with Wrex n Bakara running the show would leave alot of possibilities open for a quality sequel.
oooooooor if they wanted to make things more interesting, they could make some BAD choices, like sacrificing the Quarians in favor of the Geth, or sabotating the genophage and have Wreav run the krogan show. would certainly make things more dicy in a sequel.
for example if the Geth reach a consensus that supports forcefully expanding their territory, or the krogan going postal finally.
heeeeeheeeeeeheeeeeeeeeee
#98
Posté 12 novembre 2013 - 04:20
#99
Posté 12 novembre 2013 - 04:27
Mdoggy1214 wrote...
I'm questioning the validity of this article. Where did they get their sources? Unless Bioware officially confirms this then I'm calling BS. Game is still in early development. I can see them announcing what it basically is gonna be, meaning is it gonna be a sequel, prequel or reboot? But nothing worthy like a cgi trailer during the VGAs. Seems too soon. I'm waiting for E3 next year.
CGI *TEASERS* can be very short. Like 30 seconds short.
#100
Posté 12 novembre 2013 - 12:03
NeonFlux117 wrote...
Shepard's story arc is over. The reapers have been defeated and the Reaper war and Shepard's adventures are complete. This (Shepard's) cycle is spoken for.
The next "mass effect" game will be:
-Set in the future; a massive time jump say thousands or years after ME3.
Some alternate story and character-line during the same period of Shepard- probably have something to do with Cerberus.
A prequel, set during past cycles- Prothean, Inusannon or whatever.
It will be one of those three. I'm almost positive on that.
Or set in a parellel universe, ala Grand Theft Auto.





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