What makes me think this even more, is that It's basically set up like that in every game that has the whole good/bad thing, even if Mass Effect's is less black and white. I want people who are always so goodie touches to suffer just as many consquences. Constantly making Paragon decisions isn't always a good thing. I want the Rachni queen to come back and prove why you should have killed her. All those people you decided to spare out of pity to sometimes have been a bad decision. There's way to many games out there where if you decide to play the more evil or renegade based character, the game almost tries to punish you and make your experience less fun. I hope ME2 isn't set up this way.
Good examples would be the Fable series, or even something like Oblivion. I think Kotor is a good example of something that had a very nice balance. And I don't mean a few of your teammates throwing out some lines to comfort your decisions either.
Thoughts?
Modifié par vallix, 20 janvier 2010 - 07:57 .




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